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Everything posted by GEORGE FLOROS GR
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Iron Front in Arm3 LITE - preview versions
GEORGE FLOROS GR replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great News in Christmas!!! Keep up the good work!! -
Great stuff going on Christmas!!
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- maxjoiner
- melee weapons
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(and 2 more)
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AI HALO Jump Example Mission
GEORGE FLOROS GR replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello to everyone! The script is working perfectly , also in dedicated . For anyone who wants , can take it from my mission. -
The Unsung Vietnam War Mod testing
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Trees classnames and Replacement script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It has to do , (the higher position ) as i see , with the replacing model . so far tested ,this is the best option in my opinion, for anyone who wants to check : if (isServer) then { private _repleacearray = [ ["t_BroussonetiaP1s_F.p3d", "CUP_b_betula2w_summer", 0],//CUP_les_singlestrom_b ["t_FicusB1s_F.p3d", "CUP_hrusen2", 0], ["t_FicusB2s_F.p3d", "CUP_str_javor", 0], ["t_FraxinusAV2s_F.p3d", "CUP_t_PistaciaL2s_EP1", 0], ["t_OleaE1s_F.p3d", "CUP_les_singlestrom", 0], //CUP_t_picea3f CUP_les_singlestrom ["t_OleaE2s_F.p3d", "CUP_str_fikovnik2", 0], ["t_PhoenixC1s_F.p3d", "CUP_misc_BrokenSpruce_PMC", 0], ["t_PhoenixC3s_F.p3d", "CUP_misc_TorzoTree_PMC", 0],//CUP_DD_borovice02 ["t_PinusP3s_F.p3d", "CUP_t_picea3f", 0], //CUP_DD_borovice ["t_PinusS1s_F.p3d", "CUP_t_picea2s", 0], ["t_PinusS2s_b_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees //CUP_t_PinusS3s_EP1 ["t_PinusS2s_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees //CUP_t_PinusE2s_EP1 ["t_poplar2f_dead_F.p3d", "CUP_Smrk_maly", 0], // CUP_t_picea1s ["t_PopulusN3s_F.p3d", "CUP_str_vrba", 0], //CUP_Smrk_siroky ["t_QuercusIR2s_F.p3d", "CUP_str_liskac", 0] ]; { private _a = ((getModelInfo _x) select 0); private _c = _repleacearray select {_a == _x select 0}; if !( _c isEqualTo []) then { private _b = ((getModelInfo _x) select 1); private _replacetree = ([(_c select 0) select 1] call BIS_fnc_simpleObjectData) select 1; private _directionOffset = (_c select 0) select 2; private _position = getPosWorld _x; private _vectorDirUp = [vectorDir _x, vectorUp _x]; hideObjectGlobal _x; private _simpletree = createSimpleObject [_replacetree, _position]; _simpletree setVectorDirAndUp _vectorDirUp; _simpletree setDir (getdir _simpletree) + _directionOffset; _simpletree enableSimulationGlobal false; systemchat format["getModelInfo: %1 getPosWorld: %2 replacing tree ",getModelInfo _x, getPosWorld _x, _x]; }; } forEach nearestTerrainObjects [ [worldSize/2, worldSize/2], ["Tree"], //["Tree","Bush"], worldSize, false ]; }; hint "Replacing_trees_script done"; with less trees for : t_PinusS2s_b_F.p3d t_PinusS2s_F.p3d- 21 replies
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- trees
- replacement
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Trees classnames and Replacement script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's Fantastic! Just for the question : there are some (few) placed higher from the ground, is there any kind of fix about it? Thanks again it 's great!- 21 replies
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- trees
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Trees classnames and Replacement script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much davidoss! i 'll try this out!- 21 replies
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- trees
- replacement
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Trees classnames and Replacement script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The first ones are the altis trees ["altis","CUP"] [["b_ficusc1s_f","CUP_Smrk_siroky",0], ["t_FicusB1s_F","CUP_Smrk_maly",0], ["b_ficusc2s_f","CUP_t_picea1s",0], ["t_FraxinusAV2s_F","CUP_t_picea2s",0], ["t_OleaE1s_F","CUP_t_picea3f",0], ["t_OleaE2s_F","CUP_les_singlestrom_b",0], ["t_PhoenixC1s_F","CUP_les_singlestrom",0], ["t_PhoenixC3s_F","CUP_t_PinusE2s_EP1",0], ["t_PinusP3s_F","CUP_t_PinusS3s_EP1",0], ["t_PinusS1s_F","CUP_DD_borovice02",0], ["t_PinusS2s_b_F","CUP_DD_borovice",0], ["t_PinusS2s_F","CUP_DD_borovice",0], ["t_poplar2f_dead_F","CUP_DD_borovice",0], ["t_PopulusN3s_F","CUP_DD_borovice",0], ["t_QuercusIR2s_F","CUP_DD_borovice",0], ["t_ficusb2s_f","CUP_DD_borovice",0] ]; Thanks in advance!- 21 replies
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- trees
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Trees classnames and Replacement script
GEORGE FLOROS GR replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i'm placing the p3d names , with the script above but nothing.!- 21 replies
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- trees
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and a Happy New Year!
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
GEORGE FLOROS GR replied to Placebo's topic in ARMA 3 - GENERAL
addons: Cup terrains , Thirsk island , Santa Claus , Santa's Combat Sleigh and a Happy New Year!- 6850 replies
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[Released] Phronk's Furniture Script
GEORGE FLOROS GR replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great News!!!! Thanks for the update ! Merry Christmas! -
On the Next Update adding compatibility with : The Unsung Vietnam War Mod - Armaholic http://www.armaholic.com/page.php?id=29948 - BI forums
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clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; https://community.bistudio.com/wiki/clearWeaponCargoGlobal https://community.bistudio.com/wiki/clearMagazineCargoGlobal https://community.bistudio.com/wiki/clearItemCargoGlobal https://community.bistudio.com/wiki/clearBackpackCargoGlobal
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This mission also includes : 1. Custom DeathScreen Script ------------------------------------------------- 2. Headshot + Killfeed Script ------------------------------------------------- 3. Earthquakes_GF Script ------------------------------------------------- 4. Crashsites GF Script ------------------------------------------------- You are free to do anything , but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun !
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
GEORGE FLOROS GR replied to Placebo's topic in ARMA 3 - GENERAL
addons: Cup terrains -
Randomized mine spawner
GEORGE FLOROS GR replied to Dj Rolnik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello Rolnik Check these two: -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
GEORGE FLOROS GR replied to Placebo's topic in ARMA 3 - GENERAL
addons: Cup terrains -
Ending the Mission Once All Players are Unconscious
GEORGE FLOROS GR replied to Alpine_gremlin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
or _allDead = False; while{!_allDead} do{ _players = if(isMultiplayer) then{ playableUnits } else{ switchableUnits }; _nDead = 0; { if(alive _x && captive _x) then{ _nDead = _nDead + 1; }; }forEach _players; //this will be true when all players are dead as well //since playableUnits returns an empty array when all are dead. if(_nDead == count _players) then{ _allDead = True; sleep 6; hint "all players are unconcious"; //Individual letters appear quickly in random order, then disappear. Bottom right corner. any= [ "Everyone is unconcious" ] spawn BIS_fnc_infoText; sleep 2; "Mission_Failed" call BIS_fnc_endMission; }; sleep 3; }; failed = true; publicvariable "failed"; -
TUTORIAL Mission Parameters: There are 7 paragraphs in the mission parameters. There are a lot of options to select , to have a Modular Environment. ***CAUTION*** Your selections may have effect on the performance It is possible to enable everything , but have in mind that for every extra thing you will enable , there might be an FPS drop . Mainly : every extra , unit, vehicle, object or effect will count on the performance. For the Units , it is possible to count them by clicking in game ,0-0-1 (count units). Just because every PC is not the same, it is possible to manage the performance , by making the correct selections according to your system and also there will be a Great change, on the map that you are using. Paragraphs: 1.Environment Settings 2.Extra Sounds 3.Player Settings 4.Killfeed Settings 5.Civilians Settings 6.Enemy Settings 7.Game Settings Loot Probability : There is the option to select the loot probability , according to the map selected and preference. If the map you are using , is a large map like Altis for example , you may want to set this to lower , because it may have effect on the performance. The selection for the loot , is the Vanilla or CUP and Ravage items. TUTORIAL END
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Ravage is a requirement in this mission , to run generally. also check for the mision parameters.! Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638
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Hello to all Ravage players! For anyone who is interested, i 'm putting a link for my new Ravage MP mission: Thank you Halecs and the community , for this wonderful mod!
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Thank you Kremator!
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
GEORGE FLOROS GR replied to Placebo's topic in ARMA 3 - GENERAL
addons: Cup terrains