Jump to content
Sign in to follow this  
icebreakr

Jungle Wars: Island of Lingor

Recommended Posts

Jocko-Flocko, thanks :) SeaDoo is another brand, its Yamaha jetskis :), but SeaDoo in plans too maby for next update of units, but not in this threat ;)

Share this post


Link to post
Share on other sites

J-Guid, you got a link for the Lingor version? Doesn't it have respawnvive?

Share this post


Link to post
Share on other sites

Well insurgency does feature respawn. I don't really see the point, sending him to check it, when he expressively stated he doesn't want any mission including respawn nor revive.

Share this post


Link to post
Share on other sites

does insurgency work ok with the new Lingor 1.4 and 1.337 units??

...are there any other coop missions that come recommended for the new Lingor and units? (other than Evo I mean)

Share this post


Link to post
Share on other sites

Yes, check-out the Delta Force 1 campaign which offers 6 missions of cooperative (CO04-12) suspense.

It's an unusual as it is a coop campaign.

Moreover it is high quality.

Share this post


Link to post
Share on other sites

you can set the revive on and lives count to 2 and play it like that. i wouldn't, but you can...

Share this post


Link to post
Share on other sites

Variable

Are there any classical coop missions for Lingor yet? I am looking for no respawnvive, ACE free coop missions.

There are a number of coop no respawnvive Lingor missions on lol Majors Dedicated server if you can get on there. (depends what you are running) filter for lol & select [LOL] New Majors join in or help your self.

Edited by jgaz-uk

Share this post


Link to post
Share on other sites
Variable

Are there any classical coop missions for Lingor yet? I am looking for no respawnvive, ACE free coop missions.

There are a number of coop no respawnvive Lingor missions on lol Majors Dedicated server if you can get on there. (depends what you are running) filter for lol & select [LOL] New Majors join in or help your self.

Thanks for the tip! I tried that, and for some odd reason I couldn't play some of the missions. I guess some of the files I downloaded are corrupted, because it complains on files that I have!

Share this post


Link to post
Share on other sites

Question about the Crocodile module:

How do I make it work in MP? I placed it on the map, nothing happens that we can tell. Have swam to shore several times after being shot down over water, but no crocs. Could you describe in detail what needs to be done to make it work?

Also, did the CSJ Snakes ever get added to the island?

Share this post


Link to post
Share on other sites

IceBreakr - thanks for all your work - I can't wait to try out the 1.4 version of Lingor. We have had so much fun on Lingor Island :)

Share this post


Link to post
Share on other sites
Question about the Crocodile module:

How do I make it work in MP? I placed it on the map, nothing happens that we can tell. Have swam to shore several times after being shot down over water, but no crocs. Could you describe in detail what needs to be done to make it work?

Also, did the CSJ Snakes ever get added to the island?

Dunno about MP, but in SP it loads automatically (with a curiously variable, short delay after the mission starts). I have the PBO in the Lingor Addons folder, & don't need to do anything else. It adds some hairy experiences to my Lingor port of thomsonb's Flashpoint, for example.

Share this post


Link to post
Share on other sites

Slerbal: whats holding u back? ;) tnx

Crocs can be placed in editor or use just a module Crocodile. They spawn automatically.

Snakes need to be placed as Civilian not Empty in order to work. They are under Chernarus I think.

Share this post


Link to post
Share on other sites

Hrm OK I have added the module on my dedicated server and see the "croc module by charon productions" etc. How long do we need to swim around before we get chomped? We got shot down over water and swam something like 100m to shore, and never saw a croc. Is there any condition like proximity to shore or water depth that makes them spawn?

Share this post


Link to post
Share on other sites

Points for spawn are preset. They like rivers but not the open sea...

Share this post


Link to post
Share on other sites

Ahhh OK preset spawn points - makes perfect sense then :) So I presume I can simply add more crocs one-by-one. Here's another question - I wonder if these can be managed by a ambient civillian traffic module.... hrm??? I will have to look into that.

Share this post


Link to post
Share on other sites

Not sure about that. I've seen snakes (included in Lingor, you can find them under Civilians > Chernarus > CSJ Snakes ... I think) roaming freely around without the manual placement, not sure if I used any of the modules in that mission. But it kinda sucks, i've seen that a US army convoy stopped ... been looking at what the problem is with the mission, and at the end noticed that a snake crossed the road and first vehicles stopped 20m in front of it and halted the convoy for quite some time :)

Share this post


Link to post
Share on other sites

That's a shame!

So no chance of a soldier accidentally stepping on a snake and getting bitten then?

Only "blind" PCs!?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×