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ovialop

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About ovialop

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  1. so i watched the dev-video „How to Create a Scenario in Game Master for Arma Reforger“. i builded one myself; i can save it; and i can load it again in my offline gamemaster. but i can‘t load it to the gamemaster-mode of my nitrado server. the mission appears in the loading screen, but it does not load it (it doesn‘t stop loading…) i tried without any mods, so thats not the problem. i tried the same directly on the server (with the ‚game master enhanced‘-mod, so i could save the scenario) - same error. i‘ve read in the comments of the video that other people have the same issue. are we doing something wrong or isn‘t this working yet? thanks
  2. solved. the project preview picture need to be a .png (or another format which i dont remember) file and the pictures in the config .edds. and the summary, description, tags etc. must be filled with text.
  3. hello, i´d like to publish my first mission. i can bundle it, but then the publish fails. i did not found a thread in the forum with this topic. what did i wrong? thank you console: ENGINE : Game successfully created. INIT : Reload WB scripts PROFILING : Reload WB scripts took: 78.027600 ms DEFAULT : Using thumbnail cache directory: C:/Users/ipola/AppData/Local/Temp/Enfusion/Projects/ovialopmission1/thumbnails PROFILING : Workbench startup took: 8683.463100 ms BACKEND (E): Http Error apiCode="ResourceNotFoundError", message="Resource asset not found" BACKEND (E): [RestApi] ID:[4] Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found" BACKEND (E): Error Code:400 - Bad Request, apiCode="ResourceNotFoundError", message="Resource asset not found" DEFAULT : Creating bundle... RESOURCES : ResourceDB: saving cache (id=0 name=ovialopmission1 path=C:\Users\ipola\Documents\My Games\ArmaReforgerWorkbench\addons\ovialop mission 1/resourceDatabase.rdb) RESOURCES : ResourceDB: cache successfully saved RESOURCES : ResourceDB: saving cache (id=3 name=profile path=C:\Users\ipola\Documents\My Games\ArmaReforgerWorkbench\profile/resourceDatabase.rdb) RESOURCES : ResourceDB: cache successfully saved RESOURCES : Packaging project started. DEFAULT : Compression level: 6 DEFAULT : key: 7b7a654246060a0d080a060f01525250 RESOURCES : Packaging done. Result: 1 RESOURCES : Gproj file copy successful DEFAULT : Created PAK files: RESOURCES : 1: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/ovialopmission1.pak RESOURCES : Packaging project successful RESOURCES : ResourceDB: saving cache (id=0 name=ovialopmission1 path=C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/resourceDatabase.rdb) RESOURCES : ResourceDB: cache successfully saved DEFAULT : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/ovialopmission1.pak" PROFILING : Computing MD5 took: 31.584400 ms DEFAULT : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/addon.gproj" PROFILING : Computing MD5 took: 4.448900 ms DEFAULT : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/resourceDatabase.rdb" PROFILING : Computing MD5 took: 6.437500 ms DEFAULT : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/previewImage.edds" PROFILING : Computing MD5 took: 4.977000 ms DEFAULT : Computing MD5 @"C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/scenario_image_0.png" PROFILING : Computing MD5 took: 6.250100 ms RESOURCES : Saving manifest successful: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/manifest.json DEFAULT : Bundle successfully saved into: C:/Users/ipola/Documents/My Games/ArmaReforgerWorkbench/publish/ovialopmission1/ RESOURCES : Creating bundle successful DEFAULT : Publishing bundle to Workshop... DEFAULT : Validating bundle... DEFAULT (E): Bundle does not meet format requirements DEFAULT (E): Validating bundle failed. Aborting publish. RESOURCES (E): Publishing failed
  4. wrong part of the forum...
  5. hello, i think i have the same problem. if i write my public ip in the GameHostRegisterBindAdress, then the ping is ok and my friends can join, but i can not. not with the pc and not with the xbox. if i leave it empty the ping is 999+ and i can join, but my friends can not. how can i see if i am behind a NAT firewall? how do i do this correctly? sorry for noob question & bad english.
  6. This works great and it is a good simple example to customize (for noobs like me :D) Thank you very much pierremgi!
  7. Hello there :), how can i include a waypoint or a "side-marker" which i set during the mission in a script please? I'd like to send my group to a waypoint i choose after mission start and send another group to the same point over a script/trigger. I tried to "find" the waypoint with "waypoints group" but only waypoints set in the editor are shown like this i guess. How can i do this? Sorry for bad english and thank you very much :)
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