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Apollyanna

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About Apollyanna

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    http://guyver-world.ru/
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  1. Apollyanna

    Podolsk city, district #4 terrain

    Dummkopf, thank you! I have plans on adding district 3 and surrounding area (marked red):
  2. I'm in a process of converting my "Podolsk city, district #4 (in Russian: Подольск, микрорайон 4)" template into terrain format. And making new models for some of the huge buildings which were previously made out of many separate objects. Never done 3D modeling or Arma terrain building before, so the process will take a lot of time. So far I've made a first version of one of the houses and also a model of an authentic fence: Before the release I plan to make 3 more houses and school. After that I want to try make them enterable. I'm also continuing to polish object placement, a lot of them were added to the scene after the template's release. It's nice to live in an area you're modeling lol. Current project version: 81 (private) Link to the template for EDEN editor, version 65: https://forums.bistudio.com/forums/topic/205089-template-big-podolsk-city-district-4 Older screenshots: Comparison with real life (olso old shots): Short video:
  3. Apollyanna

    Forums Upgrade

    After the recent forum update I can't change my signature's picture. It always hungs for 3-5 minutes and then says: "Unable to retrieve signature image dimensions for [link to the pic], please try another image. It happens even if I try to resave that same image which is already in my sig. I've tried several image hostings (imgur.com, radikal.ru and my own website) and different formats (jpg and png). Someone says it's a forum's software bug connected to the image size restriction and can be bypassed by disabling the restriction.
  4. Hi! I making a terrain and I want to make it the way that every user who own just only the basic Arma 3 game will be able to use my terrain. After the one of the recent game updates those users can use custom terrains containing Apex objects. But they still can't use terrains containing other not-free DLC's objects? As I understand things stand like this: users with just a basic game can use community made terrains containing DLC's objects from: Apex, Malden. And they can't if the terrain contains objects from Karts, Helicopters, Marksmen, Jets or Laws Of War. Am I right? ---- Also for those who struggling with making their own placeholders or using Mikero's dummies of Apex objects in Terrain Builder: the next game update will contain decrypted Apex objects finally: Now I want Lows Of War objects decrypted
  5. Apollyanna

    [Template] (big) Podolsk city, district #4

    Thanks people, glad you like it. I really want to make it into an addon someday. Will try to get into terrain builder as soon as I have enough time. I imagine that it will be hell of a task x))
  6. Apollyanna

    [Template] (big) Podolsk city, district #4

    Version 65: https://www.mediafire.com/?h1czw6mu07456of Added: numbers and street names plates on houses Added: road signs with streetnames Added: authentic signs for stores and police post Added: custom flag textures (Podolsk and Moscow region flags) Added: more objects and vegetation Fixed: mistakenly added and misplaced objects Fixed: minor changes in the high building's colours Object count chenges: 22789 -> 23164 Screenshots (although they are with the slightly edited terrain texture): https://forums.bistudio.com/forums/topic/138904-arma-3-photography-pictures-only-no-comments-and-list-your-addons-used/?page=139#comment-3198296
  7. (3840 x 2160 jpg) Mods: Grassland (with edited terrain texture), CUP Terrains Complete, X-Cam-Taunus, Gorod Island, Chernobyl Zone, ArmA 3 Custom Buildings - Original, Urban Pack, French road signs pack, PMC Terrain Objects, AGS Buildings Pack, PLP Urban Packs: Barriers and Fences, P44 house, Stars Editing Suite, mikebarts Soft Shaded Trees, Eden Extended Objects, Midrange Terrain Texture Replacement [BETA], self-made custom textures.
  8. Mods: Ivory Aircraft - MiG-29K Fulcrum-D, Grassland (with edited terrain texture), CUP Terrains Complete, X-Cam-Taunus, Gorod Island, Chernobyl Zone, ArmA 3 Custom Buildings - Original, Urban Pack, French road signs pack, PMC Terrain Objects, AGS Buildings Pack, PLP Urban Packs: Barriers and Fences, P44 house, Stars Editing Suite, mikebarts Soft Shaded Trees, Eden Extended Objects, Midrange Terrain Texture Replacement [BETA], self-made custom textures.
  9. Project status at 08.12.2017: converting it into terrain format: https://forums.bistudio.com/forums/topic/212253-podolsk-city-district-4-terrain/ Hi! I made a template based on my hometown's district area. I know that such a huge template should be made in a form of terrain, but so far I failed with the terrain builder. And 3DEN is so easy to use... So here it is. Updated at 05.06.2017: version 65 released. Podolsk city (Moscow region), district №4, version 65: Download from Armaholic: Podolsk city, district #4 template v65 Or download from Mediafire: https://www.mediafire.com/?h1czw6mu07456of Unzip and place the 4mk65.grassland folder to your Documents/Arma 3/missions folder. Then open it in the 3DEN editor. This template is heavily addon dependable. Addons used: * Grassland http://www.armaholic.com/page.php?id=30347 * CUP Terrains Complete http://cup-arma3.org/download * X-Cam-Taunus http://www.armaholic.com/page.php?id=32107 * Gorod Island http://www.armaholic.com/page.php?id=26811 * Chernobyl Zone http://www.armaholic.com/page.php?id=21332 * ArmA 3 Custom Buildings - Original http://www.armaholic.com/page.php?id=29678 * Urban Pack http://www.armaholic.com/page.php?id=11458 * French road signs pack http://www.armaholic.com/page.php?id=32029 * PMC Terrain Objects http://www.armaholic.com/page.php?id=17289 * AGS Buildings Pack http://www.armaholic.com/page.php?id=10798 * PLP Urban Packs: Barriers and Fences http://www.armaholic.com/page.php?id=31123 * P44 house http://www.armaholic.com/page.php?id=3173 * Stars Editing Suite http://www.armaholic.com/page.php?id=25890 * mikebarts Soft Shaded Trees http://www.armaholic.com/page.php?id=9700 * Eden Extended Objects http://www.armaholic.com/page.php?id=32497 And all of the DLCs except of Jets are needed. I sure used some of the assets with those DLC's icons next to them. * Apex (I think it's no longer needed after the recent Arma 3 game update) * Helicopters * Karts * Marksmen I also used "Midrange Terrain Texture Replacement [BETA]" http://www.armaholic.com/page.php?id=19524 for screenshots, it really improves the quality of terrain texture. But the template does not need it. I tried to make it as true to reality as possible, but considering that I'm using only existing assets, it's a hard task. The template is not optimized, e.g.: I used a lot of small objects to create one building. I run it on Intel i3 6100 stock. It gives me around 20 FPS while just running around alone, but surprisingly the FPS not dropping past 15 even with >100 AI units fighting on the map. That's nice FPS, right? lol. I suggest to turn the editor's interface off (backspace key by default) to improve the performance when the template is loaded. Also it may help to keep Entity List collapsed. The ultimate goal is to properly ask all of the respective authors for permissions and make a terrain out of it. And also to replace those composite buildings with proper single models. Objects count: 22789 Area: 0.5 km^2 Screenshots and comparison with real life photos: Short video trailer: Google maps: https://www.google.com/maps/@55.4310899,37.4997858,1053m/data=!3m1!1e3 Later I'll upload more screenshots to the appropriate thread. P.S.: I usually go by the name Cannibal. Apollyanna is just a Steam account name used by me for Project Argo gaming. Main topic on my forum (Russian): http://guyver-world.ru/forum/index.php/topic,63.msg119777.html#msg119777 If you like my work, please consider donating: https://www.paypal.me/zoalord
  10. Apollyanna

    Feedback Thread

    The popularity dropped down to the no good level again. Just now I wasted 15+ minutes refreshing the server list for Clash and it was always just one full 10/10 server
  11. Apollyanna

    Question about that woman's voice

    I love her voice. But it's too loud.
  12. Apollyanna

    Feedback Thread

    I think that the notice about the respawn being available after the Clash-attackers team took an airdrop should be more noticeable to the spectating players. It seams that dead players are not paying enough attention to it and I always need to tell them about it in the chat. Some big flashing text notice in the middle of the screen maybe?
  13. Apollyanna

    Question about that woman's voice

    I also strongly want an option to turn it down. I turn the volume all the way up, so I can hear enemy footsteps, and that voice somehow is even louder than nearby/my own gunshots. Don't want to hurt my ears.
  14. Apollyanna

    Feedback Thread

    As I understand, on hardcore the announcer does not announce when the point is being captured by the enemy. But when you got killed and spectating he does announce, so you can tell to your teammates about it. Don't know if it should be considered a bug. Just my opinion about stance indicator: I never paid attention to it in Arma and Argo, so it was useless for me. EDIT: it seems that announcer DO announce when the point is being captured by the enemy. I was under impression that she should not do this on hardcore.
  15. Apollyanna

    Feedback Thread

    Can't tell anything about that at the moment. I will pay more attention to this next time. And I forgot to clarify that only the distant shots are quieter. anything else remains the same as before, including my own indoor shots. No. The only change that was made on my PC is Argo's update. ------ I played the Hardcore mode and liked it. Despite of a LOT of friendly fire. Luckily I didn't TKed anyone yet, the map info works nice. Don't know if it's the right time to introduce it, the servers are still too empty for it to be there.
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