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Panda Pilot

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About Panda Pilot

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  1. LMAO. Works like a charm! That solution works on all the models that don't spawn loot. Thanks for the guidance!
  2. yes we do use EBM. and to follow up to this i went into editor and xcam to look at the different styles of the barracks. I found 6 different versions of it. 3 belong to apex. 1 to extended base mod. and 2 belong to vanilla arma. i spawned all 6 just sitting flat on one of our maps runways. i copied the brand new spawn locations i created into the config and confirmed that no variant of the 6 barracks work.
  3. I just want to be sure i am not crazy. i know how to use the loot position creator and have successfully done it on over 100+ buildings. but there are just some structures such as Land_i_Barracks_V2_F that just plain wont work. That specific building is the 2 story rectangular barracks that with a bunch of interior rooms on each floor. Is there any special method i am missing with it? another structure i cant seem to get to work is the BIG Shed. it is the one that is completley open. all i did was assign loot spots to the ground underneath it and nothing will get it to work? thoughts? suggestions? guidance? i am all ears! Thanks, Panda
  4. if !(("uniformA","uniformB","uniformC") in (uniform player) || ("maskA","maskB","maskC") in (assignedItems player) ) then { player setDamage ((damage player) + _damage); }; something along those lines? are the brackets wrong for the array?
  5. I love this option. I just wanted to clarify something about it. Does this require a generator to work the lights? and if it does require it, when the server starts does it start with all the lights turned off? In hopes that the only way the base lights are turned on is if someone during the round actually switched on the generator. Thanks, Panda
  6. I am looking to see if anyone has a script / overwrite to require a player when entering the radiation zone to have both a designated array of masks to choose from along with a designated array of uniforms to be wearing. Both would be a requirement to be worn, but gives you the options to choose which masks and which uniforms you want to wear. Thanks, Panda
  7. Panda Pilot

    Vehicle Repair Script

    If i remember correctly from the original forums was a vehicle ammo save script linked to this?
  8. Ive had some code that has allowed me to overwrite the old server info button with a new XM8 apps button. works great! then i found buried deep within old posts in discord that lead to the old exile mod forums that you can use the same code and add additional lines to overwrite the rest of the buttons. i added the necessary pieces to my knowledge and have been trying it out. the code does work and i have been moving the new XM8 apps button around overwriting the family button, the vg button, and the server info button. but i cannot seem to get all of the 3 of the button replacements to work at the same time. the 3 buttons im using are the exad vg replacing the old vg button, scarcode info menu is replacing the server info, and the xm8 apps is replacing families (which this one currently works the way it is in the code) any help or guidance would be greatly appreciated. thanks, panda. ExileClient_gui_xm8_slide_apps_onOpen - https://pastebin.com/ZxXy7Dd3
  9. Panda Pilot

    [R3F] Logistics

    When it comes to lifting mechanics. What is the best way to go about specifying how Aircraft A can only lift Vehicle A, and the Aircraft B can only lift Vehicle A and B, and Aircraft C can lift Vehicle A, B, and C? Thanks, Panda
  10. Would anyone know how to obtain the classname from some vehicles that when I go and lets say look at the CUP C-130. In the virtual arsenal I am able to copy the data and see..... comment "Related vehicle classes:"; comment "CUP_B_C130J_USMC"; comment "CUP_B_C130J_GB"; comment "CUP_I_C130J_AAF"; comment "CUP_I_C130J_RACS"; comment "CUP_O_C130J_TKA"; _veh = createVehicle ["CUP_B_C130J_USMC",position player,[],0,"NONE"]; [ _veh, ["USMCGrey",1], true ] call BIS_fnc_initVehicle; _veh = createVehicle ["CUP_B_C130J_USMC",position player,[],0,"NONE"]; [ _veh, ["USMCDarkGrey",1], true ] call BIS_fnc_initVehicle; for some reason it leaves out 2 color schemes USMCGrey and USMCDarkGrey as being an actual class. Now when I go to something like the A-10 Warthog..... _veh = createVehicle ["CUP_B_A10_DYN_USA",position player,[],0,"NONE"]; [ _veh, ["USAFGrey",1], true ] call BIS_fnc_initVehicle; That is what it gives me. 1 color scheme out of the 11 that are a possibility. What is the reason behind this and is there any way to obtain the correct classnames for all the different color schemes? I am trying to give my playerbase the option to purchase whichever color they want from the get go without having to send them to the customs trader to buy a color change on their vic. Thanks, Panda
  11. Panda Pilot

    3CB BAF Weapons

    Is there any known reason as to why my server can no longer verify the 3CB Weapons mod when i have my verification enabled. Before the update is was working great and no problems. Then the update Arma update hit and i was loosing connection to my server every time i tried to join. which is normal after the updates since something usually breaks. at first i just turned off the verification since i didnt have the time to figure out which mod verification was broken. i finally spun up my test server and enabled the verification again, and painfully took 1 mod away and and tried to join until i finally took this mod away and was able to join. i verified that is is definitely this mod and this mod alone. every other mod of mine works with the verification enabled. for the time being i have this disabled till i can find a fix. any help or suggestions on this matter would be greatly appreciated since i am a big fan of your work! *edited* as a side note i am running the vehicle and equipment mod perfectly on the server. Best Regards, Panda
  12. Panda Pilot

    SOF UNITS ADDONS by massi

    Hello Massi, I'm the owner of a growing Exile community and I would love this mod, and the rest of your mods that you have created in a community mod pack. With your permission to use the mod(s), we promise to not modify or make profit off of it in any way, they would all be added in their entirety and not slashed apart.The users of this community, including myself, would not only be greatly appreciative but we would also love to include you in our server credits to recognize you for your great work. We operate a non monetized dedicated server and will continue to do so. Thanks in advance, Best Regards Panda
  13. Panda Pilot

    3CB BAF Vehicles

    Ok, so my mod list is as follows. 3CB Weapons, Vehicles, and Equipment. Marine Expeditionary Force, KA Weapons Pack, Complementary Special Weapons, Enhanced Movement, FHQ Accessories, Project OPFOR, Specialist Military Arms, RHSUSAF, RHSSAF, RHSAFRF, CUP Weapons, CUP Units, CUP Vehicles, VSM ALL-IN-ONE, NIArms All in One, Military Gear Pack, Extended Base Mod, CBA, NAPF, CUP Terrains Core, and Exile. The problem that is occurring is with the UK3CB Vehicles and nothing else. The Apache works great, the Bull dog works. Then you get into the boat, the merlin, the jackals, the coyotes, and the land rovers. There is no ammo in the guns, i try to cycle through the fire modes, i configured the safety in the 3CB configs, i spawned an ammo truck next to it. nothing works. i was told to post here so hopefully someone is able to help. thanks.