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Everything posted by badanov
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Regardless of the outcome, thanks for taking a run at it- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was wondering if you could extend your repair program to repair trucks. I have a track recovery mission ( about five percent of the missions) in which a repair truck is used. It takes only a few seconds to effect a repair. Could you extend your repair function to repair trucks?- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't use that mod.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
TPW_Muffler requires JSRS sound mod. I already have two other sound mods, neither of which are JSRS. It's a real framerate killer.- 5767 replies
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commanding All-in-One Single-Player Project
badanov replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The problem, in my view, is that the graphic which carries the various command, sometimes doesn't die when it should, especially when loading AI in vehicles. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your update fixed the parking problem in Werferlingen- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Love the oldies station in Werferlingen. 😎- 5767 replies
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Balkos Interactive Studios - Serbian Forces 1990-2019
badanov replied to Kaisharev's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks promising -
You all in CUP have done yeoman's work in porting Arma 2 model to Arma 3. I gotta mention there are tons of tiny things which makes CUP very special. One of them is infantry idle animations. Every one of my scenarios that I post for all to see include CUP critters and CUP vehicles. Don't ever think your users don't appreciate the work you have done and continue to do. Thank you.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It appears the spawned vehicles do not let the player drive them.- 5767 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We now have middle eastern wimmin.- 5767 replies
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commanding All-in-One Single-Player Project
badanov replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this is such a PITA to program. Graphical systems are a lot harder tio implement than text syste. I tried to program a database system using perl TK. It wasn't easy. But the way I play my Slavic BTR infantry is along Slavic doctrine: lead with tanks, BTR infantry mounted aboard their BTR following closely behind, until the commander sense he has gone as far as he can without being slaughtered through anitank means. Your system enables the grunts ( as well as the commander) to disembark quickly, form up, move forward to the objective. Once we do that I can command the driver to dismount and get in as driver, working beautifully until a few days ago. Whatever solutions you find for your mod, I really do appreciate your time and efforts. -
commanding All-in-One Single-Player Project
badanov replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The driver in the same BTR squad I command, my vehicle crew. The driver has moved over so I can drive. When I reach the destination, the grunts ( including the commander, me,) have dismounted. So then, I command the driver to disembark, then re-embark as driver. The driver has acknowledged the command, but will not board the BTR. The same condition with the grunts. They will not board using your mod, but they will using the text system. I didn't see a switchseat command. I will look Also.I have put in a bug report to RHS about cosmetic problems with the BTR: drop down menuuinvokes at low speed or at a stop, driver in his seat, but you can see his feet on the ground. Dunno how this affect the bugs being discussed here. -
commanding All-in-One Single-Player Project
badanov replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I hate to bug you about this problem, but it has just about made Arma 3 unplayable. I usually do the driving to area of operation, after which I dismount and I use your mod to tell the driver to exit the vehicle and to get in the BTR as driver. The driver acknowledges the order but refuses to move. At that point the driver will only board the BTR as a passenger using the text system, and as you know, there is no provision to move anyone as passenger inside the vehicle to the driver's or gunner's position, otherwise this all would be a minor issue. I understand some of this isn't your problem. I continue to have problems with the team identification stuff, where I select squad members by color (red for grunts, green for crews). Sometimes the colors just stop (and reset to default white color) and I must re-select them to the right color, sometimes more than once. Even when they have the right color they won't mount the vehicle using your system, so I must revert to the text system to get them to mount. I hope you fix at least some of these issues to restore playability. -
Community Upgrade Project - CUP Maps 2.0
badanov replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wheat is a cold weather crop. In Oklahoma where I live, harvesting is just at the start of June. I would guess in Canada, which has a similar weather to most of Russia and the CIS countries, harvesting would be a good deal later. -
Community Upgrade Project - CUP Maps 2.0
badanov replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The layouts for five new towns in the north, plus a rail system which connects them to the south. What a time to be playing Arma 3! -
And you did a helluva job on this ships you do have.
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N'Ziwasogo A3 terrain (Released)
badanov replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
badanov replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not trying to upset anyone, but would it possible to add a checkbox for either respirators, or surgical masks for civilians? Right now I can use respirators from Contact, which I think is in the base game. But someone added a surgical mask mod as a standalone.- 5767 replies
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Love my brand new, as issued from the armorer, AK-74N, all shiny; looks like its straight from the factory.
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Community Upgrade Project - CUP Terrains
badanov replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Budyonnovsk here we come! 😎 -
A bit of recognition for the CUP team for their incredible new voices in Russian militiamen. Incredibly immersive. Also, I love the new haircuts of the ChKDZ militias. Realistic. Thanks for the hard work and dedication to accurately portraying Russian militiamen.😎
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Y'all have done a fine job, just about flawless, IMO
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Community Upgrade Project - CUP Terrains
badanov replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hola. I have taken a 45 minute tour of Chernarus 2020, and I am impressed, especially with the furniture. I do have a request. Your own updates have given us interiors for the airport buildings, control tower, barracks. But the new Livonia update over writes these. I use those buildings in a number of scenarios.