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x_DarkSpecter_x

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Everything posted by x_DarkSpecter_x

  1. x_DarkSpecter_x

    The all new: Ask a moderator about the forum & rules

    Just for my own education so I don't make the mistake again, exactly which rule was it that I broke? You can't just say "you broke this rule" that has 7+ rules inside of it and call it good. I assume the rule was broken when I made the clear (and it was clear, 2x using the word "sarcasm" in the same sentence make that impossible to be misconstrued) joke about a moderator here, correct? Which was definitely not "overly sexual, graphic, obscene, racist, or otherwise overly discriminatory." Nor do I believe it should constitute some sort of character assassination such as defamation or slander because it was not a false statement, it was clearly a joke. I would also have very strong arguments against "harassment" and "abuse" but I'll let you answer before I just go into that. Or was it that you guys didn't like me mentioning the clear bias against the USP team on these forums? Or calling out the frequent rule changes that seem to always affect them? I know it may sound like I'm trying to start shit, but I'm genuinely not and I apologize if I come across that way. However I will defend myself (and the hard work of the USP team) until shown clear wrongdoing.
  2. x_DarkSpecter_x

    White Phosphor NODs (NVGs)

    This is awesome!
  3. x_DarkSpecter_x

    Tactical Combat Link - TypeX

    omg I'm an idiot haha. Yep, that fixed it, I had them switched up. My bad! Thanks for your help!
  4. x_DarkSpecter_x

    Tactical Combat Link - TypeX

    Hey @snkman I'm having a little problem with your mod (which we are absolutely loving btw) and ALiVE Combat Support. Basically I have a transport helicopter flown by AI using the ALiVE Combat Support module that's supposed to come pick us up on a hot LZ but it's conflicting with TCL and it keeps switching the helicopter from careless to combat and limited speed to full speed, then it lands for about one second then goes right back in the air and starts flying around seemingly randomly and won't obey any further commands to land. I've tried the setVariable TCL_Disable in both the group and unit init but the problem is persisting. Any ideas of how I can fix this? It's definitely TCL because I take that out and it works just fine. Also, I believe tried using a [this land "get in"] command in the init in Zeus and it did the same thing but I'll double check that tomorrow because I could be mistaken. Thanks and keep up the great work!
  5. x_DarkSpecter_x

    DHI Battle Dress Uniforms

    Not to derail the topic but I personally love their medical system for SP. Just mentioning it in case there's any other SP peeps out there who haven't tried it. But back on topic. Just wanted to say I love the direction this mod is going DH. Your work is phenomenal.
  6. x_DarkSpecter_x

    Zero Dark Zero

    Thanks for the updates VQ!! Everything seems to be working pretty flawless on our end. Also, in regards to the CDLC, I think (and I could be mistaken) per BI's rules for CDLC, I don't think you'd be able to for SpookWarCom because it's already published and I think they said you can not turn an already published mod into a CDLC. So to my knowledge you would have to create an entirely new project if you went down that road. That said, I'd buy it if you did. I love the work you've done in Arma.
  7. x_DarkSpecter_x

    NO, BIS, NO.

    @harper1998 I honestly don't even care about this anymore
  8. x_DarkSpecter_x

    DHI Battle Dress Uniforms

    Hey Delta Hawk, would you ever consider adding a scuba variant of your uniforms with fins? That would be so awesome. Just a thought!
  9. x_DarkSpecter_x

    NO, BIS, NO.

    They could if they wanted to is all I'm saying. I mean, the have a CDLC from the cold war, why couldn't they make one of the years leading up to this war? And again, I understand that there's new content even without the aliens, but again, in my opinion aliens is very backward to what Arma has always been. You say I'm generalizing "all streamers" when in fact I said "most popular." There's quite a big difference there. But sure, to humor you I'll bite. I'm not generalizing, but you have to take into consideration view count because it is directly related to what people like/are interested to. You will find that many (again, not all, don't misrepresent my argument) of the top channels are based around MilSim ops, set in a realistic contemporary or historical setting. Channels such as OperatorDrewski, Shermanator, Jester814 and Dslyecxi. You said yourself "next gen stuffs are rare to see" but don't ask why. Perhaps the reason is people are in fact more interested in contemporary/historical assets? But you're right, I should have been more clear about Youtubers using vanilla assets. What I meant was more pertaining to vanilla CSAT/NATO units (as in a scenario of just NATO vs CSAT infantry). Personally I don't see the top Arma 3 milsim channels using those, but instead using RHS/CUP etc but hey maybe that's just me. And just to be clear, and to quote myself once again because you didn't seem to understand what I was getting at, I'm not complaining about the aliens or the futuristic setting, but I understand why people aren't a fan. Yes, there are mods for modern day/WWII etc, but they can't guarantee the same quality as BI. BI could, if they wanted to, make an expansion of pre 2035, and it would be very popular (I would argue more popular among the Arma community than aliens) so why not? Also, mind you there's also a lot of non current day "stuffs" flooding the workshop too (including aliens) so by your logic, no need for alien "stuffs" in an expansion right? You know what, let's just ask BI to cancel all upcoming expansions because we have the Steam workshop.
  10. x_DarkSpecter_x

    NO, BIS, NO.

    I'm not one of those complaining, but I understand it. The alien aspect of this DLC is so backward from what Arma is about, and people would rather see Arma return to its roots. Roots, mind you, that are based on military simulation. I mean, yes, there's a lot of new content with this expansion, but it's still based in the awkward setting of 2035 (or somewhere around then). Look at the most popular Arma YouTubers, do any of them use any vanilla assets? No, and why? Because people want realistic contemporary and historic content, which this expansion has gone the exact opposite direction.
  11. x_DarkSpecter_x

    NO, BIS, NO.

    I like you a lot man, I'm a big fan of all your content and I have a lot of respect for you. But arguments like this are so stupid. He's entitled to share his opinion, and frankly it's not just his.
  12. x_DarkSpecter_x

    DHI Battle Dress Uniforms

    I personally don't think they need any higher quality, they already look amazing
  13. x_DarkSpecter_x

    Project injury reaction

    Try placing a unit (player) in the editor then play, then try accessing in game. Certain mods seem to only have accessible CBA settings in game.
  14. x_DarkSpecter_x

    Project injury reaction

    Thanks for the reply and the info. Keep up the great work!
  15. x_DarkSpecter_x

    Project injury reaction

    So after playing around with this mod a lot, first I'd like to again say that I love it. I have some questions/feedback though. Keep in mind, this is all from single player. 1) just a heads up, it doesn't seem to be fully compatible with the new GM DLC. They use new items that replace the first aid kit so there's no option to "provide medical care" to a fellow unit. AI has no problems healing each other, though. 2) it would be very nice to have a "call for help" option to make an AI teammate prioritize helping you, likewise an option to command a teammate to help another teammate (more on this shortly). I understand that it's realistic and they want to clear the area first, but sometimes the help doesn't come and I just wait there until I bleed out. 3) continuing from #2, would it be possible to edit who has priority for healing? It seems like most of the time my machinegunner is the one dragging people away and healing them while my medic is just hanging out. I think it just goes to the closet unit, which is nice, but I personally would like to see the closet unit drag the injured person away, and then the medic heals them. I know that's asking a lot, but would it be possible? 4) is there any way you can heal yourself after getting shot somewhere that doesn't incapacitate you? It seems that when I get shot in the hands, my gun flies away which is awesome, but then I just stand there with my hands up for a while until I pass out and need a teammate. Would it be possible to add a "heal yourself" option when you're injured and not unconscious? This mod is seriously amazing though, especially for people who play singleplayer like myself. Thank you very for you work on this!
  16. x_DarkSpecter_x

    DHI Battle Dress Uniforms

    There's a mod for that, I believe called Shoulder Mounted Light
  17. x_DarkSpecter_x

    Arma 3 Photography : Questions and Comments

    There you go again tricking everyone haha
  18. x_DarkSpecter_x

    Project injury reaction

    Been playing around with this lately with some semi-large scale SP scenarios and seriously great work. It adds a whole new layer to the battlefield and is really fun to watch the AI help all their wounded. Also it's really nice to have AI actually help you out when you go down. Keep up the great work!
  19. x_DarkSpecter_x

    C.O.R.E -- Options and Ops Center

    Yeah never got it working. Also, now it seems that when I call in the heli for extraction with the radio or user menu it doesn't spawn/gets stuck in the bottom corner of the map. If it's working for everyone else though, no rush in trying to help with this, I know you have a lot on your plate already and you can put this pretty low on your priority list 🙂
  20. Hey guys, I seem to be having some problems with the Unsung Radio Module. For some reason, the only way I can get it to work is if the unit with the radio is the MACVSOG One-One/RTO or the Navy SEAL RTO. Otherwise I don't get the scroll wheel option to use it. Also, I'm not sure if this is by design or not, but the only person that can actually call in support is the RTO, even though other units can open the radio function and use it. If this helps, I'm playing in SP with only Unsung and CBA. Sorry if this has been posted before btw, I searched and didn't find anything. Love this mod and keep up the great work, and great work on the update!
  21. @wsxcgy got me into old school Delta like: #mustaches&hipfire Inspiration: Mods Used: RHS Dev, CUP, NIArms Mp5, DHI BDU's, US Forces 2000's, TAC Vests, Caucasus Insurgency, ASCZ Heads, Gearsoc, MBG Buildings, POLPOX Artwork. Animations and poses: ZSL, Rismark, DIREONE, Nikoaton, ZL2, TFR. Also a very poor effort on photoshop lol.
  22. x_DarkSpecter_x

    Arma 3 Photography : Questions and Comments

    You crafty bastard you lol. I was actually thinking about asking DH about that, maybe adding the holster to the NVG slot too and (I'm being greedy with this one) maybe putting a stand in pistol model into the holster for the glasses/nvg spot. Anyway, great job with that pic!
  23. x_DarkSpecter_x

    Arma 3 Photography : Questions and Comments

    @wsxcgy hey man love that old school SFOD pic. How did you get that gear configuration on that guy with the vest, ALICE, and DHI's holster with the gun in it? Or was that just some sort of of photo trickery?
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