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Everything posted by major-stiffy
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Currently working on porting Beketov. It is a land locked terrain but instead of spawning with a car you'll spawn at various lakes with a boat. I decided to make only 4 spawn points, 1 each N,S,E & W. CUP core will be required. Stay tuned.
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GF Holster script - Mod
major-stiffy replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Myself, I prefer it through addAction like this guy did. /*_______________________________________ Author: Phantom Wolf Parameters: Nil Syntax: [] execVM "PW_holsterAction.sqf"; Usage: init.sqf, onPlayerRespawn.sqf or via Trigger __________________________________________*/ waitUntil {(!isNull player) and (alive player)}; player addAction [ "<t color='#FF1493'>Holster Weapon" , { player action [ "hideWeapon", player, player, 101 ] }, [], 1, false, true, "", "currentWeapon player != '' && vehicle player == player", -1, false ]; player addAction [ "<t color='#FF1493'>Weapon in hands", { player action [ "hideWeapon", player, player, 0 ] }, [], 1, false, true, "", "currentWeapon player == '' && vehicle player == player && { primaryWeapon player != '' } ", -1, false ];- 61 replies
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Hopefully find time tomorrow to test. (or maybe later today)
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Breaking Glass Sound
major-stiffy replied to beno_83au's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://soundbible.com/1761-Glass-Breaking.html -
How do I improve mission performance?
major-stiffy replied to The Black Fox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe ? Windows 10 KB4482887 can negatively influence graphics and mouse performance with desktop gaming when playing certain games, such as Destiny 2, after installing KB4482887. Fix Install KB4489899. -
Since I played a few rounds of Anizay I added more structures at key locations to give AI places to hide. Link to Anizay Pilgrimage SP RC4 PM to Alky.
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Anizay. Managed to take over a stronghold but I was too late for this fellow. Looks like they chopped off his head. Armed Rebels Mangle Aid. where is the nearest filling station
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Anizay What a blast with tons of armor flying around at me. I guess this little guy was thirsty. 😁
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If I close the SQF then reopen it .... fixes it.
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Ok, thx guys
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Rydygier Is my player complaining about critical damage due to your code or is it vanilla Arma? The vehicle is shown fully repaired.
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Script: draw and write to map
major-stiffy replied to Gekkibi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not. I read some where holding left ctrl and LMB should work but nadda. Maybe I'm missing something? EDIT: read also holding ctrl+shift to draw straight line....no work either. -
Napf - Napf by Alky Lee download the same file. Is this intended? Is Napf the terrain required?
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How to create map marker via trigger?
major-stiffy replied to Skull_Army's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I know there are easier ways but this method will get you to understand more about scripts. -
How to create map marker via trigger?
major-stiffy replied to Skull_Army's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create an sqf file say molbath_marker.sqf (Not a txt file) in your mission folder in C:\Users\USERNAME\Documents\Arma 3 - Other Profiles\PLAYERNAME\missions. Place the desired marker on the terrain in the editor. Give it a variableName in the markers properties. (say mkr1) Create an init.sqf in the same mission folder assuming you don't have one now. Add a line: "mkr1" setMarkerAlpha 0; Save it. On mission start this will make the marker invisible. Open molbath_marker.sqf with a text editor preferably Notepad++. Add lines: "mkr1" setMarkerAlpha 1; sleep 30; "mkr1" setMarkerAlpha 0; Save the sqf. In the activation field of the trigger add a line: nul = execVM "molbath_marker.sqf"; Whoever enters the trigger based on who you picked in the trigger to activate it will start the molbath_marker.sqf script. The marker will be set to true and be visible for 30 seconds then be invisible. -
How to create map marker via trigger?
major-stiffy replied to Skull_Army's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/setMarkerAlpha -
Saving loadout in multiplayer
major-stiffy replied to black_hawk_mw2_87's topic in ARMA 3 - MISSION EDITING & SCRIPTING
//////////////////////////////save and restore loadout by HAZJ. All credit to him. player addEventHandler ["Killed", { params ["_unit"]; [_unit, [missionNamespace, "savedLoadout"]] call BIS_fnc_saveInventory; }]; player addEventHandler ["Respawn", { params ["_unit"]; if (!isNil {missionNamespace getVariable "savedLoadout"}) exitWith {}; [_unit, [missionNamespace, "savedLoadout"]] call BIS_fnc_loadInventory; hintSilent "Gear loaded"; }]; /////////////////////////////////////////// In init.sqf -
Timer within trigger activation
major-stiffy replied to IGD Big Steve's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found this some where on the internet some time ago and Activated via SQF inside a trigger. Worked in MP. if (isServer) then { _timeForRepair = 5; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; }; Can't help with ammo part. Not exactly what you want but might help you further. -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
major-stiffy replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Admit it, those are photo's from some place on earth....right? -
How to open the Land_DataTerminal_01_F (Data-Terminal) Nexus Update
major-stiffy replied to KokaKolaA3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe this? Give the chair a variable name...say chair chair addAction ["<t align='left' color='#F7D358'>Start video</t>","startvideo.sqf"]; Assuming you are using a script to start the video. I think you'll have to look at the chair first to start the action. You could also put in the init field of the chair. this addAction ["<t align='left' color='#F7D358'>Start video</t>","startvideo.sqf"]; -
I tested this more and in order to end the mission you have to unload the body into the 4WD car you spawn with. So, caution...if it's destroyed me thinks you're screwed. Alky please delete the notes\document in the OP and replace it with the above statement or however you feel gets the point across. Thanks a lot.
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Or I should say that's how it might work. Haven't tested other scenarios with other vehicles. 🤔
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Switch On PC - USB Stick
major-stiffy replied to black_hawk_mw2_87's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Signature, like what you see at the bottom of pierremgi posts. 😎 -
Lythium SP updated. Link to Alky. Be sure to read the text file because there are two ways of ending the mission. Pictures are inside the text file to show the different ways to load/unload the body.
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Switch On PC - USB Stick
major-stiffy replied to black_hawk_mw2_87's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You should have this kind of info in your sig. 😁