icebreakr 3159 Posted May 24, 2012 ^^ wow, just wow. subroc: both bugs entered into the system. Share this post Link to post Share on other sites
nikiforos 450 Posted May 24, 2012 Ehmm I think the map is done l:butbut: Share this post Link to post Share on other sites
J-Guid 10 Posted May 24, 2012 Nikiforos, nothing in this world never be done ;), because all have chanse to be improved :)! Share this post Link to post Share on other sites
icebreakr 3159 Posted May 24, 2012 Chance maybe, but usually not the time ;) Share this post Link to post Share on other sites
nikiforos 450 Posted May 24, 2012 (edited) Nikiforos, nothing in this world never be done ;), because all have chanse to be improved :)! PS I hope I dont get a warning for this :rolleyes: Edited May 25, 2012 by Nikiforos Share this post Link to post Share on other sites
ei8ght 11 Posted May 26, 2012 coming soon Template for FOB Eddie...:o Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 26, 2012 (edited) Dont know if this has come up before but.:( After the Lingor Mig21 update the Duala Molatian Army Mig21MF Fishbed (cap) have lost their aphid AA missiles. Did have 6 now its a BIG Red 0 :butbut: Is there a way to have the Molation CAP migs fully armed....???? anyone Know ? Edited May 27, 2012 by jgaz-uk Share this post Link to post Share on other sites
Rax1145 1 Posted May 26, 2012 This is looking fantastic, im gonna try this out when i get the time to it. Share this post Link to post Share on other sites
UGLY58 10 Posted May 27, 2012 Icebreaker, Do you have the group names for the new units, I can`t seem to find them anywhere. Class names yes, group names ? Share this post Link to post Share on other sites
Sim.M 48 Posted May 27, 2012 look in @Lingor_units in the file called - "unit_classes" that's where I found it. Share this post Link to post Share on other sites
icebreakr 3159 Posted May 27, 2012 I wrote all group names a few pages back, didn't I? Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 27, 2012 Is there a way to arm the Duala CAP Migs with AA missiles any one know? Share this post Link to post Share on other sites
eggbeast 3684 Posted May 27, 2012 take a look at data/scripts/mainthreadc.sqf in this mission - we add more aphids to the mig21's using a trigger. http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Lingor_v5.lingor.pbo Share this post Link to post Share on other sites
icebreakr 3159 Posted May 28, 2012 (edited) Reposting group info (on request): http://forums.bistudio.com/showthread.php?100135-Jungle-Wars-Island-of-Lingor&p=2151323&viewfull=1#post2151323 Edited May 28, 2012 by IceBreakr Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 28, 2012 take a look at data/scripts/mainthreadc.sqf in this mission - we add more aphids to the mig21's using a trigger.http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Lingor_v5.lingor.pbo Thanks for that egg:bounce3: Used part of script for temp solution. Migs have missiles again . Visual bug the missiles don't come off the wings rails they still show as there. It will have to do for now. The problem was maybe something to do with the Duala update "removed dependency to CBA & MissileBox" perhaps? Share this post Link to post Share on other sites
icebreakr 3159 Posted May 28, 2012 Why are you writing this in a Lingor topic and not Duala one? What does it have to do with Lingor or Lingor units pack? Share this post Link to post Share on other sites
sxp2high 23 Posted May 29, 2012 I'm working on something :D :D Basically a remake of . (Loved that game)- Multiplayer for up to 8 players (Singleplayer will be time challenge only - obviously the AI can't handle this) - Dedicated compatible - Multiple tracks (Select track via lobby parameter) - Time of day and weather (Lobby parameter) - Creating tracks will be quite easy, just have to place a couple of game logics - Good performance even if you add 50 tracks, since it's all created on-the-fly (No pre-placed objects in the editor) Base code is almost done... Not so easy scripting such a thing in ArmA, but it's coming along nicely! :D I'm aiming for 10 tracks for release; Rally Style A > B; Maybe lap races later on. I will release it after some Beta tests. I hope in 1 or 2 weeks! Share this post Link to post Share on other sites
J-Guid 10 Posted May 29, 2012 (edited) sxp2high thanks, you found a use for our scooters, good idea :D, waiting to try it :) Edited May 29, 2012 by J-Guid Share this post Link to post Share on other sites
jgaz-uk 132 Posted May 29, 2012 (edited) Why are you writing this in a Lingor topic and not Duala one? What does it have to do with Lingor or Lingor units pack? :butbut: My apologies it seemed to happen after the Major Lingor update which has Migs, I thought it was something to do with that. So it definitely is the Duala update that caused the Mig CAP no aphid yes? Edited May 29, 2012 by jgaz-uk Share this post Link to post Share on other sites
sxp2high 23 Posted May 29, 2012 Oh - Thank YOU J-Guid for making them! Totally in love with them! :D Never had so much fun testing a mission.. haha! http://www.youtube.com/watch?v=n6SSdasOxVw Share this post Link to post Share on other sites
icebreakr 3159 Posted May 30, 2012 Great job sxp2high, thanks for contacting me - love what are you trying to do ;) In case someone missed a hotfix for sounds bisign, here's a correct file when joining V2 check servers: http://www.icebreakr.info/files/lingor_sounds.pbo.lingor14.bisign Share this post Link to post Share on other sites
blackmamb 2 Posted May 30, 2012 @sph2high: That's awesome dude! Now you add a possibility to shoot something when riding those and you go for the stupidest MP session of all times! Share this post Link to post Share on other sites
icebreakr 3159 Posted May 31, 2012 It seems I forgot to change default Vilas classes for AIFV vehicle. So for now use these three classes: vil_aifv_ypr // M2 vil_aifv_ypr1 // 25mm cannon turret vil_aifv_ypr2 // medical medevac version With next update I'll make new classes but keep these too, so I don't brake the missions. I've also updated the class list: http://www.icebreakr.info/lingor/unit_classes.txt Share this post Link to post Share on other sites
jedra 11 Posted May 31, 2012 Oh - Thank YOU J-Guid for making them! Totally in love with them! :DNever had so much fun testing a mission.. haha! http://www.youtube.com/watch?v=n6SSdasOxVw Been hanging out on the Eastern Front so missed this - sxp2high, you are a genius! Looking forward to putting this on a server! Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 31, 2012 That looks like a totally awesome mission using those SeaDoo's! I would have to say those SeaDoo addons are one of the most fun addons I have played with in Arma 2. It's right up there with the old SkiDoo addon that was released for Operation Flashpoint years ago for use on Kegety's Winter Kolgujev map. :) Share this post Link to post Share on other sites