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sickboy

A.C.E. 2 - v1.2 stable (Advanced Combat Environment)

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v1.2.0 Stable == v1.2.0 RC1, as available on the updater.

BIS-CommAward09-Medail-ACE-small.png

A.C.E. Mod for ArmA 2!



2s6vrm1.jpg

Edited by Sickboy

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Thanks to all the project contributors. You're pure gold!

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Guest

Is it me or do all downloadlink redirect to cheap server hosts?

If not........than I guess something is wrong here :)

[edit]

Actually I get redirected all over the place. Now all links give me the google main page..... WTF :)

Edited by Guest

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Everything regarding method of release is the same as with 1.1 mate, no difference :)

I'm sure a lot of people will be happy once armaholic and armedassault.info mirrors are updated aswell :)

Lol, not sure what you're experiencing, but here's the direct links :D

Edited by Sickboy

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Lol, not sure what you're experiencing, but here's the direct links :D

Thanks for those links. Not sure whats going on but I just can not reach multiupload at all. I see blank pages, get redirects to complete different sites and server errors.

Maybe they banned me for downloading to much from them :butbut:

I will just wait for more links, thanks anyway :)

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Once again great job ACE team. Its basically the only addon I use (other than some visual addons). Still waiting to here more about the mortar system the team is working on. Its sadly missing. The R3F system is good but has a few kinks in it and we need the ability to tear down the weapon and man port it like the old WGL system.

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thanx for update

but i would like to see all us army units with acog-scopes cause in real life scenarios it´the preferred one. is it poissible to get different weapon configs in ace, or does anyone have such a script ?

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thanks for the update!

I've been waiting for 1.2 stable, my friends want to play without updating every few days.

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Very good job indeed! Thanks a lot!

I have found a file in @ace folder 'ace_sys_camshake.pbo'. After unpacked it, I found many camera shake definitions which I like so much as they give me a more real feeling in batterfield.

I opened a topic in http://forums.bistudio.com/showthread.php?t=100204 which asked for a 'full screen shake' mod.

How do you ACE team think about this idea? Is it possible to add such a thing to your mod? Thanks.

When we are in a tank and fire the main gun, we will feel the strong recoil. So if the screen shakes up and down a bit, would it be more real?

Edited by xy20032004

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Very good job indeed! Thanks a lot!

I have found a file in @ace folder 'ace_sys_camshake.pbo'. After unpacked it, I found many camera shake definitions which I like so much as they give me a more real feeling in batterfield.

I opened a topic in http://forums.bistudio.com/showthread.php?t=100204 which asked for a 'full screen shake' mod.

How do you ACE team think about this idea? Is it possible to add such a thing to your mod? Thanks.

When we are in a tank and fire the main gun, we will feel the strong recoil. So if the screen shakes up and down a bit, would it be more real?

Yes that would be awesome.

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Sorry if this in wrong place:

Just updated my server to build 366 - all files looking good. However keep getting version mismatch, says server is at 364... I have copied the new configs over, so what am I missing?

Cheers.

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Do i need to re-download or can i just update the normal way with the updater?
Negative:
v1.2.0 Stable == v1.2.0 RC1, as available on the updater.

@xy: please create a ticket: http://ace.dev-heaven.net/wagn/Support

unsure atm.

Sorry if this in wrong place:

Just updated my server to build 366 - all files looking good. However keep getting version mismatch, says server is at 364... I have copied the new configs over, so what am I missing?

Cheers.

What does the server RPT (http://community.bistudio.com/wiki/RPT) say?

366 or 364? If updating with the Six Updater, please try a reset-skip-status and update without autoskip to verify and possibly repair the modfolders: RPT report? Also 366, or 364?</p><p>If the server is updated over Six Updater, please try and reset skip status and run the updater without autoskip to verify and repair modfolders if required:</p><p>http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Reset%20'skip'%20status

Edited by Sickboy

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When i target a friendly unit, it shows me the type of the unit... i don't want this, how can i turn it off please?

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John R.;1646603']When i target a friendly unit' date=' it shows me the type of the unit... i don't want this, how can i turn it off please?[/quote']

Edit ArmA 2\userconfig\ace\ace_clientside_config.hpp:

/*//////////////////////////////////////////////
CONFIG SETTING FOR : ACE 2 MOD - RECOGNITION SYSTEM
--------------------
FEATURES: Adjust wether recognistion system is activated via SPACEBAR or MOUSEWHEEL
---------
TO ENABLE: Change the number(s) in the following block
----------
//////////////////////////////////////////////*/
class ACE_RECOGNITION {
   Scanning_Method = 1;        //COMMENT: 2 - Constant / 1 - MouseWheel / 0 - SpaceBar
};

Xeno

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What does the server RPT (http://community.bistudio.com/wiki/RPT) say?

366 or 364? If updating with the Six Updater, please try a reset-skip-status and update without autoskip to verify and possibly repair the modfolders: RPT report? Also 366, or 364?</p><p>If the server is updated over Six Updater, please try and reset skip status and run the updater without autoskip to verify and repair modfolders if required:</p><p>http://six.dev-heaven.net/wagn/Six_Updater_Suite+Usage#Reset%20'skip'%20status

Here's the part of the server.rpt. containing the version mismatch.

I've checked every file in my server's ace, acex and cba folders and they are 100% identical to my local folders (which is build 366).

I cant use six-updater to update my server, so I use Smartftp/filezilla.

=====================================================================

== c:\xxgames\OSCARS1\GameServers\TC83642056745814334743881\arma2Server.exe

== "c:\xxgames\OSCARS1\GameServers\TC83642056745814334743881\arma2Server.exe" -server -port=2300 -mod=@CBA;@ACE;@ACEX;@ACEX_PLA;@duala;@FDF_Podagorsk;@Quesh-Kibrul;@WinterCamo;panthera;@Sbrodj_v1.34;@jade;@zcommon_ace -profiles=profiles -config=server.cfg

=====================================================================

Exe timestamp: 2010/04/24 14:48:39

Current time: 2010/06/09 20:52:22

Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/M119/

Updating base class ->StaticCannon, by ca\weapons\config.bin/CfgVehicles/D30_base/

Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/M24/

Updating base class ->Rifle, by ca\weapons\config.bin/cfgWeapons/SVD/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/CarHorn/

Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/

Updating base class CDF_Soldier_Light->CDF_Soldier, by ibr\ibr_mfp\config.cpp/CfgVehicles/AFR_Guard_M9/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/

Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/

Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier/

Updating base class Soldier->CDF_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/CDF_Soldier_Light/

Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_M240_base/

Updating base class ->StaticMGWeapon, by ca\weapons\static\config.bin/CfgVehicles/WarfareBMGNest_PK_Base/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

File description.ext, line 2: '.disabledAI': Missing ';' at the end of line

Mission ACE_Test_MissileGuidance.utes: Missing 'description.ext::Header'

[6494.81,0,"XEH: PreInit Started"]

[6502.14,0,"XEH: PreInit Finished"]

No point in selection pilot.

[6519.84,0,"XEH: PostInit Started"]

[6530.73,0,"XEH: PostInit Finished"]

1:48:50.751 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=ACE_Test_MissileGuidance, worldName=utes, isMultiplayer=true, isServer=true

1:48:50.797 (0:00:00.000) [x\cba\addons\common\fnc_addPlayerAction.sqf:34] WARNING: Function ran on a dedicated server. Function only usable on a client. Action: ["Open Spectator","x\ace\addons\sys_spectator\fnc_startSpectator.sqf"]

1:48:50.817 (0:00:00.000) [x\cba\addons\common\fnc_addPlayerAction.sqf:34] WARNING: Function ran on a dedicated server. Function only usable on a client. Action: ["Switch debug","action.sqf"]

1:48:50.839 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,1,102],-1],[[1,2,0,364],-1],[[1,1,1,242],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

1:49:05.197 (0:00:03.101) ACE Client pbo check - Check all 1 add [] exclude []

1:49:05.450 (0:00:03.358) cba_versioning - ace - Version Mismatch! (Machine: slx_xeh_playable0 ([RIP]Mandrake) version: [[1,2,0,366],-1], serverVersion: [[1,2,0,364],-1], Level: 4)

1:49:05.665 (0:00:03.571) cba_versioning - acex - Version Mismatch! (Machine: slx_xeh_playable0 ([RIP]Mandrake) version: [[1,2,0,245],-1], serverVersion: [[1,1,1,242],-1], Level: 4

)

Server: Update of object 2:269 arrived from nonowner

Server: Update of object 2:271 arrived from nonowner

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Nice update.

Hope to see the M224 mortars/mortar system soon.

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