canadian1337
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Everything posted by canadian1337
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Is there a way to do it? I know how to disable the fall damage without the ACE3 damage handlers (vanilla Arma 3) but I have no idea how to implement it with ACE3 in the mod set :s Not entirely sure but this function could be useful: Arguments: 0: vehicle that it will be attached to (player or vehicle) <OBJECT> 1: Effect Name <STRING> 2: Unique Reason ID <STRING> 3: Is Set (true adds/false removes) <BOOL> Return Value: None Example: [player, "setCaptive", "reason1", true] call ace_common_fnc_statusEffect_set Any help appreciated :)
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ACE3 - A collaborative merger between AGM, CSE, and ACE
canadian1337 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Depends. I don't think that ACE was ever designed to be compatible with the campaign. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
canadian1337 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you mind telling us about those discussed issues? -
Zulu Headless Client (ZHC)
canadian1337 replied to TMZulu's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks very cool! The steam workshop link is incorrect tho 😛. -
United States Air Force Mod (2019)
canadian1337 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys! Have you considered splitting the Utility pack into drones and airplanes? -
Changing the server connection address
canadian1337 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi guys! Not sure if I should ask this question here but here we go: I'd like to connect to my Arma 3 server (Ubuntu) via a custom address instead of IP:PORT. Something like arma.domain.com. Is there anything I should do on the Arma server side? -
Changing the server connection address
canadian1337 replied to canadian1337's topic in ARMA 3 - SERVERS & ADMINISTRATION
Resolved. No setup needed on the A3 server side, only needed to add A Name via my domain provider. -
Linux Ubuntu Server & Installing Mods
canadian1337 replied to Martinez.E's topic in ARMA 3 - SERVERS & ADMINISTRATION
I'm using @marceldev89s script, it's very useful :) -
RHS Escalation (AFRF and USAF)
canadian1337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's the first sign of being famous.- 16577 replies
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The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
canadian1337 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think it's defined in CfgSounds so the 3d sound could work properly. -
RHS Escalation (AFRF and USAF)
canadian1337 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm quite sure that Redphoenix meant the F key :P- 16577 replies
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Lovely map, defo one of the best. Keep it up :)
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Hiding location names for map control via description.ext?
canadian1337 replied to Rydygier's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As far as I know - it is not possible. The only workaround is using markers to cover them up. -
United States Air Force( 2015)
canadian1337 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sadly steam workshop does nothing in such cases -
ambientAnim problem on a dedicated server
canadian1337 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Long story short - BIS_fnc_ambientAnim works fine in a SP preview. The animation is played properly etc. When I tried playing the mission on a dedicated server the same AI started to change their positions (teleport) by about 4-5 meters from their original place or sometimes just change the direction they had earlier faced. An example of what happens: The way I'm calling the ambientAnim: this disableAI "ALL"; if (isServer) then { [[medic_anim,"KNEEL_TREAT", "FULL"],BIS_fnc_ambientAnim ] remoteExec ["call"] }; -
ambientAnim problem on a dedicated server
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For some reason it didn't work for me in SP so I took the other option also listed by pierre. -
ambientAnim problem on a dedicated server
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks R3vo, will take a look into Polpox's code. -
ambientAnim problem on a dedicated server
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A lil bit of an update. Tried to make a use of get/setPos and get/setDir. Only worked on 1 of the AI, the rest teleported :/. -
US General Equipment and Accessories (WW2)
canadian1337 replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thats going to be my proudest fap -
Disabling ACE3 fall damage?
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, will give it a try when I'm back home. -
The Unsung Vietnam War Mod 3.0E - Echo Released !!!
canadian1337 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Same happens to me. On the other hand - 32 bit launcher seems stable while playing Da Krong. I remember that after using one of the avaiable memory allocators the crashes started to appear less often. -
DAC V3.1 (Dynamic-AI-Creator) released
canadian1337 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm pretty sure that DAC has its own documentation. Both for the addon and scripted version. It may not include the specific information for each .sqf but who knows - maybe the answer is still there. And yeah, you are right - DAC is sadly oudated since it more of a port from Arma 2. A lot of functions changed, a lot of them were added etc. -
Iron Front in Arm3 LITE - preview versions
canadian1337 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really like the fact that despite working on the Desert Rats update you guys release some minor ones that still bring a lot of goodies to the WW2 Armaversum. Is there a "buy a keg of beer" button hidden somewhere? -
Problem with a GetIn event handler.
canadian1337 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Soo I wanted to create a NV system that is built into the helicopter (Vietnam War era) by creating an event handler that adds and assigns the NVG when someone is entering the pilot seat and removing when exiting the vehicle. I've come up with the code below but sadly it doesn't work. The event handler is placed in the init field of the helicopter. this addEventHandler ["GetIn", { _unit = _this select 0; _unit additem "NVGoggles";_unit assignitem "NVGoggles";}]; -
Problem with a GetIn event handler.
canadian1337 replied to canadian1337's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@gokitty1199 sorry for the late reply. Really appreciate your help, that explained a lot to me.