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New Beta Build 71726 is up

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I'd say your utilization is pretty good. See Real Virtuality Going Multicore.

---------- Post added at 11:33 AM ---------- Previous post was at 11:33 AM ----------

I would assume remove Oktane's NOBLUR mod.

I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.

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I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.

sounds like trying run the wrong binary with wrong Dta\bin.pbo

make sure you use the proper shortcut or commandline

\ARMA 2\beta\arma2.exe -mod=beta

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Just delete the "beta" folder, or better yet, rename it with the version number so you can switch back and forth between different betas.

Thanks :)

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Just tested this, and as with the modified LAA .exe from the previous build, this build seems to fix the issue I was having here.

However, sometimes after I Suspend a mission (such as the bmCoastalFlight benchmark) with this build, the game will lock up, and I am required to open Task Manager to close the program. Has anyone else run into this issue?

EDIT: Posted a CIT ticket here: http://dev-heaven.net/issues/11435

Edited by MavericK96

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more people are needed to test this beta build !

and if you have any crashes with these builds

then asap share crashdumps (CIT, upload somewhere or send to me)

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It seems to me that tree LODs (or LOD switching) had been modified. They look now much more proper and foto realistic, but FPS suffers during flight.

This is also apparent in my latest Coastal Flight BM run;

- blue is 70951 with exThreads=3

- yellow is 71213 with exThreads=7

- red is 71726 with exThreads=7

armafpsanalyzer_2010-06-24_032708.png

As you can see, latest beta hogs flight view performance pretty much. I like the view though.

It would be a good compromise to switch to low LODs if FPS drops below 15, IMO.

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Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.

No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD

I will test more and report.

Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.

Edited by InFireBaptize

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Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.

No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD

I will test more and report.

Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.

How did you verify the 2.29GB?

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I just did some more testing, and running ArmAIIMark causes the game to lock up for me. It happens every time in exactly the same spot during Test 3 when you start to see the colored smoke popping near the tanks. I've reported it in this ticket since it is similar to the other issue I am having with lock-ups.

http://dev-heaven.net/issues/11435

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I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.

Updated on his CIT ticket.

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No problems here this far.

Running without addons and in SP, don't do MP so wouldn't know about it.

Played for 2-3 hours last night and had no problems, no crashes or anything.

Win7 Ultimate 64bit

Q6600 @3.2Ghz

4Gb RAM

ATI 4890 1Gb

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I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.

Updated on his CIT ticket.

I tested the new beta yesterday, among others also running ArmAIIMark, but no freeze or anything. I had no problems at all, everything running just fine...

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more people are needed to test this beta build !

and if you have any crashes with these builds

then asap share crashdumps (CIT, upload somewhere or send to me)

We tested the new beta server and build with an MP event last night. Very nice performance and no crashes. The only issues were some peoples internet connections dropping out and not related to ArmA2. it's a lot smoother, an increase in FPS and better lod switching certainly on my rig. I recorded the whole event. Wednesday 23rd June 2010. Omission War Coop Event: Runtime 1 hour 16 minutes. Excellent beta BIS!.

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So far the beta seems very smooth, but I haven't noticed any more RAM being used than normal.

8gbs RAM

Win 7 x64

no maxmem set

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Seem to have found the mod causing my crashes with this new build:

RKSL. Hope the info is of help to someone.

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Is there a recommended page file size (initial and maximum values)? I'm running an SSD as well.

I've been wondering this, as well. Not really sure how much is necessary.

Oh, and regarding page files in relation to the freezing problem, my page file is 6 GB minimum I believe, and I get the freezing issue, so it's not that.

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Cheers Rock.

I added my .RPT and crash dump. Crash dump reports 'The thread tried to read from or write to a virtual address for which it does not have the appropriate access.'

I tested in Flashpoint:Utes. The game ran with stutters for a minute, then CTDs, presumably when a helo launches counter-measures, but it wasn't within the player's view. All works fine with vanilla (71726, natch).

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How did you verify the 2.29GB?

well it wasn't 2.29GB all for arma, i edited my post, windows 7 uses about 800-1GB of ram. I wasn't running anything else not even TRACKIR.

Run the game on window mode and run your resource monitor.

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win7 64bit: 2,29-2,5GB max on ressource monitor (1gb before arma2 starting). I set ingame all to max (3Dres, graphics, visibility to 10000m, AA) to raise ram usage

Edited by JumpingHubert

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