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Everything posted by autigergrad
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http://steamcommunity.com/sharedfiles/filedetails/?id=810913902 I created this to help mission makers by adding new factions without adding more mods. SInce CUP, which is awesome, has zero African factions, etc. I decided to create my own. I am now up to 6 fully playable African factions in this pack. The only requirement to use these is CUP (Units, Weapons, Vehicles). -An African Rebel faction based off of Somali Pirates set to Opfor Faction name: CUP_AFR_Reb -An Islamic African Insurgent faction based off of Boko Haram and Al Shabab set to Opfor Faction name: CUP_AFR_M_Reb -A full standardized African Army that speaks French set to Independent. This force has Infantry, Special Forces, Tanks, APCs, Helicopters, and Fighter Jets. Faction name: CUP_AFR_Army -An African based UN Peacekeeping Force set to Blufor that speaks French. Fully equipped with UN vehicles and aircraft. Faction name: CUP_AFR_UN -An African Civilian faction. Faction name: CUP_AFR_CIV -An African Muslim Civilian faction. Faction name: CUP_AFR_M_CIV
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"Maximum Number of Players have been reached"
autigergrad posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
So this is what makes me, as a mission maker who spends countless hours building missions, agitated. I have a mission that my group played on Gorgona last night on our dedicated server. Launched the mission, played it, had a great time. Then...this afternoon, I made a couple of slight tweaks to the mission. No additional mods added or anything like that...I simply moved some of the troops around on the map. That's it. Now...when I relaunch the server...I can't get into the mission. I get a "maximum number of players have been reached" message, even though I haven't added or changed a single thing in the mission since last night, other than moving some troops a few yards here and there. What in the world could be causing this? This is the 3rd mission this has occured like this for me and it's becoming more disheartening to continue to pour time and effort into building missions, only to have random stuff like this occur. Has anyone else experienced something like this? Even when you make a change to a mission that doesn't involve changing files or mods? -
What is the reasoning behind all of my Steam Subscribed mod folders vanishing from my ARMA 3 folder and into that parallel universe where my socks end up? Very inconvenient for loading mods onto a server. Where can I find these now?
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Great work bud, as always.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
autigergrad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tpw So this guy appears to have taken all of my sound files (and probably some of yours as well) and passed them off as his own. You may want to take a peek and see if some of these are yours. https://steamcommunity.com/sharedfiles/filedetails/?id=2376986437&searchtext=- 5767 replies
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've had no issues with CFP and Zeus and, obviously, I use CFP quite a bit in my missions. As with all mod testing..I recommend testing this without additional mods that may conflict. Regarding Dynamic Simulation..I haven't noticed any issues but I'll take a look regardless. Being that its ARMA...always a possibility of a one time bug, etc. ARMA gonna ARMA. -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.6.9 We are proud to bring you the latest update from the CFP Mod Team! This is a major update across factions, gear, and unit loadouts. RELEASE HIGHLIGHTS US and Russian Factions reworked to compliment the large US and Russian recent CUPdate Added A2 Era Russian Units in VSM-98 camouflage New Assets incorporated across multiple factions including: Aimpoint 5000 optics for early 90s US Special Forces Meprolight 21 optics added to IDF units 1p87 optics added to Russian Spetsnaz New Crye G3s, JPC and CPC vests, SOPMOD weaponry added to US Special Forces Added new ACU Uniforms to Afghan National Army Squashed a ton of bugs Did other stuff I can't remember As always we hope you enjoy the mod! Download on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841- 235 replies
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Great stuff bud!! Congrats on the release!
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Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Force Recon Marines rescue an injured unit in the forests of Chernarus, 2009 -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HOTFIX VERSION 0.6.8.1 This small hotfix introduces the following tweaks: adding Team Leaders to Static Weapon Groups fixed broken path for Sudanese Flag markers added M60 Machine Gunners to 1991 US Factions removed MH47 Helictopers from 1991 US Factions (not era specific) fixed missing texture for AK 12 GL variants replaced bakelite Mags with black AK mags for Russian Desert Faction fixed incorrect side for Chad Artillery Groups As always, we hope you enjoy the mod! Download on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841- 235 replies
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VERSION 0.6.8 We are proud to bring you the latest update from the CFP Mod Team! This is a major update that adds new factions, gear, and unit loadouts. RELEASE HIGHLIGHTS NEW FACTIONS Wagner Russian PMC on both the IND and OPFOR sides, including Woodland, Desert, and Winter loadouts Malden Civilians that speak French Chernarus Winter Civilians that are dressed in appropriate cold weather gear and with snowy vehicles NEW VEHICLES BTR80 and BTR80A added to appropriate factions Hilux variants added to appropriate factions, including armored Hilux variants New helmet and vest models New/improved textures on vics, equipment, gear, and more Adjusted vehicle inventories to mimic the faction loadouts Squashed several bugs Did other stuff I can't remember As always we hope you enjoy the mod! Download on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841- 235 replies
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N'Ziwasogo A3 terrain (Released)
autigergrad replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh my god yes. I've been hoping this map would get the APEX beauty treatment. Probably one of my favorite maps out there. -
I just started testing LAMBS a few days ago and you have done outstanding work @nkenny Really impressive stuff. I just wanted to pass on some well deserved kudos and I'm definitely excited to see what future additions will hold. Well done.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
"Extraction" Mods Used: CUP, Community Factions Project (CFP) -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
Wagner PMC Mods Used: CUP, Community Factions Project (CFP)- 6859 replies
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There will be a new faction coming to CFP in the next update as we add Wagner PMC to both Opfor and IND sides. This Russian based Private Military Company will have arid, woodland, and snow units to allow for flexibility in mission making.- 235 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
Mods Used: CUP, Rosche Map -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Might as well take advantage of all of this quarantine time to work on another CFP Update.- 235 replies
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No bug, just really enjoy that aspect of VCOM. The dynamic ability for AI to utilize gun pods, mortars, etc. assemble -- fire -- disassemble -- sneak away is really awesome in campaigns. Didn't know if your system utilized it. If not, maybe add it to the wish list. 😀
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Quick question, Does your AI mod allow for dynamic deployment of static weapons (MGs, SPG-9s, mortars) by AI units both assembling when viewing a threat...and disassembling and moving on once a threat is gone? Similar to VCOM?
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VERSION 0.6.7.1 HOTFIX RELEASED We are proud to bring you the latest update from the CFP Mod Team! This hotfix update provides some quality of life improvements and bug fixes. RELEASE HIGHLIGHTS Fixed NVG script error Moved majority of unused insignias into the optionals folder to decrease editor load times Fixed missing sniper rifle for US 1991 M107 Sniper unit Fixed missing scopes on US 1991 and 2003 Sniper units Download on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841 -
Congrats fellas. Yall continue to be at at the top of the quality Arma 3 mods utilized by the community.
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Great stuff fellas! For anyone using CFP/CUP Bundeswehr I made this Compatibility Addon that incorporates all of Redd and T4nk's wonderful vehicles and statics. Makes for a really nice, fleshed out Bundeswehr faction for missions/campaigns. https://steamcommunity.com/sharedfiles/filedetails/?id=1901425710 Thanks again for such a wonderful mod guys.
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Community Factions Project: Redd'N'Tank Compatibility Addon Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1901425710 This companion mod to CFP adds all of the wonderful Redd'N'Tank vehicles and static weapons to the CFP/CUP Bundeswehr. Big shout out to Redd and Tank for their wonderful mod! -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No it doesn’t add them, merely equips and unequips if the unit already has some.