Lucas28XD
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Everything posted by Lucas28XD
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uss liberty USS Liberty (movable script)
Lucas28XD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi i have a doubt about a script to move the USS Liberty (static ship)... Are any script guide or something to make it work? Like to free move as a vehicle. I found this on reddit but the publisher said that is works "fine" in SP but in Mp didn't work (I test it and he is right), he said that may be it could be fix doing... that was 2 years ago, someone could tell me how to do that to fix this error? just imagine the possibilities in multiplayer with a movable USS Liberty 😎 . ·Link (reddit post): ·Link (files): https://github.com/Keithenneu/arma_moving_ships -
uss liberty USS Liberty (movable script)
Lucas28XD replied to Lucas28XD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah but the problem is that the USS Liberty is compose of multiple "structures" and the collision of an object attached is disable so nobody can foot on it -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Lucas28XD replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, what happened with notepad item? -
bis_fnc_holdactionadd BIS_fnc_holdActionAdd Appear several times
Lucas28XD replied to Lucas28XD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, thanks. I will try that. -
bis_fnc_holdactionadd BIS_fnc_holdActionAdd Appear several times
Lucas28XD posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Script Example (which I use in my mission): [ Truck, "<t color='#58D68D'>Enganchar UH60</t>", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", "(_this distance _target < 3) && (Truck_Bar distance Heli_1 < 10)", "(_Caller distance _target < 3) && (Truck_Bar distance Heli_1 < 10)", {}, {}, { null = ["Scripts\Interacciones\Remolcador\Soltar_Heli_1.sqf","BIS_fnc_execVM",false,false] spawn BIS_fnc_MP; [Truck,_actionId] call BIS_fnc_holdActionRemove; }, {}, [], 5, 6, true, false ] remoteExec ["BIS_fnc_holdActionAdd", 0, Truck]; ____________________________________________________________________________________________________________________ When I put this Script in my Init.sqf file, one appears every time a player joins my dedicated server. Is there a way to fix that? the problem is where do I put my script? or is it a typical Arma 3 problem? -
bis_fnc_holdactionadd BIS_fnc_holdActionAdd Appear several times
Lucas28XD replied to Lucas28XD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you give an example? I am principiant in scripting -
Unit insignias on dedicated server
Lucas28XD replied to Ulfgaar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Someone know how to save insignia after die, and when the player respawn have the same insignia that he had when he died? (Like script of saving loadout when player is die and spawn with the same loadout.)