ArmAIIholic 10 Posted August 26, 2010 (edited) New releases on the first post: WICT v3.0 and OA template Into the hills free roam mission for Panthera Edited August 26, 2010 by ArmAIIholic Share this post Link to post Share on other sites
Telson_VBAU 10 Posted August 26, 2010 (edited) New releases on the first post:WICT v3.0 and OA template Into the hills free roam mission for Panthera Excelent news will check it out later Edited August 26, 2010 by Telson_VBAU Share this post Link to post Share on other sites
zapat 56 Posted August 26, 2010 (edited) This soon?? Great, thanks!!! It seems to be working perfectly. At least the previous errors are all gone. :) From next week, I am starting on a new project in real life, so I need to back off from playing a bit. So I share my first whole mission with you guys. It is SP, linear and I didn't have enough time to test the later parts with this fully working 3.0, the first half works good though. It has been mainly a test for my ideas if they worked or not. :) Here it is without any readmes and stuff, if you are interested: http://www.mediafire.com/?1ftruw6eqdda1uh (it has a full briefing though for creating atmosphere:) ) I have another, large scale, freeroam mission in the works, sooner or later I will finish it I hope. :) Edited August 26, 2010 by zapat Share this post Link to post Share on other sites
B00Ts-SA 0 Posted August 27, 2010 zapat Thank you for sharing I was hoping someone would show us a mission as I was trying to learn how to put my own mission together.:bounce3: The demo showed me a lot but I had a few question which your mission might answer. ArmaIIholic Thank you as well you got me interested how to create and learn how missions work.:) Share this post Link to post Share on other sites
zapat 56 Posted August 27, 2010 I am sharing the source as well then: there are some not too nice solutions in there, so it is not a piece of art, you can play with it though. The brifefing section is the only thing "copyrighted". :D http://www.mediafire.com/?1h79hqkhkjx7q7b Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 27, 2010 (edited) Ok zapat. I will take a look and I will modify it if necessary, then post it as your mission, is it ok? Thanx for source. --EDIT-- EXCELLENT WORK ZAPAT you really have feeling for action. I will make a COOP from this, add Norrin's revive script and more players. Cheers Edited August 27, 2010 by ArmAIIholic Share this post Link to post Share on other sites
lockjaw-65- 0 Posted August 27, 2010 Thanks zapat and ArmAIIholic, your work and time are appreciated :) Share this post Link to post Share on other sites
kremator 1065 Posted August 27, 2010 Getting WICT\BIN\AIzTaskdefend.sqf not found on dedi server. WICT then doesn't run. Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 27, 2010 (edited) Getting WICT\BIN\AIzTaskdefend.sqf not found on dedi server. WICT then doesn't run. What are you running? New download -- fresh v3.0 or some combination? I didn't have any problems with my runs and also there is no such file BIN\AIzTaskdefend.sqf. --EDIT-- If you are using some combination or you didn't updated all files and made necessary changes I cannot guarantee that it will work. I had to change some important parts so that why there is a huge jump in the versions from v2.32 to v3.0. However AI part was running before on Dedi and I didn't change that. More info will be appreciated. Edited August 27, 2010 by ArmAIIholic Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 28, 2010 (edited) New version WICT v3.2 updated Into the hills added The Road to the Altar by zapat Edited August 28, 2010 by ArmAIIholic Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2010 Just wanted to say A2H that I put the newest version of WICT.utes onto my dedi and it was FLAWLESS without me doing any tweaking! Good job mate ! Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 28, 2010 (edited) Just wanted to say A2H that I put the newest version of WICT.utes onto my dedi and it was FLAWLESS without me doing any tweaking!Good job mate ! Thanx for testing and informing Kremator, really great news. :yay::yay: Edited August 28, 2010 by ArmAIIholic Share this post Link to post Share on other sites
kremator 1065 Posted August 28, 2010 Just playing zapats mission on the dedi .... working VERY well ! Share this post Link to post Share on other sites
zapat 56 Posted August 28, 2010 Thanks A2H for finishing my mission, and spent time releasing it... Last night I played with your mission: it is great with unique approach! It is real sandbox and it requires some more hours to finish it! Share this post Link to post Share on other sites
lockjaw-65- 0 Posted August 29, 2010 (edited) I love these missions you both have made. I really like the one by A2H. Just wondered if you plan on making something like this for chernarus or takistan? I seem to have a lot of issues with the map panthera, shadows, textures etc. btw apart from those issues they both run really well :) Edited August 29, 2010 by LockJaw-65- Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 29, 2010 1) Just wondered if you plan on making something like this for chernarus or takistan? 2) I seem to have a lot of issues with the map panthera, shadows, textures etc. btw apart from those issues they both run really well :) 1) Probably, thinking about Chernarus, but I might switch to Takistan as well. 2) I really didn't pay attention. I was focused on gameplay, but still I didn't have problems with new version of Panthera, contrary I thought it is gorgeous, jungle, mountains, desert... Buildings are little low textured, but it is ok. Thanx for replying Share this post Link to post Share on other sites
lockjaw-65- 0 Posted August 29, 2010 One of the most notable problems that I have is the building shadows follow you around, I know it sounds weird, I dont know if its a problem on my pc end or something else but I am upgradeing my Graphics card in the next few weeks so I will see If I got same problem then ;) Share this post Link to post Share on other sites
langgis08 10 Posted August 29, 2010 I'm back from my 2-week-holiday with my family, was very fun - and here I see fun's going on, too : having just updated to 3.2 ... thx A2H ! ... I have looked over your pdf-manual and - hey, I smiled about quoting my comment into "what is wict"-section :) Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 29, 2010 Thanx langgis08, your comment is brilliant, how could I leave it out. It just had to be there. Share this post Link to post Share on other sites
ArmAIIholic 10 Posted August 31, 2010 I opened new thread about sandbox game for Chernarus Share this post Link to post Share on other sites
ArmAIIholic 10 Posted September 1, 2010 I added new base configurator which is now online: WICT base config Katipo66 told me it is still difficult to make bases, so I making it a little bit easier. Since I don't know how to make ArmA-based editor this is best solution. Share this post Link to post Share on other sites
Velocity 10 Posted September 2, 2010 (edited) I don't know whether it has been mentioned before, but I've got a bug/problem with your "ordering new units for the player when there are less than x ai-soldiers alive": Was it meant to be that you (as a player) aren't able to switch into "respawned" (newly ordered) ai-soldiers? Thus, in singleplayer, the game is over after the player and his first group of ai-soliders are killed - even if there are still other ai-soliders (who were ordered after the game had been started) alive. Edited September 2, 2010 by Velocity Share this post Link to post Share on other sites
ArmAIIholic 10 Posted September 2, 2010 hmm yes, I should have put that them as switchable :o it is not a bug :o it is a flaw... in the template I will add command addSwitchableUnit forEach unit of that new group _Wg thanx man Share this post Link to post Share on other sites
TacKLed 10 Posted September 3, 2010 Will WICT work on mods or just native Arma II and OA? Share this post Link to post Share on other sites
Craig_VG 20 Posted September 3, 2010 (edited) Will WICT work on mods or just native Arma II and OA? It works great with mods! I am thinking about creating a zombie mission using WICT. I was inspired by that little note in the StartSettings file. :D Thoughts? Slow zombies or fast zombies? Edited September 3, 2010 by bobtom Share this post Link to post Share on other sites