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Everything posted by RellyRell
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Stay focused on your project and don't bother wasting the limited time that you do have responding to comments made by individuals like this. He obviously doesn't understand.. Just leave it at that. Responding doesn't do anything but add fuel to a fire that doesn't need to burn. You're all putting in appreciated work into the little community that we have left, continue doing what you do best.
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H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
RellyRell replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Amazing work! -
This looks great! Good work boys.
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- usp
- undersiege
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United States Air Force( 2015)
RellyRell replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is great news! -
H-60 Interactive Blackhawk pack - Patch 0.6 released - Join our discord
RellyRell replied to yax's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great work man, progress is looking promising! -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some reference pictures for you @warlord554- 1636 replies
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1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What weapon system will be on the UH-60s? -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is already possible with Duda's Advanced Sling Loading and works pretty well. -
I personally think it's way too early for Arma 4. There's still a whole lot of work that need to be attended to with A3..
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Oh very nice, didn't think anybody was going to tackle this. Excited to see this in arma.
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1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any luck with the optimization? -
No problem at all !
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//Random Starting loadout 0 = [this] call rvg_fnc_equip; this addEventHandler ["Fired", {_this spawn RVG_fnc_Fired}]; //Bandit Camps Text: Camp Condition: (vehicle player) in thislist On Act: _nul = [thistrigger] spawn rvg_fnc_spawnBanditCamp //Make Traders this setVariable ["isTrader", "rvg_supplies_s", true]; this setVariable ["isTrader", "rvg_gear_s", true]; this setVariable ["isTrader", "rvg_arms_s", true]; //Fill boxes nul = [this] execVM "scripts\system\rvgFill_weap.sqf"; nul = [this] execVM "scripts\system\rvgfill.sqf"; //Make Survivor [_unit, _x] remoteExec ["addAction", 0, true]; } forEach [ ["Recruit Unit", "\ravage\actions\recruit.sqf",[_unit], 1, false, true, "", "alive _target && {group _target != group _this}"], ["Dismiss Unit", "\ravage\actions\dismiss.sqf",[_unit], 1, false, true, "", "alive _target && {group _target == group _this}"] ];
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1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad to hear progress is still being made despite the issues. -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Slobbering just a bit. -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not sure if you have any dependencies for RHS mod. But it updated recently.. Maybe that is the reason? -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@warlord554 You mentioned "Rope ladder compatibility". Which aircraft do you plan to have this on final release? Can't say I've seen that before. -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
AFM is life -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The MH-60M DAP is flown in the medium attack helicopter role. Instead of carrying troops, the DAP is equipped with an array of weaponry so that it can perform armed escort and close air support missions. The DAP is fitted with the Light Armament Support Structure (LASS) - a set of stub wings with hardpoints for mounting various weapon systems. The weapons that can be carried by the MH-60M DAP are: 2 x M134 miniguns, in a fixed forward-facing fitment Up to 2 M230 30mm chain guns - the same gun as found on the AH-64 Apache gunship Up to 4 M261 FFAR 2.75" 19-rocket pods - which can fire high explosive, smoke or anti-personnel flechette rounds Up to 16 AGM-114 Hellfire laser-guided missiles via M299 launcher. AIM-92 ATAS (Air To Air Stinger) GAU 19/A .50 cal 3-barrel gatling gun (rarely, if ever, fitted) A monocular head-up display (MONO HUD) provides weapon aiming cues for the pilots. -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What's the idea behind the "Fully interactive cockpits on ALL aircraft"? Is it the advanced system similar to AH-64D Longbow by N&F or a basic interactive system? -
1stBN/160th SOAR Mod ArmA III WIP
RellyRell replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The RHS CH-47F Gunner positions have hands on turret models. Maybe that will work? -
RUSH | TEAM DEATHMATCH | VETERAN | 3rd Special Forces Operations
RellyRell posted a topic in ARMA 3 - MULTIPLAYER
What is Rush? Rush is a popular game mod from battlefield. What are the tasks and Goals of Rush Game Mod? Defending team you got to protect the M-COM sites, as the attacking team you got plant the bombs at the M-COM's sites. TEAMSPEAK: 216.167.155.104 SERVER IP: 216.167.155.104 PORT: 2322 First Person ONLY MODS CBA ACE3 RHSUSAF RHSAFRF RHSGREF TASK FORCE RADIO Optional: Shacktac mods, Dragon Fyre Apex, Enhanced Movement KEYS ARE ENABLED DO NOT RUN ANY EXTRA MODS ONLY WHATS LISTED ABOVE I'm not the creator of the gamemode, I've only done edits to be mission to serve our playstyle. -
BloodLust (Version 2022.04.13)
RellyRell replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for the shoutout buddy, it was great having you on there tonight. always welcome to come back! i noticed a few others try and join, not sure if they were from the forums but if anybody has issues getting in, feel free to ask for help on our teamspeak: 216.167.155.104 -
BloodLust (Version 2022.04.13)
RellyRell replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey zooloo75, our community has made the decision to run your mod Bloodlust server side as we love all that you have been doing with it! We would like to offer anybody a chance to come on to our public server and test out what its like in multiplayer, as well as make sure it stays updated along the way to include any improvements you make to it. We will also be sure to post any good feedback we hear from our community here on this thread to help you with your development. Our server address is 216.167.155.104 Port 2302. We are running Liberation on the map Sahrani, and only require the following mods to join (beyond Bloodlust): CBA/ACE/Task Force Radio/RHS/CUP Terrains. If anybody has issues getting in, our Teamspeak is the same IP address as our server--you are welcome to jump in and ask somebody for assistance.