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seacaptainjim

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Everything posted by seacaptainjim

  1. seacaptainjim

    List of all hidden texture inits

    Started a new Oldman game the other day - something about that Tricolor looks like it might have been added as a post process effect rather than baked into the .CO file - who knows though!
  2. More science - Force Recon Altis. Set params to respawn at base on all players dead - Helicopter teleport does not work as it does at the start of the mission. Change to Pilot seat - fly myself in to an AO. All DDR installations ignore me. Able to land right next to them. Only open fire on heli once I exit vehicle ________________ edit: Found an action menu "rejoin the fight" action on respawn.
  3. Not sure if this is the right place - maybe official missions... Really enjoying the Force Recon mission, however I've found that the camera is struggling to identify and award recon points for photos of AAF vehicles. Also are you planning on adding an official server running Force Recon? - I think you should!! Thanks
  4. seacaptainjim

    All default missions and campaigns are gone

    have you changed your profile name - on the main menu top right
  5. seacaptainjim

    Disabling the move map to player location

    works beautifully! Thanks Larrow 🗺️
  6. seacaptainjim

    Disabling the move map to player location

    Like this? addMissionEventHandler ["Map", {_mapIsOpened; _display = uiNamespace getVariable "RSCDiary"; _ctrl = _display displayCtrl 1202; _ctrl ctrlEnable false; _ctrl ctrlsettextcolor [0,0,0,0]; _ctrl ctrlSetTooltip ""; _ctrl ctrlCommit 0; }; ];
  7. seacaptainjim

    ArmA 3: Callsign Minotaur

    The hit box to be able to pick it up is tiny - spent a few minutes trying to pick up the camera and and note pad too!
  8. seacaptainjim

    ArmA 3: Callsign Minotaur

    Sorry if this counts as a necromancing of an old thread! Playing through again again I found an intel folder which produces a large exclamation mark map marker in the diary briefing menu. Was wondering if I'd found an 1/6 of an easter-egg or a remnant of an axed feature! Keep up the good work J
  9. seacaptainjim

    Niakala

    Great place names! A nice balance of clutter, vegetation and open spaces. A keeper and modern classic
  10. seacaptainjim

    List of all hidden texture inits

    I'm replaying the Contact expansion ready for epo to pbo day Making a shopping list of things as I come across them in game. Some of the below may already be pbo available Signs Embarkation Point A Yankee go home Oboz Kresenski Stypes burnpit Spalarina Uwaga PPE White Boards Exercise Electron No Press Doomsday Our discovery Team Funky Fresh Livonia Map taped to whiteboard A3\Enoch\addons\props_f_enoch.pbo\Civilian\Info Boards\data\MapBoard_Enoch_CO.paa Laptop Screens NATO - Manuals NATO - Electron 39 NATO - Stan_F.exe LDF Vrana sim LDF Delta Relay 6.2 ASTRA scan.tff Gravon.exe Luna Light panel Camp Conrad HDMI1 Camp Conrad HDMI2 Maps Livonia tourist map Livonia Electron39 A3\Enoch\addons\props_f_enoch.pbo\items\documents\dataMap_enoch_CO.paa Livonia sat terrain Magnetic anomaly News papers AAN Webpages Hand drawn sketches Strange Orb Flyers/Intel MacroTech EDIE ASTRA "Dr Lem I know you're busy"
  11. seacaptainjim

    east wind campaign armoury still bugged

    Why not just use simple single player cheat menu to load your guys up? Single player missions are fraught with things breaking, AI (friendly and enemy) doing weird things. You don't have to cheat yourself a Leopard II MBT but if there's a piece of Marksman DLC that you want to use that isn't available in the vanilla campaign set yourself a target - ie/ or And on successful neutralisation edit a team members loadout accordingly. It would be great if all the later produced assets were inserted into the story arc - Weasel/dalek tanks, the new jets, maybe some exotic weapons from Apex, but that feels like a whole new 'game' and if features like all equipment collected on side missions be saved into the arsenal works consistently. I think (sadly) the prospect of getting the story missions looked at again in close to nil.
  12. seacaptainjim

    Question about the Eden editor

    Try any of these tutes https://www.youtube.com/results?search_query=arma+3+support+module
  13. seacaptainjim

    PSD Template for creating custom Whiteboards.

    Here's my version, check the layers for things like sellotape https://drive.google.com/file/d/1X-VnmN4qvo-PzsrdM5nrYwXuL23HycDs/view?usp=sharing
  14. seacaptainjim

    Cold War Rearmed III

    Two undressed characters found in cut scenes: Man sat at table in pub talking then James Gastovski in Pegasus Air Office/Hanger
  15. seacaptainjim

    Cold War Rearmed III

    Figured out a way to escape and evade, but the subtitles for again flash up and disappear too quickly to read. Also the pilot model changed to Byrr in the cut scene at the gate and flag. Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉
  16. seacaptainjim

    Cold War Rearmed III

    Hey @W0lle and team Great job porting the old campaign through to A3 - seriously impressive work! I've made it through to Escape from Prison. I'm having trouble with His subtitles/closed captions flash up on screen for all of a single frame. To compound matters the only Russian I ever learnt was to do with drinking and washing dishes. I have no idea what he said/told me to do. Could you have a look into making the translation stay up a little longer? Many thanks Jim EDIT: Poking about in the 33_escape.cain folder I found the stringtable.xml file. Nothing useful there - I'll keep trying some different methods
  17. seacaptainjim

    ARMA 3 Addon Request Thread

    Is anyone smart enough to apply a glowing edge photoshop filter to real-time in game frames?
  18. seacaptainjim

    Virolahti - Valtatie 7

    Been enjoying the terrain for a while now - came across a dodgy bit of road today at 1205,0996. Squared a few front wheels heading South! Thanks for making such a cool map
  19. seacaptainjim

    Bearing

    I was trapped in the map screen a couple of times, but i think it was because i was trying to zoom in or out while the script was uncovering the map. Another time the crosshair for selecting the second land mark appeared but instead of looking at altis I was stuck in the map screen. Thanks for including the teleporter! Keep up the good work!
  20. seacaptainjim

    Bearing

    Mindblowing! Really very cool! Love the mechanics. What you've done with the map is amazing - I hope you consider releasing the survey script as a stand alone thing for people to implement in their own missions. The GUI for eliminating the anomolies is intuitive and practical. As is the menu system and dialogue system. The visual effects are awesome. The writing is something else - borderline psychopathic (but in a good way) funny as hell and paints a picture of a strange civil service of people out of their depth, pretending to work while on a holiday island and its written in such a way that its almost like they know only slightly more of the story than you do and if they weren't all so idle they'd be in our shoes trying to figure out what is going on. And we can be as idle as we like (though incentivised to continue drawing the map and building up our run speed. I had a couple of hang ups on the map survey screen - but it was simple to abort and rejoin with no progress lost. I've just met Ciara. Though it did take about 4 minutes to climb the ladder to speak to her so I'm not sure if I'll be able to achieve the timed mission! Looking forward to playing more
  21. seacaptainjim

    Old pilot - new to ARMA 3

    There's a few BIS mp missions that are alright for a bit of practice and can be played COOP or PvP Support 05 Stratis Support 04 Radpoli Support 06 Katalaki Support 08 Pyrgos Support 08 Sofia And you could try https://steamcommunity.com/sharedfiles/filedetails/?id=2242455239 which was made for 30 or so people but would work with just 2 pilots!
  22. seacaptainjim

    Nassau 1715

    Nice cheeky update today! Love it.
  23. seacaptainjim

    Happy 7th Birthday

    Happy birthday Arma3! Lots of good memories and a few memory leaks! Thanks to all the devs at Bohemia and even more to the tireless efforts of the modders and mission makers who have kept the game fresh love your work! Jim
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