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AdirB

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Everything posted by AdirB

  1. Hello, I'm creating an Exile server and in the trader zone I added RHS uniforms, and I'm trying to make Independet faction to buy and wear gears of BLUFOR, but it's not working. I asked both RHS and Exile and they are not willing to tell me what I can do to solve this, "We are not supporting 3rd addons". Someone told me that it's because of the configs of the RHS, they set them to work only on BLUFOR. Is there a way to change it without changing the addon itself? I tried to use "Unlocked Uniforms" but it didn't work. Thanks in advance!
  2. Thanks, I'm using a plugin for dynamic AI missions and those AI won't attack civlian, what can I do about this?
  3. I can't find where to change it in the trader scripts. Is it possible to write a script which checks if buying east or west sided equipment it will force the forceAddUniform command?
  4. download mod Ares -->preview the missions enter zues --> util -->add object to zeus --> save/load ---> export to sqf
  5. AdirB

    Eden Feature Requests

    this...becuse the mod is not client side i dont use it
  6. AdirB

    Arma 3 Headless Client

    i have problem with HC it show me for a split a second that the HC is ready and back to hourglass icon any idea? i running the werthless headless module its on the same machine do i need to open port? firewall? use "-port" on different port then the server?
  7. i have problem with HC it show me for a split a second that the HC is ready and back to hourglass icon any idea? i running the werthless headless module its on the same machine do i need to open port? firewall? use "-port" on different port then the server?
  8. AdirB

    Werthles' Headless Module

    a bug that i found (maybe its a bug) the module sometime dosn't load to mission (when i press "M" i cant see the addon name) and no debug add actions it show me for a split a second that the HC is ready and back to hourglass icon any idea?
  9. AdirB

    Werthles' Headless Module

    i am shooting in the dark here.... any way to run this mod as script?
  10. server line: -port=2302 "-config=D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default\TADST_config.cfg" "-cfg=D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default\TADST_basic.cfg" "-profiles=D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\TADST\default" -name=default -filePatching -pid=pid.log -ranking=ranking.log HC line: "D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -client -connect=127.0.0.1 -port=2302 -password=1414 -name=hc i want the server use 1 core and the HC 2 cores how do i do it? i have 8 core CPU
  11. if i want to set up HC it enough to do Tick the box to enable HC on TADST Place the HC Module from Game Logic in Editor and make playable. and put the relevent script?
  12. Hello, I'm trying to make a script to check if a couple of helicopters are exists and if they are, the group will get in helicopter's cargo. I'm trying this, but ain't working, may you help me? if ((!isNull chinook1) && (!isNull chinook2)) then { group1 moveInCargo chinook1; group2 moveInCargo chinook2; }
  13. https://youtu.be/YHoqbW3YTJ0?t=1090 like the captive cop i try to find this in the animation viewer no luck
  14. i literally tried every animation script and not succeed
  15. that what i was doing but i didn't find
  16. i have explosion in the start of the mission (this setDamage 1; on bmp) when it explode the AI are "triggered" any way to disable it?
  17. they acting like in "combat state" aiming guns and etc
  18. Hello, I created a mission and in the spawn, all the units are spawning in helicopters, they land, everyone gets out, the helicopters flies away and being deleted. The problem is if someone disconnects from the server and then rejoins the mission he will spawn singing "I believe I can fly", fall and die. So I wonder if there's a way to make the units change the spawn position after the helicopters deleted so they won't fall and die after rejoining the mission. I'd appericate your help. Cheers :)
  19. i want to mark a trigger border in my mission map i can do it?(mp)
  20. i want to make a menu like this when user approach box or something https://community.bistudio.com/wiki/File:A3_respawnSelectInventory.jpg
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