Jump to content

easyeb

Member
  • Content Count

    297
  • Joined

  • Last visited

  • Medals

Everything posted by easyeb

  1. Look, I’m sorry. I didn’t mean to step on any toes. I know you guys are real sensitive about this stuff and I should know better.
  2. easyeb

    RHS Escalation (AFRF and USAF)

    Love the new update, especially the new M1238 and M1239. The deployment versions look absolutely killer and I’d love to see that kind of stuff on more vehicles sith cargo and bits and bobs added! Is it possible to have the ammo cans on the roof show on the versions that don’t have it? The empty racks look like it’s low on ammo. anyway, great update. Can’t thank you guys enough.
  3. It was four weeks till Alpha like eight weeks ago 😂
  4. So I’ve got a decked out vehicle with items attached to it using attachtorelative, but I’m having problems with my AI driver. When the vehicle is off road he’ll follow his orders and drive where I want him, but when he’s on a road, and when he’s stopped and turned off his engine he’ll not drive any more. looking at his status in the group status bar it goes to ”moving” when I give him an order to move, and after a couple of seconds his status will change to ”Ready” without him moving. has anyone of you encountered this? How did you solve it?
  5. I'm super-duper-sure. I tried disabling simulation and damage in the checkboxes for each item, no change. Here's a clip of the problem:
  6. The AI units are part of the group from mission start. If I remove the attached objects everything works fine.
  7. Thanks alot for the help guys. None of it works unfortunately. The AI driver is compliant for a couple of minutes in but after a while he refuses to move after a given order. If I get in the vehicle (that has a commander spot) and orders him to move forward he will, and when he's already started rolling I can give him map click orders which he will obey, but when he stops again he won't move any more. The vehicle is a UK3CB Maxxpro (MRAP1), and the items attached to it are four fuel cans (FUELCAN1 through 4) and a stretcher (STRETCHER1). MRAP1 init: [this, FUELCAN1] remoteExecCall ["disableCollisionWith", 0, FUELCAN1]; [this, FUELCAN2] remoteExecCall ["disableCollisionWith", 0, FUELCAN2]; [this, FUELCAN3] remoteExecCall ["disableCollisionWith", 0, FUELCAN3]; [this, FUELCAN4] remoteExecCall ["disableCollisionWith", 0, FUELCAN4]; [this, STRETCHER1] remoteExecCall ["disableCollisionWith", 0, STRETCHER1]; FUELCAN1 init (same for all other items except different names): this enablesimulation false; [FUELCAN1, MRAP1] call BIS_fnc_attachToRelative;
  8. Thanks for the tip! Tried it out but it didn’t work sadly.
  9. My vacation starts today. Just saying.
  10. Is there any way to use the attach ir strobe function on units that are not in the players group?
  11. Anyone know how to add AI vehicles to persistance so their location is saved (local) without syncing them to the Virtual AI module? I do not want them virtualized, only save their position.
  12. easyeb

    3CB Factions

    Anyone have any working blacklists for ALiVE to get rid of all the AA units and groups from Takistani Insurgents?
  13. easyeb

    3CB Factions

    Sorry I missed the question had been asked so recently. Using the above method I'm drawing blanks. I can't find CfgGroups anywhere, and all the 3CB content seems scribbled, binarized? I have a feeling I'm missing something though, as I can't find CfgGroups, so I'm sure I'm doing something wrong. EDIT: Got it! You hit "Config" on the debug console, not "Function".
  14. easyeb

    3CB Factions

    Enjoying this mod quite alot with Alive! Thanks for taking the time and making in! I'm trying to find the group class names to blacklist the AA teams of the Taki insurgents: Fire Team (AA) and Section (AA). Are the groups class names available anywhere so I can take a look at them? Cheers!
  15. easyeb

    Kujari

    What helo are you using in the clip?
  16. I'm having trouble getting the sync waypoint to work. I'm using middle mouse button as per instruction, but no syncing is appearing. My middle mouse button seems to work just fine, but is it possible to remap the key somehow or is there something I'm missing?
  17. easyeb

    3CB BAF Vehicles

    Greetings! Nice addition to the game, thanks! For the Maxxpro that's in the UK3CB factions addon, how do I place a unit in the front passenger seat (commanders seat?), moveInCommander doesn't seem to work.
  18. So I use setTimeMultiplier to make the hours run a little faster in a mission. I’d like it to run at 2x speed at daytime, and 4x speed at night time. Anyone have any idea of how to implement that?
  19. That would need to check continously right?
  20. I run an alive mission so time of day when script runs will vary greatly. I guess I need it to get the current time of day, and then run that snippet, no?
  21. Trying my hands on this modeling and texture work. When making a collimator sight the reticle is seen faintly, floating in front of the weapon when not aiming. It’s most prominant when wearing NVGs and it’s as if the brightest parts of the reticle is bleeding through. what is causing this and what canI do to avoid it?
  22. Holy shit seven kids? No wonder these birds are never released 😂
  23. easyeb

    Tactical Wrist

    Nice addition! Thanks for taking the time. Little details like this make a huge difference. What helmets are in the screenshots?
  24. Does civilians/insurgency work on Lythium now?
×