Kreu
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Could it be they don't do any bugfixes anymore?
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No AI Mods. Skill set to 100 Precision to 70. Everybody in your team has a scope. Only few enemys have scopes. Also yours have bether weapons = greater range and bether protective equipment. Don't forget yours also have silencers! Your guys will win if you choose the right distance I usually have one Titan AT launcher on my team. Sometimes one sniper with a .50 cal. Thats kinda overkill though. At 600 meters only few enemys have the equipment to attack you. Here a video how i did my last task in a new Extraction run:
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Well i agree with the APC thing. I also got suprised by them. Didn't have strong enough AT with me to deafeat them. A hint that Tura meight have some Army equipment would have been nice. I think the marker description of the airfield is supposed to be a hint but has an error? It says that Tura equipment got seized when the Airfield got raided. I think it is supposed to say Army equipment was seized by Tura when they raided the airfield. Else i can't really agree with your critisizm. In generall the scenario is to easy in my opinion because it is so cheap to get the best equipment. Place your Sniper/AT squad on a hill next to the objectiv and they will destroy everything. Just stay outside the range of enemys who dont have scopes. Edit: But if your first task was to defend the outpost it for sure isn't fare that you don't have time to get AT equipment.
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Hey i like the DLC so far. Some feedback to the Exctraction game mode: First its great! But i think it can be improved. Small issues: 1. REMOVED. 2. So far i always got the excact same enemy reinforcements. Would be nice if they could vary in amount and Equipment. Enemy infantry reinforcements dismount to late. Medium issues: 3. Friendly AI moves very slow. Its like their movement got restricted to "LIMITED" in the Mission creator. (this might only happen if you give them a movement order right at the start of the mission. I started a third Extraction playthrough and this time my AI teammates move at normal speed) 4. Why only 5 AI comrades when i play singleplayer? Would really like to have more. | Not the case anymore. Thaniks for the Update. 5. Searching intel is quite tedious, especially when you play singleplayer and you have to do it all by yourself. Instead of intel having a chance to spawn on any corpse, it should only spawn in key building or enemy squadleaders. That way you would only have to search one guy of a squad. 6. I didn't find any way to repair Vehicles completely. | You can repair at the UN Base. Would prefer if you could purchase the repairs in base though. 7. Its quite annoing to refuel and rearm the Vehicles all the time. Big issues: 8. Why not more playerslots for multiplayer? 9. The economy system has many flaws - To few things to purchase. You should be able to pay for vehicle repairs, auto refuel in base and auto rearm in base. Especially in singleplayer its exhausting to refuel and rearm you vehicles all by yourself. Also why can't i buy new vehicles? Let me pay for a one time artillery or air support. Right now i swiming in money all the time with nothing to spend it on. - 100$ let me buy any Equipment in the game? Thats absolutely broken. Sefrou-Ramal is a very open map. If i can buy the best long range equipment right from the start for my entire team the gamemode becomes jokingly easy. Just place your AI on a hill and watch them snipe every enemy in the area, who are almost always onehit and can't shoot back because of the lack of scopes. I really think the purchasing system for equipment almost ruins the gamemode. You have to heavely restrict yourself if you want it to stay challenging. My major flaw: - Gamemode is to easy. Even in singleplayer. Main reason being that its to easy to get very powerfull equipment. The problem gets amplyfied by bad enemy equipment and very open map. Also you can find some quite powerfull vehicles which make you almost undefeatable. I like that they are in the game (Even if i would prefer them to be purchasable) but the enemys need equipment to counter them. Edit: - Its not possible to not show the location of the player on the map. Should be possible. - There is another reason why many Tasks are so easy. Enemys always try to attack you instead of holding a position. So you attack a village with Tura's and sooner or later most of them will push out of the village trying to get closer to you. This makes them easy targets as they push out into the open. There is barely anything left to do once you actually move into the village. More of them should stay back. Conclusion: Still i really like the gamemode. Especially as long as i restrict my buy options myself. I do think it could be improved though.
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General Discussion (Western Sahara RC Branch)
Kreu replied to Nillers's topic in ARMA 3 - CREATOR DLC
Sorry just realized i posted in the wrong section -
Awesome thank you!
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Following situation: In my mission the RESISTANCE players and their AI disguise as EAST soldiers and infiltrate their base. For that i let them joinSilent a WEST group. WEST is allied with EAST. Works like a charm. Now once a player damages or kills an EAST soldier i want him to joinSilent Resistance again. So each enemy soldier has a kill and a dammage eventhandler. Once they fire i want the shooter to join the group grpResRejoin so that he gets treated like an enemy. I created this group at the start of the mission: grpResRejoin = createGroup [independent, false]; Now the wiki says that once the last unit of an group dies, the group always gets deleted. So it might happen that a player kills an East soldier, joins the group grpResRejoin, gets killed himself and the group gets deleted. But what if another player kills an enemy now? He can't join grpResRejoin anymore because it got deleted. So i need to check each time before i want a player to join the group, if the group does exist. If not it needs to be created first. Problem is i can't check if the group does exist. (isNull grpResRejoin) doesn't return anything if the group hasen't been created. So how do i solve the Problem? Thank you for any advise
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I did already 🙂 https://feedback.bistudio.com/T155018 But on reddit somebody wrote me he didn't have that problem so i wasn't sure anymore if it wasn't just a me problem.
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Its nice to know that im not the only one. Now i have hope it gets fixed sooner or later^^
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Kreu started following Heavy camera shake as gunner in Blackfoot in Multiplayer and Bug with FV-720 Mora
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The Mora behaves very weird on destruction. It flys throug the air almost every time and the Wreck gets stuck in the ground. I encountered this bug already a few weeks ago. I now reinstalled Arma, making sure no mod are enabled. Didn't fix it thou. Here a video that showcases the bug. https://www.youtube.com/watch?v=tDVdJIRHQqQ Am i the only one with that bug?
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Can't connect to UAV as Client in my Mission
Kreu posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want AAF to be able to controll an AN/MPQ-105 BLUFOR radar. I joined the radar with an AAF unit so they should be able controll it. As Host: 1. I am a AAF unit. 2. I pick up the AAF UAV terminal. 3. I open the AAF UAV terminal. 4. The Radar gets shown to me and i can click on it and connect. (It is marked as BLUFOR unit on the map thou) As Client: 0. I restart the mission 1. I am a AAF unit. 2. I pick up the AAF UAV terminal. 3. I open the AAF UAV terminal. 4. I can't see the Radar. I also can't connect by walking up to it and trying it directly. Even test = plLeader connectTerminalToUAV secRadar; doesn't work. I get connected to the UAV but i can't controll it. I also tried placing an empty radar and moved an AAF unit inside it. If i now connect to the radar i can eject the soldier and remote controll him, which of course is not what should happen. Anybody got any suggestions? Thanks in advance! -
Can't lock onto Data Link shared targets
Kreu replied to Kreu's topic in ARMA 3 - QUESTIONS & ANSWERS
Got an answer on reddit. In case anybody ever has the same question, here is the answer The AMRAAM D missile carried by the F/A-181 has a Semi-Active Radar Homing guidance package. This requires the launching aircraft to illuminate the target with its onboard Active Radar (Fire Control) system to lock, launch and guide to impact. The data link allows the Black Wasp to close to within lethal attack range before lighting up (turning on the Active Radar system) thus minimizing adversary reaction time. If you wish to attack full stealth you'll have to use the BIM-9X IR guided missile or the gun (and get much closer). When target distance is under 1 km, apparently you are able to get a visual detection but you still shouldn't be able to shoot the AMRAAM w/o your active radar. Note minimum range is 800 m for the AMRAAM. The MIM-145 Defender missile system uses a different type of guidance that requires a (remote) active radar system to guide it. In other words, its only function is to get the missile in the air. This allows a single radar to control multiple missile batteries just like IRL. Answer is from KillAllTheThings from Reddit- 2 replies
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- data link
- air combat
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Following situation: I placed a radar in the editor. radar is active and it shares all data link info. i fly in a black wasp with the abillity to receive data link, but radar is turned of at all time. an enemy jet is approaching the position of the radar. I expected to be able to lock onto the ememy incoming jet with my medium range radar guided missiles. But i can't. I can see the enemy jet on the sensors panel, because my allied radar detected him and sends me his position. but i cant lock onto him until im closer than 1km. If i use the defender SAM site i can lock onto enemys via Data Link. My Question: Am i doing something wrong or is the black wasp just not able to lock onto data link shared targets? Also why can i suddenly lock onto them when the distance is less than one km?
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- data link
- air combat
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multiplayer Heavy camera shake as gunner in Blackfoot in Multiplayer
Kreu replied to Kreu's topic in ARMA 3 - TROUBLESHOOTING
I will try if that works. Of course from time to time it is usefull to be in autohover. Thank you for the advise!- 2 replies
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- helicopter
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multiplayer Heavy camera shake as gunner in Blackfoot in Multiplayer
Kreu posted a topic in ARMA 3 - TROUBLESHOOTING
I created a mission where you are controlling a Blackfoot gunship. This mission can be played in mutiplayer as well. But there is an issue. After a few minutes (ca 5 - 10min) the Blackfoot gunner starts to experience extreme camera shaking. I did test the mission with a friend and he did send me this: and this: He was the host btw. I did test this again with my and my girlfriends PC and the problem was still there. Does anybody else encouter this Problem?- 2 replies
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- helicopter
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