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Everything posted by lex__1
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The action of the left and right pedals makes the aircraft turn left and right. But I noticed when turning to a large angle, accompanied by the appearance of a left or right tilt plane. Is it just me, or does someone else get it?
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Why problems aren't solved at 1.72 which have appeared in releases 1.68-1.70? https://feedback.bistudio.com/T125357 https://feedback.bistudio.com/T124559 https://feedback.bistudio.com/T124274 In the last updates to increase quantity of problems it turns out better, than to solve them? Find this saboteur))) Give him week of a holiday, he should have a rest with a family.
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Please correct the spatial distribution of the sounds of shooting https://feedback.bistudio.com/T124559 Please correct the application on Zafir of the optical sights ARCO and RCO. https://feedback.bistudio.com/T120491 Please make a present for the anniversary of 2 years for this ticket, correct it https://feedback.bistudio.com/T82570
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Thank you for the excellent revival of the company. At the beginning of the company, everything was fine with Angelina. What happened to her? In the episode where General Guba is swearing. Angelina was obstinate and had to stick her on the billboard))?
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- remake version of the ofp
- 1985 - side story to cwc
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Missing labels in the "Customize controller" menu
lex__1 replied to Sapiens's topic in ARMA 3 - TROUBLESHOOTING
Did you press the "Show" button? -
Favourite/Least Favourite Aspects of Warfare/CTI?
lex__1 replied to gossamersolid's topic in ARMA 3 - QUESTIONS & ANSWERS
CTI is the best version of the mission in Arma3. But if you are not familiar with bug and flaws in Arma3 - get ready to get to know them by playing CTI missions. I'm just disappointed with the work of BIS, in terms of solving problems and bringing the content to perfection. If BIS supported this type of mission, perhaps this would affect the speed of problem solving more. I like BIS's view on the development of Arma3 and DLC content. But when problems, a long time, remain part of the gameplay - it's frustrating. I understand that solving problems can take longer than releasing the next DLC, it's difficult to combine, but there is very little performance in this part. I hope, my criticism will not upset BIS, and their work will please us. ))) -
It would be nice to have a switch on two flight trajectories on the missiles Titan AT: - straight - high, canopy from the top down https://feedback.bistudio.com/T79899 At a minimum, it should be remembered that the launch Titan AT has two types of AT and AP missiles. Both applications need two trajectories of missile flight. This is a universal and powerful weapon, it must possess universal characteristics of missile guidance and their trajectories. Titan AA missiles doesn't use SACLOS https://feedback.bistudio.com/T122027 As a minimum, it should be recalled that the launch Titan AA has a small angle. You can not shoot at the target, when the target is as close to you as possible. https://feedback.bistudio.com/T71574
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From the folder with the game, start arma3launcher.exe Start parameters as in the picture Note, - the number of cores to match your processor - the amount of video memory to match your VGA
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For this ticket there will be a correction of 1.70? https://feedback.bistudio.com/T124559 How many years must pass for this ticket? https://feedback.bistudio.com/T120491
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
lex__1 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Someone else receives FPS falling when he looks at a water surface, the line of the horizon of water? https://feedback.bistudio.com/T124679 -
When will the surround sound return to Arma3? https://feedback.bistudio.com/T124559 Some FPS drop problems https://feedback.bistudio.com/T124679
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There is one more problem. Fixing of the camera of a tourist's fir-tree always happens to mixture from the purpose, or shift in any point of fixing of the camera. The problem has appeared only on the UCAV UAV. https://feedback.bistudio.com/T124470 The UCAV Sentinel's laser designator always points forwards instead of where the UAV gunner (TGP) is pointing at. https://youtu.be/9PEwhvBfvI0 But what occurs in practice, the bomb defines a laser point there where watches a tourist's fir-tree.
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Thanks, everything has turned out. Strangely the fact that the helicopter has begun shooting of a countermeasures, without the activated radar and without missiles launch. Countermeasures has to work differently.
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UCAV Sentinel laser designator doesn't follow TGP \ And no more range data... https://feedback.bistudio.com/T124470 Mk21 not firing missiles https://feedback.bistudio.com/T124492
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I hope further work will be over Jets DLS, and we will be able to see more than it now. Information has pleased me, I am glad for ingenious guys to whom there is a place in Arma development. You have convinced me, I will buy Jets DLC)))
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Among guys of The BO1 there have to be guys who do such mod.
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When I have seen static USS, have been very disappointed with it. I thought times of OFP have ended, and the tendency of development of content finds a new view on a thing in Arma. Really such ingenious works of mods as USS Nimitz don't allow to change reference points and a view of the level of content of DLC? Ingenious service of the plane in mod FA-18X Black Wasp. It is high level, noteworthy DLC developers, I have found development at the level of 10% from 100%. Excuse me for such criticism. I think that such mods have to serve as inspiration in work. These works have appeared much earlier, than there were messages on the forthcoming DLC. It is published: 12 Mar. 2016. It is published: 14 Apr. 2015.
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
lex__1 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I checked it for v13, the problem was reproduced. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
lex__1 replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
@dwarden You have an opportunity to correct a problem with sounds of shots at 1.68 on 1.68 "performance binary"? Or only to wait for correction on 1.69? Don't pay attention to the announcer's voice, it only in record has so turned out. I am concerned by Effect of distribution of a sound of shots. It very badly influences a game. Sometimes the shot isn't even heard. It is heard as bullets get nearby, you is wounded, but you can't be guided from where shoot at you. -
I arrange me vanilla sounds. Upsets me when in release long there are problems with sounds, as on this video. Don't pay attention to the announcer's voice, it only in record has so turned out. I am concerned by Effect of distribution of a sound of shots. https://feedback.bistudio.com/T80798
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RHS Escalation (AFRF and USAF)
lex__1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
All guns, doesn't depend on the producer have an order of performance of actions. Standard practice of firing from guns: - purpose assessment - choice of ammunition - team to the fourth crew member (turning on of the autoloader) - loading of the gun - shot The procedure repeats if there is a presence of the purposes. Ammunition never is in a gun trunk. It contradicts safety measures. Mod RHS seeks to realize a lot of realism in Arma3 the simulator. For these reasons there are remarks. we say in Ukraine - within a year, not loaded trunk of the gun can shoot.- 16577 replies
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RHS Escalation (AFRF and USAF)
lex__1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dialogue concerns changes in mod RHS. Shooters of the T-xx tank have lost ability to change ammunition type, are forced to do it in the strange way, to shoot unnecessary first ammunition. These changes haven't concerned tanks Abrams. What not on a subject, in my comments?- 16577 replies
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RHS Escalation (AFRF and USAF)
lex__1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When the shop with cartridges is fastened to the automatic machine, the trunk of weapon is empty. The Lock recharge - gives a cartridge to a gun trunk. Doesn't charge with the autoloader itself the gun when the drum of the loading mechanism is filled. All ammunition is in the autoloader and waits for start of the mechanism of loading. The fourth crew member in the tank Abrams - executes commands of the commander of the tank. If there is a team of the commander of the tank - to charge the gun, any type of ammunition, the Fourth crew member will execute the command. Without team of the commander of the tank, all ammunition remains in a compartment of ammunition. You have documentation or video where the Fourth crew member executes the command - "to replace like ammunition" ? in such sequence: - takes ammunition from the tank gun - places ammunition in a compartment of storage of ammunition - takes other ammunition in a compartment of ammunition - loads ammunition in the tank gun You well know what force and the mechanism pulls out the shot sleeve from the gun. Any change like ammunition, on the charged tank gun - an action, game reception, also doesn't belong to reality. From safety measures, on firing from the tank. After a series of shots, a barrier part of the gun has high temperature. In these circumstances, it is forbidden to leave ammunition in a down for long time (more than 10-20 minutes). There is a risk of ignition of gunpowder in a shell. It is one more confirmation of why the trunk of the gun remains always empty and is loaded before use.- 16577 replies
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RHS Escalation (AFRF and USAF)
lex__1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I want to say that the first loaded pound must be in the autoloader , but not in the gun. The gun should be empty. Is the rule for all guns not just tanks. - Change of ammunition loaded in the gun is not possible. Only shot the gun discharges. Abrams tank, or any other, has no other statements on this issue. - Manual extraction of ammunition from the barrel of any gun, made only in an emergency situation, with a gun or ammunition referred to in the special procedures and conditions for their implementation.- 16577 replies
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RHS Escalation (AFRF and USAF)
lex__1 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The automatic loader is designed for quick loading of the necessary ammunition, at the time of adjustment to the target. And in the mod RHS, the autoloader goes into the gun that is on the waiting list. The autoloader shouldn't be a queue loader, only selection and loading. You need to read the order of execution of the firings and teams.- 16577 replies
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