Jump to content

Sign in to follow this  
Batstat

New Beta Build 71726 is up

Recommended Posts

  Defunkt said:
I'd say your utilization is pretty good. See Real Virtuality Going Multicore.

---------- Post added at 11:33 AM ---------- Previous post was at 11:33 AM ----------

I would assume remove Oktane's NOBLUR mod.

I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.

Share this post


Link to post
Share on other sites
  Genpatton043 said:
I do not have that, nor Kegetys. I tried not using GLT 4 also and still got the same error.

sounds like trying run the wrong binary with wrong Dta\bin.pbo

make sure you use the proper shortcut or commandline

\ARMA 2\beta\arma2.exe -mod=beta

Share this post


Link to post
Share on other sites
  KillaALF said:
Just delete the "beta" folder, or better yet, rename it with the version number so you can switch back and forth between different betas.

Thanks :)

Share this post


Link to post
Share on other sites

Just tested this, and as with the modified LAA .exe from the previous build, this build seems to fix the issue I was having here.

However, sometimes after I Suspend a mission (such as the bmCoastalFlight benchmark) with this build, the game will lock up, and I am required to open Task Manager to close the program. Has anyone else run into this issue?

EDIT: Posted a CIT ticket here: http://dev-heaven.net/issues/11435

Edited by MavericK96

Share this post


Link to post
Share on other sites

more people are needed to test this beta build !

and if you have any crashes with these builds

then asap share crashdumps (CIT, upload somewhere or send to me)

Share this post


Link to post
Share on other sites

It seems to me that tree LODs (or LOD switching) had been modified. They look now much more proper and foto realistic, but FPS suffers during flight.

This is also apparent in my latest Coastal Flight BM run;

- blue is 70951 with exThreads=3

- yellow is 71213 with exThreads=7

- red is 71726 with exThreads=7

armafpsanalyzer_2010-06-24_032708.png

As you can see, latest beta hogs flight view performance pretty much. I like the view though.

It would be a good compromise to switch to low LODs if FPS drops below 15, IMO.

Share this post


Link to post
Share on other sites

Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.

No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD

I will test more and report.

Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.

Edited by InFireBaptize

Share this post


Link to post
Share on other sites
  InFireBaptize said:
Played for half an hour, RAM usage was at 2.29GB, CPU at points hit up to 90%.

No mods, played bear rising, exThreads=7. CPU O.C to 3.8Ghz. No CTD

I will test more and report.

Edit: my windows 7 eats up about 1GB, sometimes less, about 800MB if i run Game booster.

How did you verify the 2.29GB?

Share this post


Link to post
Share on other sites

I just did some more testing, and running ArmAIIMark causes the game to lock up for me. It happens every time in exactly the same spot during Test 3 when you start to see the colored smoke popping near the tanks. I've reported it in this ticket since it is similar to the other issue I am having with lock-ups.

http://dev-heaven.net/issues/11435

Share this post


Link to post
Share on other sites

I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.

Updated on his CIT ticket.

Share this post


Link to post
Share on other sites

No problems here this far.

Running without addons and in SP, don't do MP so wouldn't know about it.

Played for 2-3 hours last night and had no problems, no crashes or anything.

Win7 Ultimate 64bit

Q6600 @3.2Ghz

4Gb RAM

ATI 4890 1Gb

Share this post


Link to post
Share on other sites
  TonyGrunt said:
I can reproduce ArmAIIMark freezing on the 3rd test that MavericK96 found.

Updated on his CIT ticket.

I tested the new beta yesterday, among others also running ArmAIIMark, but no freeze or anything. I had no problems at all, everything running just fine...

Share this post


Link to post
Share on other sites
  Dwarden said:
more people are needed to test this beta build !

and if you have any crashes with these builds

then asap share crashdumps (CIT, upload somewhere or send to me)

We tested the new beta server and build with an MP event last night. Very nice performance and no crashes. The only issues were some peoples internet connections dropping out and not related to ArmA2. it's a lot smoother, an increase in FPS and better lod switching certainly on my rig. I recorded the whole event. Wednesday 23rd June 2010. Omission War Coop Event: Runtime 1 hour 16 minutes. Excellent beta BIS!.

Share this post


Link to post
Share on other sites

So far the beta seems very smooth, but I haven't noticed any more RAM being used than normal.

8gbs RAM

Win 7 x64

no maxmem set

Share this post


Link to post
Share on other sites
  CameronMcDonald said:
I'm getting great RAM usage (up to ~5.5GB at times), but am now being plagued by a ingame lockup. Seems to relate to Windoze 7 x64.

If you get one, post here and vote, would you kindly.

http://dev-heaven.net/issues/11435

Do you have page file turned off?

Share this post


Link to post
Share on other sites

Seem to have found the mod causing my crashes with this new build:

RKSL. Hope the info is of help to someone.

Share this post


Link to post
Share on other sites
  AnimalMother92 said:
Is there a recommended page file size (initial and maximum values)? I'm running an SSD as well.

I've been wondering this, as well. Not really sure how much is necessary.

Oh, and regarding page files in relation to the freezing problem, my page file is 6 GB minimum I believe, and I get the freezing issue, so it's not that.

Share this post


Link to post
Share on other sites

Cheers Rock.

I added my .RPT and crash dump. Crash dump reports 'The thread tried to read from or write to a virtual address for which it does not have the appropriate access.'

I tested in Flashpoint:Utes. The game ran with stutters for a minute, then CTDs, presumably when a helo launches counter-measures, but it wasn't within the player's view. All works fine with vanilla (71726, natch).

Share this post


Link to post
Share on other sites
  Punisher5555 said:
How did you verify the 2.29GB?

well it wasn't 2.29GB all for arma, i edited my post, windows 7 uses about 800-1GB of ram. I wasn't running anything else not even TRACKIR.

Run the game on window mode and run your resource monitor.

Share this post


Link to post
Share on other sites

win7 64bit: 2,29-2,5GB max on ressource monitor (1gb before arma2 starting). I set ingame all to max (3Dres, graphics, visibility to 10000m, AA) to raise ram usage

Edited by JumpingHubert

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×