oldbear 390 Posted May 18, 2012 Good job done, man ! New on front page at Armed Assault.info Link to mirror : Island Lingor - Lite (v 1.4) : http://www.armedassault.info/index.php?game=1&cat=islands&id=121 Share this post Link to post Share on other sites
icebreakr 3157 Posted May 18, 2012 Can someone else confirm paul1028's reply about a missing .bisign file? I'm not at home so I cannot check. Share this post Link to post Share on other sites
Bulldog72 10 Posted May 18, 2012 First: I know nothing about how keyfiles work but this is what I can see here: There is a key file "lingor_sounds_.pbo.lingor14.bisign" included. Notice the trailing 2nd underscore _ before .pbo.lingor14.bisign extension... all the other key files have the same filename as the corresponding pbo file. Dunno if this may cause issues or not. Share this post Link to post Share on other sites
spooky lynx 73 Posted May 18, 2012 Why PC-9 is named 'Tucano'? Share this post Link to post Share on other sites
icebreakr 3157 Posted May 18, 2012 (edited) Ahh yes, you need to rename to "lingor_sounds.pbo.lingor14.bisign" in order for it to work. Well, the original model is PC9M Pilatus, but there are couple of differencies when you compare it to RL model. Maybe more like Pilatus PC-7, maybe PC-21? We used the name Tucano as Brasil uses them for CAS role and we even made skin similiar to the Brasilian ones. This model will need an upgrade. Edited May 18, 2012 by IceBreakr Share this post Link to post Share on other sites
eggbeast 3673 Posted May 18, 2012 working on evolution now the units list in the readme is a little light (most vehicles missing) -does anyone have a fuller version? am peering into pbo's now to write one for you ibr unless you have one. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 18, 2012 eggbeast: see the latest http://www.icebreakr.info/lingor/unit_classes.txt Share this post Link to post Share on other sites
eggbeast 3673 Posted May 18, 2012 thanks ibr. are someof the planes are missing? ibrPRACS_MiG21gal | West/BLUFOR GAL Close Air Patrol (CAP) ibrPRACS_MiG21_AGgal | West/BLUFOR GAL Attack (ATK) ibrPRACS_MiG21_Trainer | West/BLUFOR Unarmed Trainer (Swordfish Squadron) and boats ibr_gunboat_fea ibr_gunboat_pol ibr_gunboat_gal ibr_boat_gal JetSkiYanahui_White JetSkiYanahui_Case_Green JetSkiYanahui_White JetSkiYanahui_Red ibr_maule_M7 ibr_as350_pmc still looking, but these might help your list am so excited to sort this mission out cheers egg Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 18, 2012 Great work on the latest island release Icebreakr! In my opinion this is the greatest island for Arma 2 that has ever been created. The icing on the cake would be able to change some of the storefront building textures from Arabic to Spanish. Are those types of buildings hard coded in the game? Can the textures be changed on them? Just to add, enabling FXAA=10 and FXAASharp=1 in the ArmA2OA.cfg file really makes the island come alive, especially during sunrise and sunset; it looks gorgeous. Share this post Link to post Share on other sites
eggbeast 3673 Posted May 18, 2012 (edited) GITS Evolution MP co-op 22 players Island: Lingor NEW RACS http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Lingor_v4.lingor.pbo Mods: @CBA @RACS_land @RACS_sea @RACS_air @RACS_main @Lingor1337 @lingor_units_v13 Standard clientside mods: @blazes_weapons @bp_bloodscreen @cmsound @RUG_DSAI (spanish version) ALL mods available here http://www.gitsarma.gamingdeluxe.net/mods/ Edited May 20, 2012 by eggbeast Share this post Link to post Share on other sites
icebreakr 3157 Posted May 19, 2012 (edited) Jocko-Flocko: wow thanks! I've been thinking of doing that, but that would increase the size even further. I'll wait for A3 buildings, I guess ;) eggbeast: You have old v1.337 version of island present on your gitsarma url? Edited May 19, 2012 by IceBreakr Share this post Link to post Share on other sites
eggbeast 3673 Posted May 19, 2012 yeah will update at some point - wanted to get the mission tested btw do you know thename for the new fuel station? i need it for the repair script... it's a bright shiny new red and blue building - looks nice! Share this post Link to post Share on other sites
dalia 13 Posted May 19, 2012 Hi Thanks icebreaker for your work, it's very nice, so i maked mission on your nice island with your nice units :) It's a SWAT mission : Your are called by police center for kill Drug gang who attacked chemical plant, they search drugs, they killed workers in chemical. A chopper will help you with light. English and french briefingShort mission Close quarter combat Add many object for rich environnement Sound from SWAT 4 games Briefing ok Complete briefing with pictures UPSMON script for ennemi PATROL script for building patrol Randomly ennmy for number of them and location Addon needed included (don't forget to put inside) link 1 : http://www.packupload.com/5UR2YHD0W2C Enjoy !! @Icebreaker : Do you think one day add light and sound for police vehicle and first aid vehicle? Share this post Link to post Share on other sites
icebreakr 3157 Posted May 19, 2012 Dalia: tnx for the mission, sounds like fun. I hope to add lights one day, for sound try using Horn ;) eggbeast: Land_ibr_FuelStation_Feed Land_ibr_FuelStation_Build Land_ibr_FuelStation_Shed Share this post Link to post Share on other sites
paul1028 10 Posted May 20, 2012 (edited) hello icebreakr.The sounds bisign was still have question.When i DEL the '_' my server kick me all the same.We very very like your ISLANDs.CRY......ahh。DEAR Icebreakr can you modify the key or bisign?My sever kick me its said (Wrong signature for file G:\ARMA2\@lingor\addons\lingor_sounds.pbo).If you have new key or bisign, give me please.Thank you very much!This is my mail:qusheng2@hotmail.com Edited May 20, 2012 by paul1028 Share this post Link to post Share on other sites
eggbeast 3673 Posted May 20, 2012 quick update on units missing from the readme ibrPRACS_MiG21gal ibrPRACS_MiG21_AGgal ibrPRACS_MiG21_Trainer and boats ibr_gunboat_fea ibr_gunboat_pol ibr_gunboat_gal ibr_boat_gal JetSkiYanahui_White JetSkiYanahui_Case_Green JetSkiYanahui_White JetSkiYanahui_Red ibr_maule_M7 ibr_as350_pmc ibr_as350_pol ibr_as350lingor ibr_as350_gal ibr_blkhmw vil_aifv_ypr1 --- any idea which is which forthese? one has MG one no weapon and one is ambulance vil_aifv_ypr vil_aifv_ypr2 ibr_kamaz_adventure1 Share this post Link to post Share on other sites
spooky lynx 73 Posted May 20, 2012 Well, the original model is PC9M Pilatus, but there are couple of differencies when you compare it to RL model. Maybe more like Pilatus PC-7, maybe PC-21? We used the name Tucano as Brasil uses them for CAS role and we even made skin similiar to the Brasilian ones. This model will need an upgrade. Compared it with some photos, and it seems for me that it's either PC-9M or PC-7 Mk.2 (PC-9 with PC-7's engine). Share this post Link to post Share on other sites
icebreakr 3157 Posted May 20, 2012 (edited) Paul: u need to rename it on server, too. Eggbeast: damn, classes should start with ibr_?? Edited May 21, 2012 by IceBreakr Share this post Link to post Share on other sites
wickerman 10 Posted May 20, 2012 Renaming did not work have taken the old file ... with key Share this post Link to post Share on other sites
J-Guid 10 Posted May 20, 2012 Ice we have troubles, Island downloaded on Armaholic and in Six Updater is dfferent and have different keys! But both have 1.4 version! Strange, what happend again with Six?! Share this post Link to post Share on other sites
eggbeast 3673 Posted May 20, 2012 Eggbeast: damn, classes should start with ibr_?? these are correct mate - the vil ones and the jetskis don't start ibr_ i placed them in the editor and they are now in evolution lingor RACS v4 mission http://www.gitsarma.gamingdeluxe.net/missions/GITSEvolution-RACS_Lingor_v4.lingor.pbo mods required are here http://forums.bistudio.com/showthread.php?128994-GITS-Evolution-(new-main-thread)&p=2152192&viewfull=1#post2152192 Share this post Link to post Share on other sites
paul1028 10 Posted May 21, 2012 Ice,i have renamed the bisign on sever and computer ,but server kick me.The key ,bisign have program? Share this post Link to post Share on other sites
Rough Knight 9 Posted May 21, 2012 (edited) dling now!Who's working on Carrier Ops - Lingor? (pretty please?) I actually did start to port my Carrier Op's campaign into Lingor. Trouble is, the units and factions don't match the factions of Lingor Units so the storyline would have to be re-designed. I have positioned Nimitz in Lingor and all playmoves etc for AI launching and landing, ambient deck movements etc work as they should. There is lots of work on making .paa's for Nimitz briefings etc, so currently not finding the time...unless you wanna help : P Most of the scripts will work, perhaps spawned units classnames will require updating to use the lingor units. [A few mods like that.] Little things take a lot of time [briefing pictures, briefing info]. If anyone was williing to help, perhaps we could get it done. I stopped at that point and started on a new project mission for the kids. Maybe in the background I will carry on. ARMA3 is approaching though. Cheers. Edited May 21, 2012 by Rough Knight Share this post Link to post Share on other sites
icebreakr 3157 Posted May 21, 2012 (edited) Paul: will check this issue this afternoon. Where did you download files from? It seems there is an issue: lingor_sounds.pbo_.lingor14 <--Manual Download/Portals lingor_sounds_.pbo.lingor14 <-- SixUpdater And Six is using "required addons" and putting them separately, although right files are all in @lingor\addons already. Including lingor14 V2 sigs. Sickboy, can you please check this? Here's a correct filename: lingor_sounds.pbo.lingor14.bisign Edited May 21, 2012 by IceBreakr Share this post Link to post Share on other sites
krycek 349 Posted May 21, 2012 Hey Icebreakr,I played a lot on your Isla Duala and now I finally decided to try Lingor too. I like the setting(I played waaaay to much Tropico 3&4:p ) and the feeling of the island,truly south american or a small banana republic. Btw funny story I was playing as an rebel in my pickup truck and was joyriding around the capital getting to know the place until somehow I ended up in the presidential villa area where I put some lingor troops earlier.Suffice to say those guys shot me and my pickup to pieces. Also it's more of curiosity of mine,but you decided to put Taki style buildings because they're good for mp games or because there is a lack of south american type buildings in A2CO? Share this post Link to post Share on other sites