-TwK-Danny 0 Posted July 10, 2010 Combining several effects into one setting is never a good idea. Game looks absolutly horrible without DOF on (IMO) and no1 can have that on without also forcing SSAO on. Share this post Link to post Share on other sites
mr.g-c 6 Posted July 10, 2010 Danny;1678517']Combining several effects into one setting is never a good idea.Game looks absolutly horrible without DOF on (IMO) and no1 can have that on without also forcing SSAO on. Absolutely agree here... Also' date=' all scripted Post-Process Effects should override those graphics-settings anyway. If you script for instance some nice realism features, maybe like the famous wounding-system in ACE, where for instance you get scriptet "radialblur" when a bullet hits you [i'](to simulate pain)[/i], one can simply disable his Post-Process Effects and wont be punished then by the Mods features.... :( Share this post Link to post Share on other sites
-=seany=- 5 Posted July 10, 2010 I basically just want to be able to set PP to the exact same as it was in Arma2 on Very High. At the moment The closest appears to be Normal in OA, but that causes and undesirable perf hit as it uses SSAO Share this post Link to post Share on other sites
Richey79 10 Posted July 11, 2010 http://dev-heaven.net/issues/show/3718 VOTE Done. Let's get this issue some attention. Share this post Link to post Share on other sites
AlabasterSlim 0 Posted July 13, 2010 Danny;1678517']Combining several effects into one setting is never a good idea.Game looks absolutly horrible without DOF on (IMO) and no1 can have that on without also forcing SSAO on. See, I absolutely hate DOF in my games. I often times like to look around with my eyes without moving my head or my gun. It's a quick way to scan around without any input. DOF makes that difficult because in essence, my in-game avatar's eyes are always locked dead ahead. My own vision provides DOF, only the very centre of what you're looking at is in perfect focus. I don't need the game to provide that for me. Up Voted on the DH topic. Share this post Link to post Share on other sites
thr0tt 12 Posted July 13, 2010 I like the implementation here, I run it on very high and it makes the game look and feel great. I think having the options separated would help folk who cannot run it but lets not break it for others who actually like it how it is please... Share this post Link to post Share on other sites
kklownboy 43 Posted July 21, 2010 It would be great if it was (the choices,all of them) in a .CFG, so we could test it. Share this post Link to post Share on other sites
jpinard 10 Posted July 21, 2010 If we had just one thing for BIS to work on to make a separate option, I think most of us would be happy with rotational blur. It may be too much workl for them to parse out all the effects, but to just disable rot blur would make a lot of us very grateful. Share this post Link to post Share on other sites
MavericK96 0 Posted July 21, 2010 If we had just one thing for BIS to work on to make a separate option, I think most of us would be happy with rotational blur. It may be too much workl for them to parse out all the effects, but to just disable rot blur would make a lot of us very grateful. +1. This seems to be the main offender in performance issues regarding PP. Share this post Link to post Share on other sites
Dead3yez 0 Posted July 22, 2010 Post process tab:Radiant Blur y/n Motion Blur y/n Film Grain y/n Bloom y/n Color Correction y/n SSAO Low/medium/High Environmental effects y/n Depth of field y/n HDR Precision 8/16/32 HDR Intensity 0.5-2.0 I hope one day (soon hopefully) BIS will use this method I HATE the combined effects, its a hefty performance hit. Mmm yes. I would like. I could suggest removing the wavey effect when tired and bloom etc. But I'm not sure my preferred setting would be what everyone else likes too. Share this post Link to post Share on other sites
ginger mcale 11 Posted July 22, 2010 Please give us some configurations options for the post processing. You brought us the new SSAO feature but who is using it? I bet many people are on "very low" or "low" post processing settings to get rid of the to strong blur and dont see the SSAO for example. It would be great already for the start to have it as unhandy config parameters only. But you should, to be customer friendly to new customers and pc beginners integrate the config parameters then also into the graphic options menu sooner or later or only insiders aka forum readers will know it and benefit of it. Not that much work for you (i think) but a big effect. Please :ok: Share this post Link to post Share on other sites
Dead3yez 0 Posted July 22, 2010 One thing that I dislike very much is that the one of the PPeffects make it appear as if my guy has super bad eyesight. My eyesight isn't that good for seeing things at a distance in life, in ArmA2 it feels as though it's worse! Share this post Link to post Share on other sites
kklownboy 43 Posted July 23, 2010 Please give us some configurations options for the post processing. You brought us the new SSAO feature but who is using it? I bet many people are on "very low" or "low" post processing settings to get rid of the to strong blur and dont see the SSAO for example.It would be great already for the start to have it as unhandy config parameters only. But you should, to be customer friendly to new customers and pc beginners integrate the config parameters then also into the graphic options menu sooner or later or only insiders aka forum readers will know it and benefit of it. Not that much work for you (i think) but a big effect. Please :ok: This man needs to be heard! Share this post Link to post Share on other sites
Dead3yez 0 Posted August 6, 2010 Disabled: color corrections only Very Low: Disabled + filmGrain + radial blur + dynamic blur Low: Very low + bloom + rotational blur + other scripted post process effects Normal: Low + BAD EYESIGHT + lowest SSAO High: Normal + medium SSAO VeryHigh: Normal + highest SSAO Just had to. :p Share this post Link to post Share on other sites
Punisher5555 0 Posted August 6, 2010 Another vote for blur off option. Share this post Link to post Share on other sites
Jonn 10 Posted August 6, 2010 I like the effects in the "low" settings, But I hate the "Full screen blur effect (wile running)", The BAD EYESIGHT effect needs to go. Share this post Link to post Share on other sites
katdogfizzow 13 Posted August 9, 2010 Im using Normal settings with the SSAO and its totally fricking awesome!...you guys are insane.... You prob are just used to your old arma2 settings in low/disabled. I used to like that too...but The SSAO makes all the difference in the world completely awesome Share this post Link to post Share on other sites
Jonn 10 Posted August 9, 2010 Im using Normal settings with the SSAO and its totally fricking awesome!...you guys are insane....You prob are just used to your old arma2 settings in low/disabled. I used to like that too...but The SSAO makes all the difference in the world completely awesome I don't know how you can play it on "Normal" because all i see is a blurry mess and my eyes start to tear-up:cryy: Share this post Link to post Share on other sites
Chumba 10 Posted August 13, 2010 It looks to me like ambient light is set for SSAO - so without SSAO to "soak up" the light we get godawful excessive GLARE! :-( Share this post Link to post Share on other sites
fideco 1 Posted August 19, 2010 Hi Maruk, Please disable blur on "Very Low option", or add a general option "Blur off".. Cheers Share this post Link to post Share on other sites
prysk 10 Posted October 5, 2010 one more think with Post process, as i can see with PP OFF you cant c the rain !!? Share this post Link to post Share on other sites
oktane 0 Posted October 13, 2010 Maruk/Dwarden, You mentioned some interest in making these shaders configurable, even the simplest of implementations would be appreciated. (undocumented ini setting, able to disable a few of the biggest offenders) Consider that this old guy from pre-OA still has nearly 100 votes. http://dev-heaven.net/issues/show/3718 While the addition in OA to have a very low level is nice, it doesn't fully address the communities desire to have a separate control on rotBlur and Glow/Bloom. Cheers Share this post Link to post Share on other sites
ron533 0 Posted October 25, 2010 Any progress here?? saw no reply from dev's... I'm eagerly waiting for BIS to implement what octane did back in ArmA 2 - into OA! very much needed!! My vote too for optional blur off (= eye sore off...) Cheers Share this post Link to post Share on other sites
bangtail 0 Posted October 26, 2010 I like the effects in the "low" settings, But I hate the "Full screen blur effect (wile running)", The BAD EYESIGHT effect needs to go. Yah, you might as well mace yourself, you'll get the same effect. I don't know how anyone plays like that. Share this post Link to post Share on other sites