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GEORGE FLOROS GR

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Everything posted by GEORGE FLOROS GR

  1. Great News in Christmas!!! Keep up the good work!!
  2. GEORGE FLOROS GR

    Max Melee Weapons

    Great stuff going on Christmas!!
  3. GEORGE FLOROS GR

    AI HALO Jump Example Mission

    Hello to everyone! The script is working perfectly , also in dedicated . For anyone who wants , can take it from my mission.
  4. GEORGE FLOROS GR

    Trees classnames and Replacement script

    It has to do , (the higher position ) as i see , with the replacing model . so far tested ,this is the best option in my opinion, for anyone who wants to check : if (isServer) then { private _repleacearray = [ ["t_BroussonetiaP1s_F.p3d", "CUP_b_betula2w_summer", 0],//CUP_les_singlestrom_b ["t_FicusB1s_F.p3d", "CUP_hrusen2", 0], ["t_FicusB2s_F.p3d", "CUP_str_javor", 0], ["t_FraxinusAV2s_F.p3d", "CUP_t_PistaciaL2s_EP1", 0], ["t_OleaE1s_F.p3d", "CUP_les_singlestrom", 0], //CUP_t_picea3f CUP_les_singlestrom ["t_OleaE2s_F.p3d", "CUP_str_fikovnik2", 0], ["t_PhoenixC1s_F.p3d", "CUP_misc_BrokenSpruce_PMC", 0], ["t_PhoenixC3s_F.p3d", "CUP_misc_TorzoTree_PMC", 0],//CUP_DD_borovice02 ["t_PinusP3s_F.p3d", "CUP_t_picea3f", 0], //CUP_DD_borovice ["t_PinusS1s_F.p3d", "CUP_t_picea2s", 0], ["t_PinusS2s_b_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees //CUP_t_PinusS3s_EP1 ["t_PinusS2s_F.p3d", "Land_HelipadEmpty_F", 0], // *No trees //CUP_t_PinusE2s_EP1 ["t_poplar2f_dead_F.p3d", "CUP_Smrk_maly", 0], // CUP_t_picea1s ["t_PopulusN3s_F.p3d", "CUP_str_vrba", 0], //CUP_Smrk_siroky ["t_QuercusIR2s_F.p3d", "CUP_str_liskac", 0] ]; { private _a = ((getModelInfo _x) select 0); private _c = _repleacearray select {_a == _x select 0}; if !( _c isEqualTo []) then { private _b = ((getModelInfo _x) select 1); private _replacetree = ([(_c select 0) select 1] call BIS_fnc_simpleObjectData) select 1; private _directionOffset = (_c select 0) select 2; private _position = getPosWorld _x; private _vectorDirUp = [vectorDir _x, vectorUp _x]; hideObjectGlobal _x; private _simpletree = createSimpleObject [_replacetree, _position]; _simpletree setVectorDirAndUp _vectorDirUp; _simpletree setDir (getdir _simpletree) + _directionOffset; _simpletree enableSimulationGlobal false; systemchat format["getModelInfo: %1 getPosWorld: %2 replacing tree ",getModelInfo _x, getPosWorld _x, _x]; }; } forEach nearestTerrainObjects [ [worldSize/2, worldSize/2], ["Tree"], //["Tree","Bush"], worldSize, false ]; }; hint "Replacing_trees_script done"; with less trees for : t_PinusS2s_b_F.p3d t_PinusS2s_F.p3d
  5. GEORGE FLOROS GR

    Trees classnames and Replacement script

    That's Fantastic! Just for the question : there are some (few) placed higher from the ground, is there any kind of fix about it? Thanks again it 's great!
  6. GEORGE FLOROS GR

    Trees classnames and Replacement script

    Thank you very much davidoss! i 'll try this out!
  7. GEORGE FLOROS GR

    Trees classnames and Replacement script

    The first ones are the altis trees ["altis","CUP"] [["b_ficusc1s_f","CUP_Smrk_siroky",0], ["t_FicusB1s_F","CUP_Smrk_maly",0], ["b_ficusc2s_f","CUP_t_picea1s",0], ["t_FraxinusAV2s_F","CUP_t_picea2s",0], ["t_OleaE1s_F","CUP_t_picea3f",0], ["t_OleaE2s_F","CUP_les_singlestrom_b",0], ["t_PhoenixC1s_F","CUP_les_singlestrom",0], ["t_PhoenixC3s_F","CUP_t_PinusE2s_EP1",0], ["t_PinusP3s_F","CUP_t_PinusS3s_EP1",0], ["t_PinusS1s_F","CUP_DD_borovice02",0], ["t_PinusS2s_b_F","CUP_DD_borovice",0], ["t_PinusS2s_F","CUP_DD_borovice",0], ["t_poplar2f_dead_F","CUP_DD_borovice",0], ["t_PopulusN3s_F","CUP_DD_borovice",0], ["t_QuercusIR2s_F","CUP_DD_borovice",0], ["t_ficusb2s_f","CUP_DD_borovice",0] ]; Thanks in advance!
  8. GEORGE FLOROS GR

    Trees classnames and Replacement script

    i'm placing the p3d names , with the script above but nothing.!
  9. GEORGE FLOROS GR

    Merry Christmas to all ARMAholics!

  10. GEORGE FLOROS GR

    The Newcomers' Introduction Thread

    and a Happy New Year!
  11. addons: Cup terrains , Thirsk island , Santa Claus , Santa's Combat Sleigh and a Happy New Year!
  12. Great News!!!! Thanks for the update ! Merry Christmas!
  13. GEORGE FLOROS GR

    SALVATION (@)

    On the Next Update adding compatibility with : The Unsung Vietnam War Mod - Armaholic http://www.armaholic.com/page.php?id=29948 - BI forums
  14. GEORGE FLOROS GR

    Ravage

    clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; https://community.bistudio.com/wiki/clearWeaponCargoGlobal https://community.bistudio.com/wiki/clearMagazineCargoGlobal https://community.bistudio.com/wiki/clearItemCargoGlobal https://community.bistudio.com/wiki/clearBackpackCargoGlobal
  15. GEORGE FLOROS GR

    SALVATION (@)

    This mission also includes : 1. Custom DeathScreen Script ------------------------------------------------- 2. Headshot + Killfeed Script ------------------------------------------------- 3. Earthquakes_GF Script ------------------------------------------------- 4. Crashsites GF Script ------------------------------------------------- You are free to do anything , but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun !
  16. GEORGE FLOROS GR

    Randomized mine spawner

    Hello Rolnik Check these two:
  17. or _allDead = False; while{!_allDead} do{ _players = if(isMultiplayer) then{ playableUnits } else{ switchableUnits }; _nDead = 0; { if(alive _x && captive _x) then{ _nDead = _nDead + 1; }; }forEach _players; //this will be true when all players are dead as well //since playableUnits returns an empty array when all are dead. if(_nDead == count _players) then{ _allDead = True; sleep 6; hint "all players are unconcious"; //Individual letters appear quickly in random order, then disappear. Bottom right corner. any= [ "Everyone is unconcious" ] spawn BIS_fnc_infoText; sleep 2; "Mission_Failed" call BIS_fnc_endMission; }; sleep 3; }; failed = true; publicvariable "failed";
  18. GEORGE FLOROS GR

    SALVATION (@)

    TUTORIAL Mission Parameters: There are 7 paragraphs in the mission parameters. There are a lot of options to select , to have a Modular Environment. ***CAUTION*** Your selections may have effect on the performance It is possible to enable everything , but have in mind that for every extra thing you will enable , there might be an FPS drop . Mainly : every extra , unit, vehicle, object or effect will count on the performance. For the Units , it is possible to count them by clicking in game ,0-0-1 (count units). Just because every PC is not the same, it is possible to manage the performance , by making the correct selections according to your system and also there will be a Great change, on the map that you are using. Paragraphs: 1.Environment Settings 2.Extra Sounds 3.Player Settings 4.Killfeed Settings 5.Civilians Settings 6.Enemy Settings 7.Game Settings Loot Probability : There is the option to select the loot probability , according to the map selected and preference. If the map you are using , is a large map like Altis for example , you may want to set this to lower , because it may have effect on the performance. The selection for the loot , is the Vanilla or CUP and Ravage items. TUTORIAL END
  19. GEORGE FLOROS GR

    SALVATION (@)

    Ravage is a requirement in this mission , to run generally. also check for the mision parameters.! Requirements: @CBA http://www.armaholic.com/page.php?id=18767 @Ravage Mod http://www.armaholic.com/page.php?id=29638
  20. GEORGE FLOROS GR

    Ravage

    Hello to all Ravage players! For anyone who is interested, i 'm putting a link for my new Ravage MP mission: Thank you Halecs and the community , for this wonderful mod!
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