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Everything posted by MTW_Der_Kroi
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Mafia Team Work Freemode - Teaser, Trailer & Release date - GTA like gamemode [Single, Coop, PvPvE]
MTW_Der_Kroi posted a topic in ARMA 3 - USER MISSIONS
[EDIT] Release done, creation of thread in the "Complete" section: "Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare." "That's how mafia works." After several years of work, I am pleased to announce a forthcoming release date: June 19, 2020 Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life. -------------------------------------- Welcome to Altis, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis. “Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?” -------------------------------------- MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2. If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star. Level 2 : From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level. Level 3: Level 3 is there as long as you have a police helicopter chasing you. Level 4: If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons. Level 5: Are you still alive? The army will therefore try to teach you who dominates this island. - NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements. -- -- -- -- -- -- -- On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. -------------------------------------- Features overview _ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself! _ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army). _ Police attack lawless civilians and gangs. _ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed. _ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players. _ 6 gangs with their own style, voice, personality, vehicles and weaponry. _ You appear with the car of your choice, it has a Boost NOS function. _ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay. _ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free. _ Stunt jumps appear randomly on the map, successes give you points and money. _ You can pay paramedics to treat you (revive you) and Little Jacob for weapons. _ At low speed, you can carefully get out of your vehicle without falling. _ Army air drops -------------------------------------- Follow us on Facebook and get more information in "About" section: https://www.facebook.com/MafiaTeamWork/ Join us on Discord: https://discord.gg/cdXscHV Youtube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t= Support us: https://mafiateamwork.com/donate/- 5 replies
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Mafia Team Work Freemode - GTA Like Fast Paced Dynamic Gamemode [Single, Coop, PvPvE]
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hotfix 1.0.1: _ The difficulty of the "Steal and Bring it Back" missions is more progressive. You must have completed 2 more missions to face the Dominicans and the Albanians. _ Ballas did not have their weapons level 2 at the last Difficulty Tier of the mission "Kill leaders". _ 4 ambulances available at the same time instead of 2. _ More small rock has been hidden.- 1 reply
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Mafia Team Work Freemode - GTA Like Fast Paced Dynamic Gamemode [Single, Coop, PvPvE]
MTW_Der_Kroi posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare." "That's how mafia works." WORKSHOP DOWNLOAD (Coming soon) Dedicated Server: IP: 49.12.82.51 Port: 2342 Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life. -------------------------------------- Welcome to Altis-Est, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis. “Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?” -------------------------------------- MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2. If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star. Level 2 : From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level. Level 3: Level 3 is there as long as you have a police helicopter chasing you. Level 4: If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons. Level 5: Are you still alive? The army will therefore try to teach you who dominates this island. - NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements. -- -- -- -- -- -- -- On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. -------------------------------------- Features overview _ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself! _ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army). _ Police attack lawless civilians and gangs. _ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed. _ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players. _ 6 gangs with their own style, voice, personality, vehicles and weaponry. _ You appear with the car of your choice, it has a Boost NOS function. _ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay. _ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free. _ Stunt jumps appear randomly on the map, successes give you points and money. _ You can pay paramedics to treat you (revive you) and Little Jacob for weapons. _ At low speed, you can carefully get out of your vehicle without falling. _ Army air drops -------------------------------------- Follow us on Facebook and get more information in "About" section: https://www.facebook.com/MafiaTeamWork/ Join us on Discord: https://discord.gg/cdXscHV Youtube: https://www.youtube.com/watch?v=qCbt2z06lQ8&t= Support us: https://mafiateamwork.com/donate/- 1 reply
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Mafia Team Work Freemode - Teaser, Trailer & Release date - GTA like gamemode [Single, Coop, PvPvE]
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - USER MISSIONS
My first post was modified to add the release thread 🙂- 5 replies
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Mafia Team Work Freemode - Teaser, Trailer & Release date - GTA like gamemode [Single, Coop, PvPvE]
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - USER MISSIONS
Trailer 100% gameplay added 😙 Be ready on June 19 to join us on our server! "That's how mafia works." @Antman2o1o & @johnnyboy Thx very much- 5 replies
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Et voilà ! New mission Freemode coming very soon, new thread started here (This thread will no longer be updated)- 13 replies
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi posted a topic in ARMA 3 - MULTIPLAYER
[Outdated] Go to thread of the new "Freemode" version Old: Mafia Team Work : Katalaki Bay by Der Kroi CIvilians Life feature video Workshop Subscribe Download from Armaholic for hosting server Screenshot gallery Description : Mafia Team Work is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for both teams in PVP (also playable in single player or coop) and features a real civilian and cop life. ------------------------------------------------------------------------ Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic. In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust. This gamemode is a fast paced dynamic PvP mission, in a customized & optimized area of 9km². Also playable in Singleplayer and Coop with dynamic difficulty. Missions & Targets are common to both teams. Each objective completed add Respect points to your team. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay. At respawn location, use flag’s menu to get a car. All cars can be field-repaired anytime. Open your GPS to reach objectives faster. You can also follow waypoints (3D Icons) that point objectives locations. . RED Objective: Kill or Destroy . BLUE Objective: Take and drop (do not destroy) . YELLOW Objective: Drop location for car or briefcase (only seen by the driver/carrier) Equipment and weapons can be found in Ammo Crates on objectives, or in your Victim’s Vehicles. ------------------------------------------------------------------------ MOST WANTED ! The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective. Wanted Level 1 and 2 stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Level 3, 4 and 5 stars however, are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob. How it works Level 1 : Depends on checks and stops (usually on foot) that randomly happen on the map. If the patrol has not been neutralized or outrun, it will trigger level 2. Level 2 : Hitting a police patrol car, or shooting next to cops or on their vehicle, will trigger Level 2 star, as well as Level 1 backup calls. The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail. Despite Levels 1 and 2 are related to a single mafia member’s actions, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well. Level 3-4-5 : Are related to "Take and Bring Back" type missions. Law enforcers will spawn continuously until the end of the current mission. The amount of active reinforcements simultaneously depends on the mission and the number of players connected. Backups, as well as regular patrols will head towards the objective to protect it from the mafia. Wanted Level progression is based on the number of patrols neutralized. Take down a helicopter patrol will piss the cops 2x more than losing a ground patrol. Lvl 1: Police foot patrol Lvl 2: Police patrol car Lvl 3: Police patrol car + Police helicopter Lvl 4: FBI SUV + Police patrol car + Police helicopter Lvl 5: Military armored vehicle + Police patrol car + Army helicopter with sharp shooters------------------------------------------------------------------------ Features : _ Detailled civilian life, on car, on foot, chatting... _ Cops on patrol, reinforcement, apprehend. _ The difficulty level and the amount of weapons are dynamic, depend on the number of player connected. _ FBI and Army reinforcement link to the research level. _ A fast paced dynamic PvP mission, in a customized & optimized area with terrain cleanup for nice driving (9km²). _ Reinforcement system with research level for some Take and Drop missions. _ Stunt Jump with score. _ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks. _ 15 detailed missions each with a large random combination. (Others will come). _ Event random with awesome stuff (Heli Army crash for the moment and one Army convoy very soon). _ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment. _ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences. _ Respawn with a car, no sway, 126% speed on foot, BIS revive. _ Custom sound for ambient life, dialogs and Hint. _ Ballas and Triads gang with an exclusive car color. _ Kill tickets. _ Every player's respawn with same weapon/stuff. Do you want the best ? Rush to the curently mission and get your reward ! _ If you like Hip Hop, you like this mission 😉 _ No mods are required to play this mission, no mods are accepted on the server ------------------------------------------------------------------------ Official Dedicated Server : OFFLINE ; Back with a new version: Freemode ------------------------------------------------------------------------ SinglePlayer/Host/Lan If you want to play SINGLEPLAYER, simply host a LAN game in the Multiplayer menu, Server Browser, host Server tab. ------------------------------------------------------------------------ Many more information on your Website : https://mafiateamwork.com/ ------------------------------------------------------------------------ Custom Difficulty Settings for the better experience : difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { autoReport=0; cameraShake=0; commands=2; deathMessages=1; detectedMines=2; enemyTags=0; Armor=1; friendlyTags=0; groupIndicators=0; mapContent=0; multipleSaves=0; reducedDamage=0; scoreTable=1; staminaBar=1; stanceIndicator=2; thirdPersonView=0; visionAid=0; vonID=1; waypoints=2; weaponCrosshair=0; weaponInfo=2; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.1; }; }; // Change thirdPersonView=0 to thirdPersonView=1 if you really want third person view. ------------------------------------------------------------------------ Workshop Subscribe Website Youtube channel Steam group to be kept informed of the event organized on the server. Facebook Page Discord Channel Armaholic Page- 13 replies
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Hello guys, I will soon post a new topic to give you news of the Mafia Team Work Freemode completely rewritten and with new features. In the meantime, you can always follow us on Facebook. https://www.facebook.com/MafiaTeamWork/ See you very soon!- 13 replies
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mgi scripts Wear what you want
MTW_Der_Kroi replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thx pierremgi for this function ! -
How to activate via script the new siren of the ambulance ?
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much ! ❤️ -
How to activate via script the new siren of the ambulance ?
MTW_Der_Kroi posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, would anyone ever know how to activate via script the new ambulance siren add with patch 1.92 ? Enabled beacons with BIS_fnc_initVehicle does not seem to work. Thank you -
Hello, in my case this bug only appears the first time of the day that I launch Arma O_o I wake up, I turn on the pc, launch Arma, I make a preview in MP, bug is there 1 time out of 3 (exactly like on the screenshots of Dlegion). I do Alt + F4, I restart Arma, I make a preview, no bug, everything works, until I restart pc ... Maybe these precisions can help.
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[WIP] Los Santos map
MTW_Der_Kroi replied to ninja970y's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi Ninja, congratulation it's a very good map. Do you still work on it ? -
[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
@HazJ - Thanks a lot. I learned to code with Arma and this mission, it explains a lot of mistakes. I'm entirely rewriting the mission since around a year, doing optimization, bug corrections or tweaks and deleting errors. I'm also automating multiple script I was doing by hand previously and preparing a Free Mode version available on a bigger part of the map, without error, I hope !- 13 replies
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Update 1.08 : Added : _ New PVAS algorithm (Parked Vehicle Auto Spawn) to make parked car appear/disappear in streets, synchronized with player vision. This allows server to handle way more parked vehicles on the map, without having to deal with high number of objects. _ Civilians can use those parked cars. _ New feature "Call Little Jacob": Little Jacob can now bring you weapons and ammunitions, available once you hit a certain score value. 4 levels of weaponry according to your score (values are still on test, feedbacks really help!). _ New feature "Call Ambulance": Once you reach a certain amount of points, you can now call it when you are downed but not dead. _ Cops/FBI/Army backup spawn script has been completely rewrote. New method makes them more responsive, and they will appear closer to objective. _ Complete overhault of pursuit AI algorithm (Cops/FBI/Army/Heli). More optimized, and better performances. _ Apex OffRoad MB 4WD (Jeep) added to parked vehicles, and presence increased in traffic. _ Updated Enigma Traffic script to version 1.6.1 _ Tourism planes and some boats added to ambient life, some using PVAS. _ New visual for Wanted level (HUD). _ New visual for info tips warning the player that he carry / drive objectives (HUD). _ IA in helicopters received new gear, and their behavior has been reworked. _ a ‘Hit Ticket’ ("Wounded 'player_name' " & "Wasted 'player_name' ") is displayed when you inflict damages to other players (Alpha implementation). _ An armed Qilin is now hidden somewhere on the map when a new game starts. Bug fixes : _ Destroy aircraft mission : In rare cases, hints informing players about the mission could appear twice. _ Pedestrians had troubles reaching their waypoints. _ Score manager was partialy bugged when you killed someone of destroyed some objects. _ Cops received instructions to stop overkill: they won't shoot anymore on empty cars after they neutralized it's bandit civilian driver, or on players after they downed/killed him. _ Repair offroad's vanilla gyro wasn't activating anymore in some cases. _ Traffic's civilians vehicles were not always following their waypoints in some cases. _ Police backups level 2 were not using the correct script in some situations. _ After a 'Bring Back Vehicle' mission, Wanted level 2 was working but not correctly displayed on player's HUD in some cases. _ Stars in Wanted level 4 were desynchronized. _ Rocks in Ghost Hotel were causing framerate loss when player was close. _ Fixed some translations in Objectives notifications. Tweaks : _ Ammos .45 or 5.56 stanag can be found in cars, depending on difficulty level. _ Reorganization of actions in player's action menu (mouse wheel). _ Wider variety of vehicles in traffic and parked vehicles. Van drivers now wear the right clothes according to the van type. _ 3D icons above friendly players are now more visible, and will be displayed from 1km instead of 450m. _ Bleeding time has been expanded to 2:30 min (instead of 1:45). _ Debug timer in mission 'Bring back the suitcase' reduced to 10min instead of 20min. _ All NPC Backup's arsenals were rebalanced. _ Police helicopter's behavior improved. _ Wanted level manager improvements. _ Script deleting some trees or broken walls has been optimized. _ Improved Police offroad texture weight (affects mission global size). _ Number of backup's vehicles reworked (for level 3, 4 and 5). _ Global optimisations, again and again... ------------------------------------------------------------ Update 1.08.01 : Added : _ Radio station in certain vehicles : You can now listen to music in Offroad ! 5 stations available but more will be added in a near future update. You can found a civilian vehicle with radio traveling on the map. Dedicated & JIP compatible. Bug correction : _ Wrong default ammunition in vehicles. _ Some ambulance action menu issues. Tweaks : _ Full re-writting of in vehicles radio station algorithm, full compatibility in MP, host, dedicated server and JIP. ------------------------------------------------------------ Update 1.08.02 : Bug correction : _ Can for Radio car source is now hidden. Tweaks : _ Change of command which allows to obtain the position of person whom the police must intercept. _ Clean up manager optimisation, it's more effective and use less CPU.- 13 replies
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Soldier Tracker ( Map and GPS Icons )
MTW_Der_Kroi replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tested in multiplayer Host, it works. Nice job :) No problem it's a pleasure. Thanks to you for the maintenance. -
Soldier Tracker ( Map and GPS Icons )
MTW_Der_Kroi replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will test the script in the week with friends. Thank you very much Quick. EDIT 01/03 : Works perfectly for the Host and the logged admin in dedicated server. Nice :) However, there is a problem when a player is in a vehicle. _On the map I see the icon of a unit on foot instead of the icon of a vehicle. _On the GPS I see both, icon on foot and icon of vehicle one overlaps the other. Tested in Player / Host and on dedicated server. Alone, without other players in both cases. I dont know if it concerns only our own icon (the icon of our character) or that of other players. -
Soldier Tracker ( Map and GPS Icons )
MTW_Der_Kroi replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello fn_Quiksilver, do you have news about the next patch ? -
Stopping Bleeding Out
MTW_Der_Kroi replied to Romanze's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's perfect ! Thank you very much Larrow. -
Stopping Bleeding Out
MTW_Der_Kroi replied to Romanze's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I search for this too, I have nothing for the moment :/ -
[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Update 1.07.01 : Added : _ Wanted Level description is avaliable via map menu _ Panik animations for civilians in some situations. Bug correction : _ After previous patch, the 1st mission was always the same. Tweaks : _ In Parameters, some settings related to Debug mode and Missions selection have been renamed. _ In mission, "Research Level" becomes "Wanted Level". ------------------------------------------------------------ Update 1.07.02 : Added : _ New Police siren mecanic for random patrols. Bug correction : _ Random Police patrol wasn't active anymore after a mission envolving Wanted level 3-4-5. _ Fixed an issue with civilian car's horns. Tweaks : _ Added several script optimisations for proximity detection. _ Balanced the required conditions for Police helicopter crew dismounting. _ "Flip vehicle" action improvement. ------------------------------------------------------------ Update 1.07.03 : Added : _ Police patrol can now track civilians after car accident or after using guns. _ You can now encounter police patrol chasing criminals randomly in Katalaki Bay. _ Added an event where a tow truck is helping a civilian with a car problem. Can spawn in 50 different locations. _ Police offroad and tow truck now have a rotating light depending of time of the day. _ The projector and collision light of the police chopper are now on depending of the time of day. _ Torchlight for all players and police officers depending of time and day. _ New method for counting points when killing civilians and police officers. Bug Correction : _ A debug hint for the host got deleted. _ Lag bug global var. _ Animation of police officers at the precinct now works correctly. Tweaks : _ Enhanced car engine explosion. _ Healing takes less time. _ Optimization. _ Tweaked dedicated server bandwitch, performance much improved.- 13 replies
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Soldier Tracker ( Map and GPS Icons )
MTW_Der_Kroi replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont use any mod. The first case appears if I create an MP Hosted (where client is also server, NO dedicated server). The second appears when I log admin on the dedicated server of the same mission. In both cases the GPS works but not the map. I hope this can help you, do not hesitate to ask me for details, I do what I can with Google Trad, sorry: / You can test the 2 cases on my mission in my signature. EDIT : My QS_icons.sqf configuration : -
Soldier Tracker ( Map and GPS Icons )
MTW_Der_Kroi replied to fn_Quiksilver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi fn_Quiksilver, foremost thank you for your script I use it for 2 years on my mission and it is great. But however, I have 2 problems: _ When I host a multiplayer game I can not see myself on the map (but I see myself on the GPS). _ Exactly the same thing if I log on as an admin on my dedicated server, if I logout it back to normal. -
[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Update 1.07 : Added : _ Cop chopper custom texture. _ Cops can now attack an armed civilian. _ Different time and weather available now. _ Civilians clothes now totaly random making it almost impossible to find 2 civilians dressed the same way. _ New "talking" and "panic" animations for civilians. _ Hints about the type of mission running will reapear every 2mn. _ New notification to recall to the player to open his gps to use it as a Mini-map. Bug correction : _ Corrected AI during the mission with 8 FBI agents to kill. _ Speed limit on the Hatchbackk to take back to petrovic is now on. _ Police station hellicopter have the correct stuff now. _ The cop backup when attacking the police station is now working. It is now a research lvl 2 offensee. _ Civilian encounters animations now works for the player who host. _ A debug Hint for the host as been supressed. _ When you talk to a civilian, in some case there mouth dont stops moving after they ended talking. Tweak : _ Police sirens follow perfectly police patrols using a new function needing less resources to work (Only for backup lvl 2 and 3. The patrol will come in few days). _ IA of offroad patrol and backup is now more reactive. _ Civilians stop acting weird when they start panicking. _ 3D icon during FBI mission. _ Global optimization.- 13 replies
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[PvP & Coop] GTA : Mafia Team Work - Fast paced and dynamic gamemode
MTW_Der_Kroi replied to MTW_Der_Kroi's topic in ARMA 3 - MULTIPLAYER
Update 1.06 : Added : _ Level Research 1, can be triggered by the random police control around Katalaki. The police officer hunting you down can call backup and trigger research level n°2. _ Around forty random spawn points for police control in the mission area. _ New setting to setup the probabilty to find police control. _ New van from the DLC "Law of war" in civilian life. Bug Correction : _ Random ambient sound and dog barking in random service station location did not worked. _ Mission 3d icon did not worked in JIP in a specific mission. _ Players to "Revive" did not appeared as a 3d icon or in the GPS. _ Some minor bugs about research level where corrected. Tweak : _ AI Backup. _ Random police control on the side of the road re-written with integration of research level n°1. ------------------------------------------------------------ Update 1.06.02 Bug correction : _ Some civilians were not deleted when players got out of Neochorie, it was provoking performance loss. _ The research level was not always working for people joining missions already started (JIP). ------------------------------------------------------------ Update 1.06.03 Bug correction : _ A command could prevent cops backup to start driving when they where in a car.- 13 replies
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