Dummkopf
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Problems with Tank zeroing
Dummkopf replied to Dummkopf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Apologies, Here is the video now available to the public https://www.youtube.com/watch?v=zPFcmdNnwdc My config is only a series of includes i assume your after the CfgVehicles component. https://pastebin.com/cZqqh2Gb That pastebin link should work. -
Problems with Tank zeroing
Dummkopf replied to Dummkopf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
here is the video of the issue in game, you can clearly see that the machine gun now zeros but the maingun still fires at a sharp angle down regardless of current zeroing. https://youtu.be/zPFcmdNnwdc -
Problems with Tank zeroing
Dummkopf replied to Dummkopf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you for replying. I lined them up using shift+e, (they where only decimal points off). The machine gun appears to zero now but the main gun still does not. Gunbeg and Gunend can be seen in this photo. https://gyazo.com/4e773f9d239381105642e2ddddc753f5 And ill upload a video in about an hour showing the problem in game if that helps to diagnose the issue. -
Dummkopf started following Problems with Tank zeroing
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Greetings all, i have a small problem some of you may be able to help me with. Im currently making a tank in Arma 3, and everything is complete bar texturing. however after doing some testing i discovered that the main gun isn't zeroing properly. It acts as if it doesnt get any range value from the rangefinder when T is pressed. And when manually zeroed its sometimes on point, sometimes off by 100's of meters. No matter what i try, moving the memory Lod points, tweaking the discretedistances and discretedistanceindex; my tanks main and coaxial guns are always of target. Here is a photo of my FCS in the vehicles config. https://gyazo.com/6eb4844c8832d2427d3a5a3208a82762 And here are the memory points that are used (the point at the end of the barrel is excluded from the image) https://gyazo.com/7a8ebf07a5cf434ca30b9e02d85194eb https://gyazo.com/a227d8e8552c7ee23237a5352db5465f all the memory points are in the correct place, and the gun elevates and depresses, just not in perfect sync with the gunnersview; i assumed this was the problem initially but after moving the gunnersview around i couldn't get them to sync up. Not that it should matter if its just draws a line from the barrel to intersect the line the gunnersview draws. :-/ I have run out of ideas for what it might be, hopefully someone here can give me a hand. Cheers in advance.
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Podolsk city, district #4 terrain
Dummkopf replied to Apollyanna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Templates amazing, so if your converting it into a terrain. will you add other districts/cities? -
terrain [WIP] Sagarmāthā Zone
Dummkopf replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks fantastic, good work.- 71 replies
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- sagarmatha zone
- himalayas
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(and 1 more)
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[WIP] Westwall -- a World War 2 total conversion mod
Dummkopf replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ooooo another ww2 mod. Good luck.- 433 replies
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- 4
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- world war 2
- 1945
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Cant wait for this.
- 26 replies
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- 1
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- soviet russia
- tsarvana
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ARMA 3 Addon Request Thread
Dummkopf replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking to make an addon including a variety of western vehicles (and some eastern). Includes vehicles like: AMX-Leclerc Leopard 2 Merkava series etc. Currently i just need someone to setup the lods and vertex groups in Object builder. I can do the coding aspect, and i have a friend who can do the models and the texturing. Message me if interested.