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Everything posted by autigergrad
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's another showcase mission for up to 8 players I put together. RISE AND SHINE https://steamcommunity.com/sharedfiles/filedetails/?id=1373632809 8 MAN COOP OR SP WITH AI ENABLED INCLUDES LATEST VCOM AI SO CFP UNITS WILL DYNAMICALLY USE MORTARS, SPG9S, MGs, and Explosives automatically. Revive/Respawn system enabled. PBO included on Steam page for those who want to load onto server, add ace, etc. I'll add this to the Showcase mission list as well. Hope you like it. Simple mission, lots of action. -
Vcom AI V2.0 - AI Overhaul
autigergrad replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent stuff Dominic!!! The Community Factions Pack stands ready to mortar the piss out of folks. -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks. So regarding factions, our priority is on adding the initial list of authentic, real world factions. That's priority #1. Priority #2 is a gradual upgrade, both asset and unit wise, of the vanilla CUP units, again, starting with the real armies (US, British, Russia, Czechs, Germans, etc.). We have discussed the possibility of adding "Armaverse" units but that is probably down the line a bit. -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As Accuracy is a part of the dev team, all of his stuff is in here except of course, configured for CUP only vehicles and weapons. -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nusra...not Nursa CFP_I_ALNUSRA -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's all a ploy to entice you to finish your African maps Ice!! lol -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These do not but I have 2 in development that do. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
Nigerian Soldiers clearing a Shanty Town of Boko Haram Insurgents UPDF Forces advance against al-Shabaab positions in Somalia Delta Force Operators and UPDF Special Forces insert on a joint OP against al-Shabaab militants in Somalia Mods used: CUP, Community Factions Project, G.O.S N'Djenahoud- 6859 replies
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JOIN OUR DISCORD!! https://discord.gg/f4vhPzy We hope the community enjoys our mod. And we have some very exciting things in store for future releases. This is only the very beginning. If you'd like to jump into a quick mission with the mod, feel free to try these new MP missions posted today on workshop. "Market Day" https://steamcommunity.com/sharedfiles/filedetails/?id=1369777532 "CFP Song Bin Tanh Showcase" by our tester Heroesnvillains https://steamcommunity.com/sharedfiles/filedetails/?id=1369778501 "Rise and Shine" https://steamcommunity.com/sharedfiles/filedetails/?id=1373632809 I'll update this post in the future with more CFP-oriented campaigns and one off missions I'll be building.- 235 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
Mods used: CUP, Lythium, Static Animations, and something to be announced soon.- 6859 replies
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NATO REPLACEMENT UNIFORM PACK - PROJECT ZENITH
autigergrad posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1293380108 The title says it all folks. Just a simple config that automatically replaces the Vanilla NATO helmets, uniforms, and vests with assets from Van Schmoozin's new Project Zenith mod. I also changed the default color tone for all NATO weapons and Night Vision Goggles to black. When active, this will also replace all of the vanilla assets mentioned above in the story mode/single player mode as well. I'll continue to tweak as necessary as Van Schmoozin adds more "stuff" to Zenith. Enjoy. -
Great work as always fellas. Really enjoying the new bulldogs. And as always, thanks for the tremendous amount of functionality you guys add in your packs. Your servicing and logistics hubs should be standard additions for all unit packs. Such a great tool for groups.
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Vcom AI V2.0 - AI Overhaul
autigergrad replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@IrLED Thanks for posting your fixes on github. I'm gonna apply these to VCOM running on my missions and see how they address some of the issues. Thanks again. -
[UCM] Utilities Construction Mod
autigergrad replied to _SCAR's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man, I'm interested in using this for the first time with a persistent ALiVE insurgency campaign on my server. I have a few questions. 1. Is there any issues with using an AI mod like VCOM and this mod i.e. conflicts, etc. that you are aware of? 2. My server stays up 24/7 but alive goes into pause mode when no players are on...does this mod also autopause or will workers continue to "work" even with no players on the server? 3. Any issues with Headless clients and this mod that you are aware of? Just double checking on these. This looks outstanding for adding another level of immersion for insurgency campaigns.- 74 replies
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I'm new to modeling but have experience texturing. I was curious if there was an easy way...be it modeling or by a script...where you could disable the default half gloves with bare hands instead AND....if there was a way to also use full gloves instead of half gloves on the default A3 uniform? Any help would be appreciated guys.
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Custom Sounds showing in trigger effects..but not playing?
autigergrad posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys, So my missions I've made pre-APEX that are already saved, etc. are working fine. Intro music plays, SFX sounds play, etc. But I'm currently building a set of missions on Tanoa and for some weird reason..none of my custom sounds will play. I've checked the Triggers and under effects..I can see my sounds so I know the game can see them. But upon trigger activation..nothing plays. I tested with Vanilla sounds..and it's hit or miss. Some music tracks play...but Radio chatter from the RHS mod for example..won't play. Is this a known bug since APEX? As I said..my older missions sounds are working fine..it's just anything I try to make from scratch now is not working. Anyone else experience this? -
Iron Front in Arm3 LITE - preview versions
autigergrad replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Loving the new terrains guys. We just indexed Aachen for ALiVE and I put together this 25 player slot MP mission on my workshop. Feel free to give it a whirl. http://steamcommunity.com/sharedfiles/filedetails/?id=1303505443 -
FFAA Mod (Spanish Army Mod) - Release Thread
autigergrad replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I noticed that most of the vehicles and turrets are not available to be placed in Zeus. Did not know if you were aware. Excellent update guys. -
FFAA Mod (Spanish Army Mod) - Release Thread
autigergrad replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there an English version of the FFAA website? -
OPERATION RECLAMATION Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1298842878 *Mods required and synopsis on Steam workshop page* *PBO for dedicated servers linked on Steam page* SITREP Iranian Forces have overwhelmed AAF units and taken control of Altis. In a quick response, the NATO has dispatched the USS Freedom and it's Carrier group to the Aegean in a quick counterstrike to this hostile action. You are a part of the ongoing NATO invasion of Altis to liberate the country from Iranian rule. Key features include: -An AI Troop spawner for users who want AI to join them in the fight. -VCOM AI script inside the mission. NO NEED TO RUN ANY OTHER AI MODS CLIENT SIDE! -My custom NATO ReplacementFaction that includes assets from Project Zenith. -The ability to call in for reinforcements, supplies, and to determine the best objective to complete through the ALiVE commanders tablet. -A dynamic Air Combat component with both friendly and enemy aircraft battling for air superiority overhead. -Full logisitics support to rearm, repair, and refuel vehicles in the field. -Full Persistent saves, for both dedicated servers AND for local saves! -Zeus enabled for Admins -HC Support enabled -A moveable spawn point that can be dynamically moved to anywhere on the map and will save through the persistent data as well to create dynamic, saveable FOBs while advancing **UNITS AVAILABLE TO THE PLAYERS** -1 PIlot - based on the USS Freedom with Attack Aircraft and a Jet Spawner -1 Rifle Squad - based at FOB Razor with APCs and Anti Air Vehicles -1 Recon Squad - based at FOB Razor with 6x6 ATVs, and Prowlers -1 Anti Armor Squad - based at FOB Razor with APCs, Prowlers, and 6x6 ATVs -2 Helo Pilots - based at the 7th Air Cav FOB with a Ghosthawk and Comanche available to them As always, hope you like it.
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[ALiVE, ACE, COOP, MP] Restrepo
autigergrad replied to autigergrad's topic in ARMA 3 - USER MISSIONS
I'll be switching all of my missions on Steam to Local, as well as the pbo I link on dropbox. -
RESTREPO Steam Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=863134045 *PBO download link and Mods Required are both listed on the steam page above* In June of 2007, members of the 173rd Airborne Brigade took part in the active patrol and defense of the Korangal Valley of Afghanistan against the Taliban insurgency. The strongly independent tribes of the Korangal Valley, who have opposed all forms of government other than a council of elders, viewed the U.S. troops as invaders. This created constant tension between the locals and the U.S. military which prevented significant progress against the Taliban. And so, after years of sustained fighting and casualties, the U.S. military closed Korangal Outpost on April 14, 2010, after which the valley reverted to Taliban control. Forty-two American service men died fighting in the Korangal and hundreds were wounded, primarily between 2006 and 2009. Many Afghan soldiers died there as well. The valley has been dubbed "The Valley of Death" by American forces. This campaign allows you and your friends to take part in this effort as members of the 173rd Airborne. If you are unfamiliar with my missions....then you have been missing out!! No seriously...if you are not familiar with my missions, my focus is on long term, persistent campaigns using the ALiVE mod framework. For more information on how ALiVE works and how to play visit www.alivemod.com. Features include: -Persistence enabled -Headless Client support enabled -An Insurgency style campaign with IEDs, suicide bombers, advanced civilian interaction, and Insurgent weapon caches and installations -Ambient traffic, animal herds -Custom images and sounds including authentic afghan billboards, posters, etc. and authentic middle eastern sounds and radio broadcasts from my Ambient sounds packs. -Multiple respawn points, including a moveable spawn point -Virtual Arsenal, Helo Spawner, Troop spawner -Full Logistics support, including reinforcements, supplies, etc. -Automated Close Air Support and Helo Transport -Other cool stuff *NOTE* All of my missions are built with my own clan in mind and catered to. That being said, we use ACE Advanced medical in our missions, which is what this mission is set to. If you don't like Advanced Medical, ACE, etc...you are more than welcome to download the pbo, open it in your editor, and adjust to your liking. I will not be removing any of these if requested. I hope you enjoy it.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I saved using local on my dedi last night. Worked fine. Loaded fine. -
NATO REPLACEMENT UNIFORM PACK - PROJECT ZENITH
autigergrad replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tweaked the Tank Crew and Deck Crew...got rid of the ugly NATO Crew Helmet on both. Added some Van Schmoozin goodness to both. Will update with tweaks tonight. Some more pretty pics of the Nato Recon units and Nato Standard Infantry. -
NATO REPLACEMENT UNIFORM PACK - PROJECT ZENITH
autigergrad replied to autigergrad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE: Even though I didn't change weaponry, I DID change the default color for all NATO weapons and Night Vision Goggles to black. Because...well.... black is awesome.