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Everything posted by Bukain
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Project - Vertical Lift 2035
Bukain replied to martinezfg11's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This gonna be awesome Thank you very much for the project vertical lift -
Thank you Bohemia for let me be an old man:)
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Thank you very much for the Scimitar!
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Is the Turkey in your F-16 retexture pack?
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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
Bukain replied to ACPL Jon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love how you guys at PSZ make the general rankings of soliders base on real-life👍 Very few modders care about doing that, maybe they don't want to get off of gameplay balance, or maybe they didn't know the most common ranks of enlists in respective army. Very few armies of the world include more than one sergeant or similar ranked soldier in single squad/section. And Arma put 2 sergeants in a squad, if i remember it correct. I also love how you even includes the (dismounts) option for squad composition. Most ex-ussr armies operate in the form of mount-dismount section/squad, as most of them most commonly operate in mechanized infantry form. Very scary indeed. Overall very good one. After playing for some time it becomes more clear:) So keep up the good work guys 👍 -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey firewill, good day! If you don't mind, will you consider making fuel tank for su-25sm3 Grach? -
Can you present more screenshot of the new 2035 version? Please lumnuon?
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Whata update! Love the new stuffs! Thank you very much for the many Hilux! This particular Hilux of a thing even had a freaking bmp turret on the back of it! I lmao upon seeing it for the first time , bundled with fun. And the armored ones 😄, the armored ones are epic! It's like how they set up over there in middle east. Now a motor carrier is available for the suppose rebels too! So many things to be thx for indeed. I thanks also for the guns the like of SKS and long mosin(short mosin is rare in reallife which is not good in imagining my suppose rebels). And that square shaped holo sight, which look like the one i had once proposed on add-on request thread(if that is the one Israelis have been using lately, then that's what i proposed for. Not sure the one you just included in the CUP is my intended one though. But it indeed look like it). So seem like the CUP weapons are almost filled. Now let's get goings-on to Romanian PSL Must have for every suppose rebels ever (and CFP)!
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Thank you very much I've been wanting this Russian Navy helicopter for so long. It can do ship killing, can kill submarine, can kill people, and can carry spetnaz. It's very ugly too! And the su22, which doubled the fun of this update. I love how it becoming filled with more and more weapons of modern Russian federation even though the name says SovietAF pack. Things are all working great without problem. Now AI are shooting the missile at me(of cuz at each other too). AA missiles travel like really fast, which is great and real. How could you do all these? Are you doing all your mods alone, or with team?
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PSZ: Polskie Sily Zbrojne (Polish Armed Forces)
Bukain replied to ACPL Jon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for the whole new upgrade of the mod! If you guys ever start working on polish air force, please do consider the Su-22. It would be a really good addition for polish armed force mod, and the Arma 3 in general (it can shoot many rockets out of it's wing! Also can do bombing. Can kill people. Very great to have in the game indeed) PAF currently operates 12 Su-22m4 and 6 Su-22um3k(Wikipedia). -
How come i not see it ? 😂 The changelog is in the middle right there, while I'm going in on to "Change Note" viewing page and thinking "damn this guy should add a changelog or two!". My bad really. Should've more practice reading description lol Thanks pookie for the heads-up. And gachopin, sorry for the bad eyes . Oh there's also changelog in the main post of this thread too🤦♂️
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Hi mister! Can you please list the changelog on somewhere? Thanks
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[WIP] French Army Mod : ArmaModFrance
Bukain replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does this mean you guys will clear the duplication of weapons and equipment between these two mods? Preventing the users from having unneeded weight from using two at the same time (like having two group of Famas rifles etc). Anyway this is a great great news for anyone who have wishing+waiting for great+realistic France military mod (i think that would be nearly all of Arma3 players :D).. It's about two talents to be bundled together! Thank you very much for making that happens. Also you guys at team AMF have been doing enormous progress these days! Should i thx to this Corona thing? for putting you modders in house arrest Lol 😆😂 ahaha Just kidding, it's no good thing people are dying* . Also the last update have no issue whatsoever. Love playing with Leclerc. Again, thank you very much for making the France military mod alive. Keep up the great work 👍- 244 replies
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You guys should work together, as both project seem having same final goal if I'm correct.
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- french armed forces
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Oh my god it's finally here!!! Congratulation for the release guys, keep it up!
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
USMC is ditching all their tank Abrams! It was so unexpectable and instant (maybe that's becuz i didn't aware of the plans?). Can't imagine what would all these Marine tank crews do now, with their babies gone 😕 Sad indeed So what's the plan of RHS team? Will you guys still maintaining Marines with tanks, or remove abrams tanks from the Marine corps faction?- 16577 replies
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What are you talking about exactly? What is the problem? For AI not landing on a plane, that's normal for the game Arma. Only result would be an explosion from the impact. Though there's one trick if you really want the effect, you can place an aircraft that's intended to land on by your AI pilot in the middle of a runway(shorter the better), then let the AI land on that runway via a Getout waypoint, so that it might end up landing on the aircraft that had parked in the middle of the runway. As for "take off instead of stopping there" problem you're having, i honestly don't understand it. Do you want an aircraft with an AI in it to stop in the middle of the runway so that another AI can land on it?
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
Bukain replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Most Southeast Asia environment I've ever seen in my entire Southeast Asian life! The rice fields are perfect! S.E.Asian villagers can even get extra food from fishing out of these fields! That's how much S.E.Asian rice fields filled with water. But you seem to get that point, thank you. They can be dry out seasonally, after getting corps. And those turn up in the market over there next to my apartment, and then we eat the rice by boiling it with water in the rice cooker (put water in the cooker, left inch of water over the rice). So good when still hot! Don't do it.., these are what i eat! -
Did someone ever succeed in implanting flowing water in game Arma? Arma 3 specifically. Have any of you guys ever have to played with waterfall, muddy river and such with real psychical mechanic (meaning your dude move where the water flows)?
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I don't know they are kidding with me or not, but here is what BI said to me on Ylands play store page I replied "Lol what should we do with sharks, fishes and sea treasures? ". Does arma 2 or Ofp has sharks, fish and sea treasures in it?
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Community Upgrade Project - CUP Maps 2.0
Bukain replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much for the map! -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yah it's sad. Sometime people in Arma are acting like Arma 3 buying price also goes for the modders, which is utterly wrong. Yes we bought it for the sake of modding community in place. But our money didn't go for modders. I wish we players should keep in mind that modding need time (meaning your real life/family time). And all adults know time=money. For me personally just thankful for the existance of these guys right here. That's why i always thankful for the modders, not for doing things, but just for being there, just because of the sole truthful fact that "i can't do any s myself". That's why i avoid giving frustrates anyone here who do add-ons Just expressing though:/ -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I referred to the Trijicon reflex on Israeli tavor -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
And Vidda too will be in RHS terrain too right? Thank to blud! His maps are the best and most realistic Arma terrain I've ever seen. In this particular map, the fields has water in it which most map makers forgot to include. And what i loving the most is these mug puddles all around the place, added more realism there. The village composition are top-notch, definitely like you would see in S.E.Asian villages. I bet he definitely studied before making map. I imagined his jungle map as horizon mainland:) which is biggest in the group (bigger than Tanoa in my universe).- 16577 replies
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahahaha you should bring that idea up to Boeing 😆 Nice concept anyway.