*tcf*jackal 10 Posted July 3, 2010 (edited) Hi all, this seems like a good idea to me but if not, happy to scrap it. If a mod is compatible with OA, stick it here and we can try and maintain a complete list in the first post. I've had trouble running some mods but have yet to figure out which is causing the issue. This list should help identify which of your favourites from A2 can go straight into OA. I suppose the prereq for making the list is that the mod has been tested in OA and shows no serious issues. SYSTEM Community Base addons RKSL Flare System RKSL Core System Zeus AI Combat Skills & AI Spotting modular GL4 CAA1 EFFECTS JTD Fire & Smoke CSM2 (Limited to BIS weapons) INFANTRY British 3 Rifle Infantry MTP Royal Netherlands Army Fox's US Army Special Forces SJB SAS TF86 SEALS HEXagon BWMod Binks 2008 Army guys SASR units Australians at war WEAPONS UKF Weapons Pack L115A3 BWMod VEHICLES Challenger 2 P:UKF Landrover Pack SUPACAT Jackal MWMIK Merlin HC3 RAF Puma HC1 Helicopter Pack Lynx AH7 pack HEXagon BWMod Edited July 4, 2010 by *TCF*Jackal Update Share this post Link to post Share on other sites
Lightninguk 0 Posted July 3, 2010 (edited) all works with arrowhead Here a full list British 3 Rifle Infantry MTP http://www.armaholic.com/page.php?id=10898 UKF Weapons Pack http://www.armaholic.com/page.php?id=7718 L115A3 http://www.armaholic.com/page.php?id=10896 Royal Netherlands Army http://www.armaholic.com/page.php?id=9118 Challenger 2 http://www.armaholic.com/page.php?id=7748 UKF Shared UKF Misc P:UKF Landrover Pack http://www.armaholic.com/page.php?id=7861 SUPACAT Jackal MWMIK http://www.armaholic.com/page.php?id=10895 Community Base addons http://www.armaholic.com/page.php?id=6231 Merlin HC3 http://www.armaholic.com/page.php?id=10565 RKSL Flare System http://www.armaholic.com/page.php?id=6857 RKSL Core System http://www.armaholic.com/page.php?id=8880 RAF Puma HC1 Helicopter Pack http://www.armaholic.com/page.php?id=8882 Lynx AH7 pack http://www.armaholic.com/page.php?id=8881 Zeus AI Combat Skills & AI Spotting modular http://www.armaholic.com/page.php?id=8250 made a missions with these and have no problem here the mission UKF Operation Shahi Tandar http://www.armaholic.com/page.php?id=11007 Edited July 3, 2010 by Lightninguk Share this post Link to post Share on other sites
(st6)predator 0 Posted July 3, 2010 Lol ! Hey ! Whats going on ? :681: Why you opend for this "Shit" a Thread !:annoy: At first : This ist the wrong Thread ! At second: Is it clear that all Arma2 addons are compatible with OA At third : Why are you doing a rose for no reason ? Man, man you strain my nerves ! :16_6_8: With strained regards (ST6)Predator Share this post Link to post Share on other sites
DaveP 66 Posted July 3, 2010 What a rather odd guy SJB SAS and TF86 SEALS work fine Share this post Link to post Share on other sites
secludedsfx 10 Posted July 3, 2010 Lol ! Hey ! Whats going on ? :681: Why you opend for this "Shit" a Thread !:annoy: At first : This ist the wrong Thread ! At second: Is it clear that all Arma2 addons are compatible with OA At third : Why are you doing a rose for no reason ? Man, man you strain my nerves ! :16_6_8: With strained regards (ST6)Predator NOT every mod works with Operation arrowhead so making a post like that is ridiculous mate. Share this post Link to post Share on other sites
DaveP 66 Posted July 3, 2010 Generally ones that rely on ArmA 2 class names or UI changes when the targetted UI is different now will by my guessing not work Share this post Link to post Share on other sites
CW001 10 Posted July 3, 2010 (edited) HEXagon units and aircraft work fine for me. Shapsdrocel(spelling) mercenaries work, but there was a CTD shortly after placing them. Don't know if it's related. Edited July 3, 2010 by CW001 Share this post Link to post Share on other sites
mrbinkels 10 Posted July 3, 2010 What a rather odd guy Ditto:391: Share this post Link to post Share on other sites
*tcf*jackal 10 Posted July 3, 2010 Thanks for the input. Keep em' coming. If any moderators think this post is in the wrong section, I promise I wont throw a hissy fit if it needs to be moved. Seems most think this could be a worthwhile exercise so I will continue to update :) EDIT: Actually this probably is in the wrong section. Maybe move it to troubleshooting? Sorry bout' that. Share this post Link to post Share on other sites
ScareCroweb 10 Posted July 3, 2010 CSM2 works although it will only change the sounds from original Arma2 weapons, hopefully this will be updated soon (for that error message saying csm2 need ace MG whatever, is not important, the message can be disabled, just follow the instructions Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 3, 2010 I think it'd be more practical to make a list of addons/mods that are not compatable with OA. I think that list would be shorter, besides you can't account for everything here. Share this post Link to post Share on other sites
Inkompetent 0 Posted July 3, 2010 Keep the thread in this section imo. It does after all have to do with released addons. Share this post Link to post Share on other sites
stk2008 14 Posted July 3, 2010 Lol ! Hey ! Whats going on ? :681: Why you opend for this "Shit" a Thread !:annoy: At first : This ist the wrong Thread ! At second: Is it clear that all Arma2 addons are compatible with OA At third : Why are you doing a rose for no reason ? Man, man you strain my nerves ! :16_6_8: With strained regards (ST6)Predator Chill it man and as said not all mods with OA and some dont work very well to like ACE at the moment any way :) Share this post Link to post Share on other sites
*tcf*jackal 10 Posted July 3, 2010 (edited) I think it'd be more practical to make a list of addons/mods that are not compatable with OA. I think that list would be shorter, besides you can't account for everything here. I was thinking similar Big Dawg. But my rationale was that it would be better to focus on positive things ie mods that we know do work. Mod makers may get upset if we publish the fact that someone thinks their mod doesnt work when in reality it could easily be a local issue. For example, i've just tried Mando Missiles and for me it didnt work, but it could just be me and my setup. Same could be said for mods that DO work though. Hmmmm, still not sure the best way to go. Edited July 3, 2010 by *TCF*Jackal Share this post Link to post Share on other sites
aeggwards1 10 Posted July 3, 2010 Tested and works: GL4 Zeus AI CAA1 Australians at war SASR units (2 types) Binks 2008 Army guys BWMod Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 3, 2010 (edited) Keep the thread in this section imo. It does after all have to do with released addons. Lies.. Any problems with an Addon should be resolved in its respected "ArmA 2 & OA - ADDONS & MODS: COMPLETE" threads. Since who has time to search in a thread looking for a certain addon to see why its not working or working, when they can just look in the addons release thread for answers to any problems the addon itself is having in game. Or what ever they need to know in either getting an updated version or how to get it working. Which makes this thread pointless Thats my opinion. I would like to see this thread closed. Its kinda of pointless. No offense to the author. Edited July 3, 2010 by NZXSHADOWS Share this post Link to post Share on other sites
jumpinghubert 49 Posted July 3, 2010 the "pale gui" Addon don´t works (grey displayed hud) correct, the line for ammo etc is in the middle, not at the top of display. I think the better solution is what NXZShadows write. Share this post Link to post Share on other sites
*tcf*jackal 10 Posted July 3, 2010 I'll ask for the post to be removed/closed. No offence taken :) Share this post Link to post Share on other sites
Luke.S 10 Posted July 3, 2010 The Airwolf mod isn't compatible. Arma crashes when I try to load it on Takistan Share this post Link to post Share on other sites
trooper117 10 Posted July 3, 2010 No.. don't remove it mate.. this thread has saved me a vast amount of time trawling through alot of other posts already.. Thanks for starting it.. Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted July 3, 2010 Example Post The Airwolf mod isn't compatible. Arma crashes when I try to load it on Takistan Would be better in the release thread for this Addon that is mentioned? No.. don't remove it mate.. this thread has saved me a vast amount of time trawling through alot of other posts already.. Thanks for starting it.. What about when the addonmaker makes there addon compatible with OA? Does a user read about addons not compatible with OA here or read about the updated/fixed/notupdated version of the addon in the thread for the released addon? Just saying this might be misleading for addons. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 3, 2010 It would be better to point out ArmA II mods (+ versions!) that don't work with Operation Arrowhead, no the other way around. I can say that all GLT made addons work with OPA. Share this post Link to post Share on other sites
DiFool 0 Posted July 3, 2010 It would be better to point out ArmA II mods (+ versions!) that don't work with Operation Arrowhead, no the other way around. Exactly! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 4, 2010 Mod makers may get upset if we publish the fact that someone thinks their mod doesnt work when in reality it could easily be a local issue Get upset? If they get upset then they aren't doing their job. If my mod didn't work with OA I'd want to know, so I could help make it compatable. In fact, I'd get more upset of my addon did work and it never got on this list, and thus people didn't use it... Besides, making a list of addons that do work isn't really beneficial. I mean if someone wants to know if a particular addon works, all they have to do is try it. If it doesn't work, they can come here and say it doesn't, then the creators will know so they will be able to address it. Share this post Link to post Share on other sites
franze 196 Posted July 4, 2010 We can leave this thread up for a month or so, and update as necessary. After that, I'd expect most addon makers to have figured out how to declare OA compatibility and we can close it. Share this post Link to post Share on other sites