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Everything posted by Devastator_cm
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anybody can shed some light on this? :/ -
findEmptyPosition with checkVisibility
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, anybody knows a command which can be used to find a position where a target can be shot. I couldn't find such command and it looks like I need to handle such case via findEmptyPosition and checkVisibility. My goal is to find the best shooting position for AI unit to hit a target -
it is by me GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=0;
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tried but got again 3 fps bug in my mission...
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Devastator_cm replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
can you tell me how to do it? I have a mission which causes 3 fps bug always so I can check it is under video settings :) Didn't work :( -
findEmptyPosition with checkVisibility
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks looks like that function do not checks if found position is ok to fire or not. Still I might adjust it maybe with checkvisibility to have that criteria I have a Tank and when it finds enemy it should move to a nice position around enemy (i.e. random postion around100 meter from target) where it can fire -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I had similar question before. I wish one day this mod also brings benefits to vehicles and weapons of other mods -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
interesting stuff which I didn't use before. One question, what is the benefit to use description.ext over serverconfig.hpp approach? -
BIS_fnc_EnemyTargets does not find staticweapons?
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
looks like not Bis_fnc but one of the mod is creating logic at towers. Didn't find which one it is yet though. I filtered them out with AND typeOf _x != "Logic" Is neartargets using 2d distance right? -
BIS_fnc_EnemyTargets does not find staticweapons?
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I just noticed something weird. The workaround returns also something with "Logic" type (found via typeOf). I checked the location and there is a soldier on a military tower but from same fraction. That soldier had animation done with BIS_fnc_ambientAnimCombat. Is BIS_fnc_ambientAnimCombat creating a game logic? That is the only explanation I have at the moment how game logic appeared there. Is there a nica way to filter such objects by your fix? -
then run my mission as mission and not from editor. It will crash again no worries. Problem is although I gave one example which crashes easily I see no response from devs till yet..
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
but to do that I need to de-pbo right? Am I allowed to de-pbo? If I understand corretly I will get the paa there and make my own version based on it and then use it via script like settexture (so will not pbo it back to RHS as it is not allowed)?- 16573 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
newbie question, if I want to add custom paintings to the AH-1H how can I do it? Is there a texture template or something?- 16573 replies
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Anybody else tried my mission and had 3FPS Bug? No idea if Devs saw my mission and if they checked already....
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You've played to much Arma when:
Devastator_cm replied to Gunter Severloh's topic in ARMA 3 - GENERAL
You've played too much Arma when you are scared that you will have 3FPS just before your football team scores on TV -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:((( Poor players who are using modded stuff then -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Devastator_cm replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LJ, one question. Your mod is only affecting the vanilla and apex content or also other mods automatically (i.e. RHS, Project Opfort etc.)? -
Hi All, I am using ACE 3 and RHS. My goal is to paradrop some crates when C130 reaches a waypoint. I created a box which is on ground and want to load it into C130 by a code. Any idea how to do this with ACE3 load? I thought loadcargo [box, c130, false] Should do the trick but didn't work out. In addition to that simple unload cargo will drop the box with parachute right?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
did you check if battleeye blocked something? I faced severtal times this week where battleeye blocked medical.dll -
I tried with vanilla but had no success today. Maybe need to put more objects in mission to have the problem. I hoped that issue lies with MODs but I also faced 3fps with vanilla setup while I was playing wasteland at a3armory servers as well...
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need help with a script
Devastator_cm replied to drfart's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Like KK said check that syntax from wiki and adjust that bit -
need help with a script
Devastator_cm replied to drfart's topic in ARMA 3 - MISSION EDITING & SCRIPTING
like said I didn't test I typed as far as I remember. I am upset on Arma 3 due to 3fps issues which I face daily :) ok side command adjusted. _victim = _this select 0; _killer = _this select 1; if(_killer != player) exitwith {}; if ( side _victim == "WEST") then { cash=cash+200; }; if ( side _victim == "CIV") then { cash=cash-100; }; hint format ["Cash: %1",cash]; -
need help with a script
Devastator_cm replied to drfart's topic in ARMA 3 - MISSION EDITING & SCRIPTING
cash = 0; _hnd = addMissionEventHandler ["EntityKilled",{null = [] execVM "addCash.sqf";}]; _victim = _this select 0; _killer = _this select 1; if(_killer != player) exitwith {}; if (_victim side == "WEST") then { cash=cash+200; }; if (_victim side == "CIV") then { cash=cash-100; }; hint format ["Cash: %1",cash]; first one is in init.sqf second one is your addcash.sqf I didn't test it but it supposed to work -
Here you go https://www.dropbox.com/s/5zs6eerywr4z4jt/11_Test.Altis.zip?dl=0 Mods which I use Community-Base-addons RHS USAF RHS Russia Project Opfor TFAR ASR AI3 ACE3 TMT-Turkish-Forces JSRS4APEX DerSilvers_BSAE (blastcore edited by Der Silver can be found at armaholic) F16 Standalone FIR AWS fir F16c skins for NATO Additional Info I use ACE3 optionals ace_compat_rhs_afrf3 ace_compat_rhs_usf3 ace_tracers ace_particles ASR AI3 has RHS and Opfor optionals as well How issue happens? Choose the civilian which is close to airport Go to Zeus Mode to see action Set g_attack = true in console so blufor will start their attack to airport After some nice fight you will hit the 3FPS. It usually happens quick after firefight starts
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12 Shades of Grey (aircraft retextures)
Devastator_cm replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will there be an update to this mod? Firewill change the proxies and I think it needs to be adjusted in your mod to prevent wrong initial weapon loads.