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JD Wang

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Everything posted by JD Wang

  1. Just FYI, the latest update seems to have broken ALiVE somehow with people getting stuck on an infinite load screen.
  2. Does the pre release revert back to the non grouped civilians?
  3. JD Wang

    RHS Escalation (AFRF and USAF)

    Also talk to your server provider, a lot of them will make a cache available or even download them for you. I know my provider offered to do that, and just recently has added a cache for CUP so I can just update from there quickly rather than having to download to my machine then upload via FTP
  4. or a complete success depending on how clean the latrines are now
  5. Or better yet tweak it to your liking. The ACE stamina module has a bunch of parameters you can tweak to make it as easy as you like.
  6. In the trigger condition if you change it from "this" to "true" then that will trigger straight away
  7. JD Wang

    3den Enhanced

    Yeah but when you have a library of missions you built months ago, opening it up and being able to tell what is and isn't APEX restricted, and then finding it on the map is a real pain in the hole. And yeah you can copy/paste in the mission.sqm but then there's the chance you run the mission and things don't fit etc. Just be really nice to be able to highlight them in the editor somehow . If anyone can R3vo can ;)
  8. JD Wang

    3den Enhanced

    Hey R3vo, just came across something last night and wondered if it's something that could possibly make it into this essential mod. We've just had a number of new players join our group, and a lot of them don't have APEX because they're only just getting into ARMA. Problem is so many of our older missions apparently contain fences or objects from APEX which for some reason lock you out of the mission if you don't have them (I thought that was only supposed to happen with the island itself) Is there any way 3den Enhanced could highlight objects placed in the editor that are expansion objects? It's really hard to go back to a mission I made months ago and pick out all the APEX dependant objects so if there was a way to highlight them (even just with map dots) it would be really helpful.
  9. I had that issue tonight, but reloading a couple of times seemed to get me into the mission
  10. This just in, high ranking CUP dev CONFIRMS BlackOps PMC factions, more at 11 #fakenews
  11. maybe people have finally clicked that with this awesome config from AuTigerGrad you don't need to wait for someone to port them over?
  12. What a pain in the ass for you :( I would quite happily run with CWA now I know it's needed. But I get why you'd switch out that building. Thanks for making some of the best maps for Arma dude. Really appreciate it.
  13. JD Wang

    How to create a custom squad?

    Try something like this. If it's not exactly what you need it should get you started.
  14. Yeah because I don't see it as a big deal. Hell even BIS's functions will give you rpt errors at times. I get one in every mission just from preloading the arsenal. It really is nothing to worry about.
  15. There's no reason not to trust it, have you even looked at the script? If you don't want to use it that's fine, but it's the best option out there
  16. 2 posts up Larrow wonders why this thread is still going and so do I. I just used his solution and it works great. If players go to load a preset using gear NOT in the whitelist then it removes it and tells them. There's honestly no better solution than Larrows (as usual)
  17. JD Wang

    3CB BAF Vehicles

    Oh I haven't, I was just working on a mission using the awesome VSM gear, looking at the breacher vest with the small shotgun on the back wishing it was useable like yours is.
  18. JD Wang

    3CB BAF Vehicles

    Actual spare wheel's you can use, vehicle guns you can reload from the inventory, mine detectors that show on your pack if you're carrying one... there's a lot of mod developers that could learn from you guys. Keep up the amazing work, can't wait to see the next release.
  19. Hey @Icebreakr I keep getting an error pop up saying I assume this is because of the CUP update?
  20. JD Wang

    Enhanced Movement

    How about something like a blow to the back of the head with a rifle butt? Or a pistol whip? That would make for a quick animation and allow you to subdue the enemy without being stuck in a long winded animation. You could even have a variable for "random failure" where you hit the guy but he doesn't go unconcious.
  21. JD Wang

    3den Enhanced

    Thanks R3vo, I'm not sure how anyone manages without this mod, there's just so much good stuff. There's one thing that really bugs me in the editor, I don't know if it annoys anyone else or even if you could fix it, but whenever I place a unit and then go back to the list to grab another, it always seems to default to having the NATO section expanded and centred. If I collapse the NATO list it'd be super awesome if it stayed collapsed. The amount of times I've gone to place an RHS rifleman, and ended up grabbing the vanilla NATO rifleman because the list automagically expanded again is crazy. Hope the explanation makes sense and really hope it's something you can fix Thanks again for all your work
  22. Awesome man, you put out some amazing maps, thank you so much
  23. [ "ACE_IEDLandBig_Range_ammo", "ACE_IEDLandSmall_Range_ammo", "ACE_IEDUrbanBig_Range_ammo", "ACE_IEDUrbanSmall_Range_ammo" ]; That should fix it. You're spawning the "defused" objects I believe, adding _ammo to the classname should give you the armed versions
  24. JD Wang

    Vcom AI V2.0 - AI Overhaul

    Pretty sure if you take out the _x and replace it with this you'll fix your problem eg {this setvariable ["NOAI",true];this setvariable ["VCOM_NOPATHING_Unit",true];} foreach (Crew this);
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