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xrayfg89

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Everything posted by xrayfg89

  1. Recently, addon builder has been crashing after reaching about 1100GB memory usage in the binarization process. The only fatal error in the addon builder log is this Any idea what causes this? Help would be appreciated.
  2. Why was this mod taken off the workshop?
  3. This mod still up? Heard that this was taken down over people ripping your stuff
  4. Hello, I can't seem to join my friend's port forwarded server. Other players are able to join so it can't be on his end. Don't know exactly when this started to happen because I haven't played multiplayer in awhile, but I do remember being able to connect to his server before. The last thing I did that's related to Arma 3 and steam was change my steam installation directory If that can be related. He's able to join my PF UPnP server though. I'm still able to join Altis life, warlords, etc... Rpt: https://www.dropbox.com/s/7jk1yymjsaho7jh/Arma3_x64_2020-08-13_15-52-15.rpt?dl=0 Edit: Found a little "fix" that a server host can do. When It says I'm connecting, the server host quickly leaves role assignment and then re-enters whatever missions role assignment, and then I'm able to connect.
  5. I recently unloaded a bunch of mods from my mod list and now i'm getting status access violation. I verified arma 3 files, repaired loaded mods, restarted computer, changed memory allocator, reset parameters to default, and changed Arma 3 exe privileges. Reading the rpt confuses me because it doesn't really indicate the exact few or many mods thats conflicting or giving me errors. What's ironic, is that unloading mods is causing the crash. From my experience in modding, changing the load order can or can't resolve errors and crashes. For example, I loaded MCC sandbox at the bottom of my load order, which caused a "status access violation." So I tried to load mcc at the top of my load order, and I got no crashes. My Arma 3 launcher doesn't seem to want to auto-sort mods as it's supposed to do. RPT log https://www.dropbox.com/s/687ku5j0jpp0tto/Arma3_x64_2020-05-28_01-07-38.rpt?dl=0 specs: Computer: MSI MS-7B07 CPU: AMD Ryzen 5 2600 (Pinnacle Ridge, PiR-B2) 3400 MHz (34.00x100.0) @ 3899 MHz (39.00x100.0) Motherboard: MSI A320M PRO-VH PLUS (MS-7B07) BIOS: 3.E0, 01/22/2019 Chipset: AMD A320 (Promontory) Memory: 16384 MBytes @ 1066 MHz, 15-15-15-36 8192 MB PC23900 DDR4 SDRAM - Corsair CMK16GX4M2B3000C15 8192 MB PC23900 DDR4 SDRAM - Corsair CMK16GX4M2B3000C15 Graphics: Zotac GeForce GTX 1060 AMP!/Mini NVIDIA GeForce GTX 1060 6GB, 6144 MB GDDR5 SDRAM Drive: ADATA SU655, 117.2 GB, Serial ATA 6Gb/s @ 6Gb/s Drive: TOSHIBA HDWD110, 976.8 GB, Serial ATA 6Gb/s @ 6Gb/s Drive: ADATA SU800, 500.1 GB, Serial ATA 6Gb/s @ 6Gb/s <-> USB Sound: NVIDIA GP106 - High Definition Audio Controller
  6. Hm, I'll give that a try. Is your system running well after the update?
  7. Switch to the windows memory allocator. See if that hopefully helps.
  8. I'll take all that to note. And, I'm trying to pinpoint what sensitive mod is conflicting with whatever. I can dumb down my list all I want and still have a sneaky mod causing crashes. I literally just made a 43 mod "modern-day war" preset and I got a crash. Modding arma 3 to the point where you're stressing it isn't something odd to do. I've joined many friends' servers and downloaded their 70+ mod lists and never did I have crashes, despite how easily mods actually conflict and overwrite with each other all the time. Access violation isn't even always caused specifically by a mod. I remember I was pulling out hair over my game crashing on my old 33 mod preset, and the fix was to set my parameters to default cause apparently my parameters were corrupt. Access violation is so common because of how standard it is. It's literally the only exit code I've been getting on this game and the RPT lacks being specific on what caused what at whatever time. As I said before, I even solved an access violation crash by setting my ram speed back to its default OC. I'm no programmer and I definitely don't know what " Warning Message: '/' is not a value" means. I'm used to having and liking "big mod lists" as in other games there are programs that actually help you find conflicts and perfect your load order, unlike how lightly modding is taken here lol. Sensitive file operations don't do well with addons sadly. But hey that's that, gotta adapt and overcome when it comes to learning about armas weaknesses. I apologize for my ignorance. Access violation is a very confusing exit code when there are many possible causes for it. Thanks for the solutions, recommendations on presets, and "process of elimination" with mods. I will definitely stay around to hopefully find or see a mod conflict detector program be made by someone. But about the ram, I still have crashes on the same old "fixed" preset if I set my ram speed anywhere above 2133mhz, no matter the allocator. But turning on large page files gets rid of the CTD, even at the higher ram speed, only on the default windows allocator. Default bi Intel allocator causes crashes lol.
  9. https://justpaste.it/6tecv Apparently blastcore was causing the crashes for me. Added sps weapons and KT weapons to my modlist to test compatibility, and I got a crash, so I unloaded that😕
  10. I'm doing the process of elimination and I got to 109 mods without crashes. Unloading TFM opfor solves the crashes on this test preset, but not on my main preset. Same for mLo, causes crashes. I don't know whats conflicting with them I ran both mods perfectly fine two weeks ago. At 112 and now, adding any mod causes crashes.
  11. How am I gonna find out what combination of mods is causing crashes? What if it's one mod from the top of the mod list causing crashes with something from the middle of the mod list?
  12. Still can't pinpoint whats causing the crashes. Thought I got it down but after removing a single mod, I now get crashes again. I get rid of mods one by one and it just reaches a point where just getting rid of 30+ mods obviously "resolves" the crashes of course. I cleared steam cache, tuned down my ram oc in bios, verified arma 3 cache, which temporarily fixed the crashing but after 20 minutes of gameplay into a newly installed DRO scenario, I get a crash. And then it gets more frequent the more I start-up arma. Here's my most recent rpt I guess I don't even know if steam validating arma 3 files is doing anything. I still have faction flag PAA's literally missing from contact, even after the verification of files. https://www.dropbox.com/s/sr044sbuk6qv5co/Arma3_x64_2020-06-07_07-18-52.rpt?dl=0
  13. I am going to do that, but I have mods that seem to conflict with themselves. For example, with chernarus redux loaded I get "Conflicting addon DSHouses in 'CHR\chernarusredux_buildings\ds_houses\a2_housev_3i3\', previous definition in 'CHR\chernarusredux_buildings\ds_houses\a2_housev_3i4\" Potentially also being the cause of crashing. Could this be a RAM related issue? I messed around with a-xmp profiles and with xmp1 or xmp2, I get crashes with the same modlist. On the default ram speed, I get no crashes. I know it all comes down to mod conflicts, but as I said, it seems with the new upgrade of ram I did, arma 3 is more stable when I set my ram speed to default.
  14. The crashes are still happening, and I still can't pinpoint whats actually causing the CTD's. May be hard to believe but way before I used to run 139-157 mods with no crashes. Now at 117, any addition of a mod, map, any add-on that contributes to the rpt in any way, causes crashes. Sometimes they don't even add lines do the rpt, they just cause a crash. Report log: https://www.dropbox.com/s/0rmp0gh39obin5z/ArmaReport_Log_20200602T025621_ritag.zip?dl=0
  15. Stopped the crashes for a bit. But with the update of spr mod, i'm getting CTD's again. Unloaded that https://www.dropbox.com/s/3jpc580f54zvttn/ArmaReport_Log_20200530T200259_ritag.zip?dl=0
  16. Still getting crashes the more I unload mods https://www.dropbox.com/s/fgfmr08614wkbk7/Arma3_x64_2020-05-28_17-12-37.rpt?dl=0
  17. After resolving some conflicts, I got https://www.dropbox.com/s/zqaw7ql8dfetfyi/Arma3_x64_2020-05-28_12-52-25.rpt?dl=0 status integer divide by zero. "12:56:20 Error: Bone lip_lwlf doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone jaw_lm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone zig_lb doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone lip_lwm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone lip_upm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone ear_l doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone corr doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone tongue_m doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone tongue_f doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eyebrow_lb doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eyebrow_lf doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eyebrow_lm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone zig_lm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eye_upl doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eye_lwl doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone cheek_l doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone cheek_lb doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 12:56:20 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton" What?
  18. For example, sseedit is used to detect conflicts between mods and patch them in an efficient way in skyrim modding, And LOOT is a load order optimization tool (for skyrim, fallout...)
  19. And the ACU config and g2 are probably from vsm, but they're conflicting with 3CD factions??? And gear from BundesPolizei und Spezialeinheiten are conflicting with themselves? The errors are odd and they're ghosting me.
  20. Yeah, seems to be the only way. Sucks there's no load order optimization apps, or programs that are a better alternative to detect conflicts and patch mods to work with eachother, like Skyrim or fallout game modding apps. Modding is taken lightly I guess.
  21. I understand the conflicts and errors, I'm having trouble finding which mod is causing the multiple errors. Ace ai is already a pbo in the ace singleplayer add-on file. Yes, I do have a mod list that's really long and as I said, I'm trying to unload mods, but the more I unload mods that I don't need, the more my game gets Status access violation. None of the crashes happened at 156 mods, only started when I reached 129. And the launcher has auto sorted many times before. When I startup Arma with a mod preset that I sorted myself, Arma 3 auto sorts mods into what it finds fit. For example, "1:08:06 Conflicting addon Gorka_Config in 'Partiz\', previous definition in 'Dnight\" this is confusing me, rhs gorka, yue mod gorka, vsm gorka?
  22. Every time I choose a gun or vest in arsenal, the texture halfway loads and my game crashes to desktop with a status access violation. Specs: CPU: AMD Ryzen 5 2600 (Pinnacle Ridge, PiR-B2) 3400 MHz (34.00x100.0) @ 1549 MHz (15.50x100.0) Motherboard: MSI A320M PRO-VH PLUS (MS-7B07) ory) Memory: 8192 MBytes @ 1199 MHz, 16-16-16-39 - 8192 MB PC19200 DDR4 SDRAM - Patriot Memory (PDP Systems) 2400 C16 Series Graphics: Zotac GeForce GTX 1060 AMP!/Mini NVIDIA GeForce GTX 1060 6GB, 6144 MB GDDR5 SDRAM Drive: ADATA SU655, 117.2 GB, Serial ATA 6Gb/s @ 6Gb/s Drive: TOSHIBA HDWD110, 976.8 GB, Serial ATA 6Gb/s @ 6Gb/s Drive: ADATA SU800, 500.1 GB, Serial ATA 6Gb/s @ 6Gb/s <-> USB
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