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Vandeanson

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Everything posted by Vandeanson

  1. Vandeanson

    Ravage

    Hi everyone, I have implemented a persistency feature using inidb2 into Vandeanson's Apocalypse that also saves specific ravage stats (hunger/thirst/radiation). Other than that, player position, direction, loadout and some VA stats are saved. I hope this might be useful for one or the other too. The VA specific saves have no effect if you do not use these VA features. After some more live testing and once I manage to save vehicles and inventory content, I will likely spin-off a dedicated ravage persistency mod. TL;DR: You disconnect, you come back, you continue playing where you left=) cheers VD
  2. Vandeanson

    Vandeanson’s Apocalypse

    v2.26 live - VA is now PERSISTENT 😉 VA is now compatible with inidb2 persistency. Reconnecting players can continue to play where and in what state they have left. Player: Position, Direction, Health, Loadout, Ravage Hunger/Thirst, VA Blood state, VA Bleeding state, VA Infection state are saved. The Ravage stats save has no effect if Ravage or the Ravage Survival Module is not active. Dependency: To save player data, the Dedicated Server/Hosted MP host must have the inidb2 mod activated. (Clients don't need this/it should have no effect) Subscribe to INIDB2 by Code34: Note: Add a local INIDB2 copy to your launcher (for Hosted MP Hosts) or your Dedicated Server, dedicated to the current mission/server, else you will load in player saves from previous missions/server setups. Guys, I am extremely excited about this update and I hope you will like it! Please share any issues or exploits you might encounter. Massive shout out to @code34 for sharing his mod with the community. Cheers VD
  3. Vandeanson

    Vandeanson’s Apocalypse

    Hi all, I am working on an updated persistency script. I am successfully saving crafted objects to the server now. This is enabling me to basically save any placed structures from basebuilding (barricades, sandbagwalls,...). Same goes with lootcrates, with storage space. So we will hopefully soon be able to hide away all our shiny loot somewhere in the forests:) However, i now need to find a way to capture and save loot that is placed into such crafted lootcrates, which is a bit trickier (as in brain melting) to think through. But we get there! I must say I am prety excited about this feature, goodbstuff is coming! Wip: - automated save loops/eventhandlers - save crafted tents (done) - save crafted empty lootboxes (done) - save crafted fireplaces (done) - inventory materials for above (packed tent, packed lootbox, kindle, matches,...) (done) - EH to save loot that is placed in lootboxes Cheers Vd
  4. Vandeanson

    Vandeanson’s Apocalypse

    Hi all, I have started working with inidb2 persistent saving again. This first version of this project is a script package that can be placed in your mission folder. The dedicated server or hosted MP host must have the Steam version of the inidb2 mod loaded. The clients DO NOT need this mod. VA PERSISTENCY V0.1 Please read the readme of the attached folder for links and some guidance. Saved information: - player ID - player position - player direction - player loadout - player health - ravage hunger - ravage thirst - ravage radiation - VA blood level - VA is bleeding yes/no - VA is infected yes/no The VA and ravage stats have no effect, if these mods are not used. No dependencies. WIP features: - save vehicles - save info, if player is in vehicle - save placed tents - save placed crates (storage) - save placed structures (fireplace and basebuilding) I would greatly appreciate if you could test these scripts and provide suggestions what to add, what doesnt work, and so on.... In its final form this is preferably going to be a standalone mod aswell as a feature included in VA. Worst case it remains a script package only. Cheers Vd
  5. Vandeanson

    Ravage

    Hi all, I have started working with inidb2 persistent saving again. This first version of this project is a script package that can be placed in your mission folder. The dedicated server or hosted MP host must have the Steam version of the inidb2 mod loaded. The clients DO NOT need this mod. VA PERSISTENCY V0.1 Please read the readme of the attached folder for links and some guidance. Saved information: - player ID - player position - player direction - player loadout - player health - ravage hunger - ravage thirst - ravage radiation - VA blood level - VA is bleeding yes/no - VA is infected yes/no The VA and ravage stats have no effect, if these mods are not used. No dependencies. WIP features: - save vehicles - save info, if player is in vehicle - save placed tents - save placed crates (storage) - save placed structures (fireplace and basebuilding) I would greatly appreciate if you could test these scripts and provide suggestions what to add, what doesnt work, and so on.... In its final form this is preferably going to be a standalone mod aswell as a feature included in VA. Worst case it remains a script package only. Cheers Vd
  6. Vandeanson

    JBOY Scripts Compilation

    THE LONG AWAITED THE INCREDIBLE THE ONE AND ONLY Jboy toolbox Thanks man, this is great!
  7. Vandeanson

    Vandeanson’s Apocalypse

    v2.25 - now working on dedicated server - added option to increase or decrease the spawnradius (relative to mapsize), if the sites still spawn outsidethe map with the calculated radius (which is distance from [0,0,0] to mapcenter * 0.8 -> 0.8 can be adjusted) - hint should now show server side info (amount of spawned sites, loot and AI) to clients and clients get their stats hinted locally.
  8. Vandeanson

    Vandeanson’s Apocalypse

    thank you! - I have tried to reproduce this issue with and without other mods but i was unable to get this scenario. can you let me know what mods where used along side VA and what faction the AI was/what was your player faction? - dogs: ok will check, they should actually fight back, thank you! - i reviewed and tested this today, let me know if the issue persists with the v2.24 update from today
  9. Vandeanson

    Vandeanson’s Apocalypse

    v2.24 Alright guys, i ll be honest, i tinkered around all day next to work and i pretty much lost the overview of what has changed 😉 +/-: - Infinite loading screen fix is optional, disable if if you have problems with missions/other mods not loading. This is a wild guess but it could be something that breaks mods/missions that worked pre patch 2.20. Obviously enable if your clients get the infinite loading screen issue. - spawning a tradercamp without the ravage AI module placed will no longer cause issues. the ravage trader function will just not be added - magazine repack is optional now and has a setting to turn it off. - world loot (one off loot spawn on whole map) delay option removed as it was causing major performance issues - some unnecessary Settings removed from General - AI Patrols and Stalkers tweaked, some settings reworked - site spawners: Shipwreck and boat position finder redone, these should no longer spawn outside the map - animal spawner: fixed and testing a respawn system using killed eventhandlers instead of waituntil/loops - some unused assets removed or blacked out for now (VA food items,..) - minimum spawn distance to player for all sites is a fix value of 600 meters now - added an option under general to have a hint active that shows spawned sites and player stats, this is meant for debugging - the WIP HUD is removed and integrated into the above debugger, it caused major issues and i ll have to work out a proper solution -... that's probably about it, will add it later if i forgott to mention something issues: - dbo horse spawner spawns dead horses, will rewrite this spawner next Project overview: https://trello.com/b/Svm08vKx/vandeansons-apocalypse
  10. If i understand your issue correctly, then I had the same issue. this solution would allow you to alter cba settings server side (it will block any client, even admin fron changing things tho.) https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#userconfig Check under USERCONFIG It seems that you have looked into this already, but note that the cba_settings.sqf must be saved in the right folder (!) this was causing issues in our case. Arma 3\userconfig\cba_settings.sqf Cheers vd
  11. YES! trust me it is a game-changer and it will lift unnecessary restrictions and complications you would otherwise put yourself under. PM me if you want to dig into it, i am happy to help and share what i know. Cheers Vd
  12. Vandeanson

    Vandeanson’s Apocalypse

    Hi @grimwald Good ideas yeah, I have a loop cap in mind indeed, no need to let the sitespawner run forever. 8 is maybe too little, but 15-20 maybe.. The marker option is doable but just a lot of work, hence its not a priority. Also, not the position finding is hitting performance hard, but the creation of the structures and AI. Hence I think there would barely be a performance gain. It would still be a nice feature to have at one point, I agree! Ok thanks for the note, i will check the bleeding and infection settings accordingly, TTS'ed!, (trello this shit) 🙂 https://trello.com/b/Svm08vKx/vandeansons-apocalypse Cheers Vd
  13. Vandeanson

    Vandeanson’s Apocalypse

    v2.22 - Mag repack multiplication bug fixed - world loot bug fixed - main menue initialization bug fixed - animal spawner reworked - HUD moved into debug message for now
  14. Vandeanson

    Vandeanson’s Apocalypse

    Hi everyone If you are interessted, feel free to check out reported bugs, planned features and current work in progress in below overview. This is always the latest state of the project. VA Trello For questions or help and testing, feel free to join the VA Discord server: DISCORD We are currently testing VA on a dedicated server which helps me greatly to identify issues. You are invited to join:) Cheers VD
  15. Vandeanson

    Ravage

    Rabbits are from vanilla or ravage. Goats, sheep, hens and pigs are vanilla assets and spawned in by Vandeanson's Apocalypse Animal Spawner feature.(however at the moment this feature seems to be broken, no animals are spawning and i need to fix it) Boars are also spawned by VA, but require a mod by EO, as posted above by @RZNUNKWN Wild feral dogs are spawned in by VA indeed. Cheers Vd
  16. Vandeanson

    Ravage

    Thank you! Will test these options and report back. Cheers Vd
  17. Vandeanson

    Ravage

    @MuRaZorWitchKING Thanks;) If you want you can join us. We are currently testing a basic setup of ravage and VA on @chernaruski s dedicated server with 10 slots. It is mainly to test VA features and to finetune the settings of it. But its fun. Yesterday we had a full blown dayz sa experience when spending one hour of dying and trying to get to each other on chernarus redux, until the server restarted and we called it for the night:) All info on VA Discord #server Cheers Vd P. S. The editor is a time trap! Bang, suddenly it is 6am:)
  18. Vandeanson

    Vandeanson’s Apocalypse

    v2.21 is live on steam: - bleeding frequency fixed (bleeding effects would not be delayed properly) - infection script redone - should be bug free now - random respawn redone - players should no longer spawn outside the map or in water cheers vd
  19. 3 posts with the same message in one topic within 10 mins. What was that called... I had a word for it... Damnit it was right there..
  20. Vandeanson

    Ravage

    Thanks for the input, i get lost quite quickly with these animations. Glad to have something to start with! Yeah i will post a standalone script and maybe an addon, i think it could come in handy indeed. Cheers Vd
  21. Vandeanson

    Ravage

    Thanks mate, this was quite a fun exercise! Its sometimes good to dig into a smaller side project from time to time 😉
  22. Vandeanson

    Ravage

    btw: showcase of the mag repack:
  23. Vandeanson

    Ravage

    Hi @haleks Is there a variable that I can check for if the AI module is placed? My custom ravage traders need a "AI Module placed" check, else VA attempts to make them traders (without the module placed) and this will cause errors=) Thanks! VD
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