m0nkm0nk
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Everything posted by m0nkm0nk
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large [SP/MP][COOP] Patrol Operations - Official Thread
m0nkm0nk replied to roy86's topic in ARMA 3 - USER MISSIONS
Yeah, noticed that too. Annoying :P Any workaround? -
64-bit Executables Feedback
m0nkm0nk replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks BI for the update (: So, 64bit executable but still my process manages to stay around 2/3gb of ram. I wonder how you guys did manage to fill it up as shown in the OPREP screenshots. Tried different ram allocators (64b included). All on Ultra and even with 12km viewdistance. Must say it did run very smooth and loading times are almost gone. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
m0nkm0nk replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
My server was still on V4. Tried updating to V8/V7/V6 without any luck. V5 seems to work. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
m0nkm0nk replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for update! Linux server wont start on the v8 profiling/performance 139037 build. RTP : http://pastebin.com/TYAf49N9 startcup.sh : http://pastebin.com/dESFYmb0 No mods. ➜ arma3 clear ➜ arma3 screen ./startcup.sh ./startcup.sh: line 26: 14844 Segmentation fault (core dumped) ./arma3server -cfg="/$networkConfig" -config="$serverConfig" -name="$profileName" -world=empty -port=2302 -noS[screen is terminating]ePatching -par=startupparameter.txt >> "arma3server_$(date +%s).rpt" 2>> "arma3server_$(date +%s).rpt" ➜ arma3 -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
m0nkm0nk replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Is there some kind of change log for all releases in one file? Like A2 Beta builds had. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
m0nkm0nk replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fixed. Starting with Arma3.exe gave me these issues. Now BE validated the ACE dlls I'm starting again with Arma3battleeye.exe. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
m0nkm0nk replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
First; great work! The jams are real now lol ^ Sec; Me and some friends(not all of them) do have some interaction problems since last update. When we're trying to open the interaction menu with the Windows Key the game Alt-Tabs out. Only thing we changed is disabling BE for the time being as DLLS fail to load cause BE. Are we alone on this one? :mellow: -
ACE3 - A collaborative merger between AGM, CSE, and ACE
m0nkm0nk replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update! Respect for the many years of effort! Finally some proper 3d editor play time without constantly removing ace optics :lol: @opendome, Nope, seems all good. -
Hey m4rt14l, First > thanks for the mission :) Second > some reports ^ *I know Arma3 (+ MODS) where recently updated, not sure if all of these problems are cause of that* 1. Not sure why but after around 1-2hours of playing fps drops to 1. Listen server. Happened to me several times now on this mission. Have no logs whatsoever atm. 2. TFAR doesn't seem to work out of the box. Tested with around 10 guys. TS says > Task Force Radio Status (0.9.8):Connected Y Play N P:0.9.8 A..... Fixed by removing REQ TFAR module in the editor. 3. Ace related > is it possible to fully recover a wounded medic with only one medic in the field? Like at the MASH? Fixed by placing Ace Med Facility module. Mods used: All REQ + Ace & ASR_AI. :wub:
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Amazing! Keep up the good work :cool: Offtopic: Any updates for the arma2 client? Would love to play i44 again with ACRE without the need to downgrade my TS
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Task Force Arrowhead Radio for ArmA-II CO
m0nkm0nk replied to levrex's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In any Multi Session Operation mission with EOD mod enabled TFR removes the THOR3 backpack :( "No entry config...... THOR3" And the game removes the backpack. Is there anything I can do to play with both? I really dont wanna go back to older teamspeak versions with ACRE ^ -
This.
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Even with all difficulty options on 0 (disabled) you will still see your position on the map while in a plane/helicopter. Example: http://www.swe-gaming.com/fsx/files/2014-08/011358_getridofmarker.png I saw the simular question being ask in the Take on Helicopter forums. http://forums.bistudio.com/showthread.php?143577-how-to-get-rid-of-the-map-position-crosshairs-when-in-helicopter Did some searching without any luck. Hope someone can help me to get rid of it ^^
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How to get rid of the helicopter / planer marker on the map while in expert mode.
m0nkm0nk replied to m0nkm0nk's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Hehe, should have mentioned that but nope, no GPS in my inventory. I mainly play I44 and when you sit in the back of (example) a C47 airplane you can see your position at all time. My guess is that all air vehicles have hard-coded GPS build in :( Pilot: http://www.swe-gaming.com/fsx/files/2014-08/141710_2014-08-14_00001.jpg Back Seat: http://www.swe-gaming.com/fsx/files/2014-08/141710_2014-08-14_00002.jpg Gear: http://www.swe-gaming.com/fsx/files/2014-08/141710_2014-08-14_00003.jpg Using a work around at the time. A script removes the player map while they are in the back seat. -
How Do I Host a Private Server on Arma 2 OA?
m0nkm0nk replied to AvoidedDoughnut's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Its actually very easy. HOST (You in this case): 1. Open port 2302 UDP in your router/firewall. (if you have no idea how to do this http://www.computerhope.com/issues/ch001201.htm OR google) 2. Go to http://www.whatismyip.com/ and give your friends this IP. 3. Start your ARMA OA and go to Multiplayer. 4. Click NEW, fill in a Name, Password and change it to Internet. (leave port default) 5. Once you are in the mission select menu let your friends join. (see step 6) 5b. If you dont see your mission make sure you have it copied to Arma 2 Operation Arrowhead\MPmissions CLIENT (your friends in this case): 6. Start ARMA OA and go to Multiplayer. 7. Click Remote and at Adress fill in the IP your host gave you and hit OK(see step 2). 8. Server should be in the list now and joinable. If you still fail to get this set-up you might wanna try Hamachi as Mirek stated above :) Good luck. -
How Do I Create A Co-Op Server For Arma 2? (Not OA or DayZ)
m0nkm0nk replied to zeroip's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
There are a lot of missions you can just download and run without any editor need. Look around on the USER MISSIONS forum OR take a look at armaholic.com Once you found/downloaded a mission put the mission files (.pbo) files in the Arma 2\MPMissions folder and start a LAN server. If you still feel the need of making your own mission look the tutorials on the forums/internet. Good luck. -
ARMA 2: OA Beta build 125548 - Steam Mp Lobby (1.63 build, Steam only)
m0nkm0nk replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Can someone tell me the App ID (steamcmd) for this latest beta? 33930 brings me to the stable 1.63 only. -
What would you like to see worked on next in ArmA 3?
m0nkm0nk replied to Westonsammy's topic in ARMA 3 - GENERAL
Sound, Realism, Medical, DMG Model. Acutally a bit of all mentioned. Also the reason why I'am still with A2:OA + ACE/JSRS -
Thank you for all the effort and time you have put in your mods. Your sounds were my #1 adddon. You will be missed. Wish you the best.
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Yep, all the people in my group cant download it from PWS. Lets wait till they fix it :o
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- Netherlands Maritime Special
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Can someone tell me what this does? •Fixed: MP SimulWeather keyframe synchronization Does it fix the lag/stutters we experience when the server changes weather over time?
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Yes, all weather related options set to Manual and sliders to the left.
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Can confirm the weather lag too. Just played a mission with 5 people with weather changing over time on.. stutter every 3 sec. Disabled the weather totally > Lag gone.
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I am aware that this thread is started as a ZEUS MODULE discussion BUT in normal missions im also seeing random lag spikes every 3/5 sec. Doesn't matter who is the host, al of the 7 people I play with have it except the host. On ZEUS and on Normal missions with the dev build from last week...
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
m0nkm0nk replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ACRE2:Version: 2.0.0.478 Arma Connected: No Standing by :p