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=========================== [UCM] Utilities Construction Mod =========================== I'm pleased to announce the release of the Utilities Construction Mod. This mod allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such. Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area. Video Trailer Video Tutorial on how to use the mod A few images Find UCM on: Steam Github A sample mission can be downloaded from here. Dependencies: CBA_A3 UCM does not need ACE3 to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones. Please note that this mod is still in beta. Some changes and bugs are to be expected. Thanks to W4lly63 and 2RGT Hollywood for their help in alpha-testing. Comments and feedback welcome. _SCAR