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Leopard20

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Everything posted by Leopard20

  1. Leopard20

    Arma 3 Art of War DLC Feedback

    I have a feature request: Can we have the gallery building available as a composition? (with added exterior, of course)
  2. By the way, somebody reported that they couldn't get the mod updates and they had to unsubscribe and subscribe for the mod to be updated Can anyone else confirm? For example, did you receive the latest update (without it fire on my lead should not work)
  3. Update: # Fixed: * Fire on my lead was broken since a few versions ago. # Improved: * Fire on my lead now works from inside vehicles.
  4. @gatordev Yeah it's related to this update: I had batch replaced a lot of old methods for switching the combat mode with the new engine method. But I didn't notice it was only available in the DEV build. I forgot to change back all of them will fix ASAP
  5. Leopard20

    Advanced Developer Tools

    Update: # Added: * German localization (thanks to R3vo and Th3Jock3R) * "Draw" now supports ASL positions as well. # Improved: * Safety measures against invalid variable names for "Draw" arrays # Fixed: * Next line and tabs were broken for non-English texts. Other features are still broken, but I won't fix them until v2.02 because my fixes will make the editor even slower than it already is. However, in v2.02 I can use the forceUnicode command and easily fix this. * Minor bug fixes
  6. Update: # Fixed: * Support units could not be created since the last update
  7. Leopard20

    Advanced Developer Tools

    Update: # Fixed: * Couldn't spectate the AI in spectator * Contents of the Debug Console wouldn't be saved when you opened the Spectator, Camera, etc.
  8. Leopard20

    Advanced Developer Tools

    Update # Added: * Function Viewer + option to replace vanilla function viewer * Option to replace vanilla Config Viewer in 3DEN * Option to set Debug Console width scale in docked mode # Fixed: * Incorrect .rvmat error * Camera couldn't be rotated in data viewer when the game was paused. * Line numbers were not aligned with the text in Debug Console
  9. Leopard20

    Advanced Developer Tools

    @h - Thanks for the feedback! Good idea! I'll see what I can do! Yeah I wanted to add this in a future update. Yes. You mean besides what you see in "Path:" in config viewer? not much of a bug as you can close the debug console (Esc) and it'll go away! 😜 but I'll fix it!
  10. Leopard20

    Advanced Developer Tools

    Hey guys. This mod can be a bit complicated to use at fist. Please stand by for a tutorial video.
  11. They die if killed within 60 seconds since their last death (except for the player). It's like a "cool down" feature. I figured it'd be too "cheaty" if they just became immortal, so I added the cool down.
  12. Hotfix: # Fixed: * CBA Settings were not being applied since the last update.
  13. Hotfix: # Fixed: * Removed some commands that would throw errors on the stable branch of the game. They fixed some other bugs but I forgot they only exist in the dev branch. I'll re-add them when v2.02 of the game comes out. https://community.bistudio.com/wiki/unitCombatMode https://community.bistudio.com/wiki/setUnitCombatMode Sorry about the inconvenience.
  14. Update v1.3.4: # Fixed: * Medical: Units would sometimes get stuck in revive state (for example, when healed by another mod or the cheat) # Improved: * Minor performance optimizations
  15. I don't use those. I approximate those values based on the bullet properties. So the Super AI can fire up to however far their bullets can go. But they don't always use the maximum range. That depends on how "certain" a shot is. For example, if all they have is an MX rifle, they never fire at a target 1 km away (even if it has a scope) unless the target is also shooting at them, in which case they simply fire back for suppression, as you mentioned. This is because the maximum muzzle speed of a typical MX rifle round is slow, around ~750 m/s iirc, and the bullet takes ~2 seconds to get there. They might however do this with a Lynx rifle, which has faster bullets with less drag (~1150 m/s iirc)
  16. Hi. I never tried it but I guess it should be. It depends how it works.
  17. Hi, waypoints for the loiter feature are planned, but I'm not sure when I'll implement them. as for cruise, I don't think it needs a waypoint (it simply tells the pilot to maintain the current speed/direction/flight height to keep the gun steady for the player gunner) that's weird...I'll have to see if there have been any changes to ACE medical.
  18. I plan to update it after Super AI. It needs a complete rewrite as well (there are a lot of bad coding practices that make it slow) Machine learning?! For a computer game?! lol It's not possible (performance wise). Especially in a game like Arma which runs bad already. It does have a significantly better navigation (path generation) system tho. In fact, I would say over 70% of the development time has been spent on this aspect of the game.
  19. Hi. If possible, I will. Right now the priority is my other mod.
  20. Hi Nope. I will keep everyone updated if there is any. New issues pop up every step of the way, so I don't know when I can finish this. 😞 But rest assured I'm doing my best.
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