icebreakr 3157 Posted May 7, 2012 (edited) I would be nice if you would set the lingor units with multi side options and not just blufor. Need opfor or independent for the units lol.On a side note would it be possible to give the citys some life at night with lights in there buildings. Would also like lingor to be compatible with the Arma Electrical Grid scripts and addon. About the Electrical Grid addon: I've made new powerstation objects, not sure if author of this addon can make it work now or not... ask him. Edited May 8, 2012 by IceBreakr Share this post Link to post Share on other sites
Strikor 10 Posted May 7, 2012 You can spawn units on whichever side you want. BIS_fnc_spawnGroup even has a side parameter and createUnit only requires an additional createGroup command. I've been using it for years with no problems. Share this post Link to post Share on other sites
SpectreTim 10 Posted May 7, 2012 So i just checked a translator, and i am pretty sure that IceBreakr is Lingorian for "Hero!" Share this post Link to post Share on other sites
gossamersolid 155 Posted May 7, 2012 http://29.media.tumblr.com/tumblr_m2p4cvxp1J1qhg1mxo2_400.jpgAbout the Electrical Grid addon: I've made new objects, not sure if author of this addon can make it work now or not... ask him. Hahahhaah that face! Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 7, 2012 Just wanted to comment on what a good job Icebrekr did with the Lingor Island in terms of the road system. The AI do a very good job at following the roads correctly and taking the shortest route when you give them coordinates to drive to a destination. I have no idea how the underlying code works on the islands in terms of what makes the AI follow road routes, but you seem to have done a top notch job at it. They follow the roads on Lingor just as well as they do on Chernarus. Cheers :) Share this post Link to post Share on other sites
-)rStrangelove 0 Posted May 8, 2012 I know i repeat myself but this island is just plain beautiful. Everytime i HALO into an AO i almost forget there's a war going on down there. :D Share this post Link to post Share on other sites
lightspeed_aust 681 Posted May 8, 2012 Urgent news bulletin: crisis escalating in Papua New Guinea. Stop. Share this post Link to post Share on other sites
sjaba 19 Posted May 8, 2012 Whoo cryptic meassage :) Yes i have also noticed that AI follows roads nicely, just to bad they get messed up in their head when on a dedi server..but thats not IB fault. Im working on some missions where i wanted AI to drive for bit, but had to give it up..Worked perfectly in editor and local host but on dedi he got stupid and never drove where he should. Tried all the things i know about ( not that really says anything :) ) Share this post Link to post Share on other sites
icebreakr 3157 Posted May 9, 2012 GAL acquired new armored vehicles for patrols: Credits: Ikar & Hexagon / Operation Frenchpoint mod, skin by IceBreakr Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 9, 2012 Looking good Ice, looking good. :) Share this post Link to post Share on other sites
short_German 1 Posted May 9, 2012 i must say beautifully stunning vehicles i'm gonna take them for a little trip in the off road park. Share this post Link to post Share on other sites
icebreakr 3157 Posted May 9, 2012 And it seems the local police got 'em too. Not sure why they need armor, but "can't be too careful, mate ey?" Credits: Ikar & Hexagon / Operation Frenchpoint mod, skin by IceBreakr, RKSL-Rock (model.cfg issue), Vilas (police lightbar) Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 9, 2012 I was driving in the Cartel area the other day just minding my own business as I've been running my own little bodyguard service for VIP's who have been targeted lately from various factions in the region. All of a sudden out of nowhere there was a grenade tossed onto the hood of my Land Rover, I gunned the throttle as AKM rounds cracked overhead and pierced the back windshield throwing cubes of glass into the back of my head; We just got away by the skin of our teeth. As more and more police are targeted for either execution, extortion or kidnapping, those vehicles will be a fantastic asset in an ever increasing dangerous region. Share this post Link to post Share on other sites
bars91 956 Posted May 10, 2012 Not sure why they need armor, but "can't be too careful, mate ey?" Russian police thinks the exact same thing so ur on the right path=) http://j.imagehost.org/0330/1_24.jpg Share this post Link to post Share on other sites
Wastelander 10 Posted May 10, 2012 And the units will be out this week.... :j: :butbut: Share this post Link to post Share on other sites
icebreakr 3157 Posted May 10, 2012 Soon, very soon ;) Share this post Link to post Share on other sites
W0lle 1050 Posted May 10, 2012 Soon, very soon ;) Yeah, heard that before. Re. the Police Panhard: Surely needed in such a hostile environment. Share this post Link to post Share on other sites
jocko-flocko 13 Posted May 10, 2012 There's nothing like pina collada's served with a grenade instead of an umbrella. Laying on the beach soaking up the sunshine with the sound of RPG's and gunfire off in the distance. Kinda sounds a little like Tijuana Mexico.... Share this post Link to post Share on other sites
icebreakr 3157 Posted May 12, 2012 (edited) Update: I've wanted to release the units in the morning, but found out a major bug with P72 class vessel - its wreck bounces sometimes and causes 5-7fps on server until mission ends. So I'm trying to fix this issue. Otherwise I'll release it today-tommorow at max, and include units that work properly. Edited May 12, 2012 by IceBreakr Share this post Link to post Share on other sites
eggbeast 3673 Posted May 12, 2012 cant wait to get them boats onto the euphrates (fallujah) too! Share this post Link to post Share on other sites
Wiki 1558 Posted May 13, 2012 Update: I've wanted to release the units in the morning, but found out a major bug with P72 class vessel - its wreck bounces sometimes and causes 5-7fps on server until mission ends. So I'm trying to fix this issue. Otherwise I'll release it today-tommorow at max, and include units that work properly. oh yeah, at last!!! as soon as it's released, I will be able to finish my campaign on your map !!! Share this post Link to post Share on other sites
sjaba 19 Posted May 13, 2012 Update: I've wanted to release the units in the morning, but found out a major bug with P72 class vessel - its wreck bounces sometimes and causes 5-7fps on server until mission ends. So I'm trying to fix this issue. Otherwise I'll release it today-tommorow at max, and include units that work properly. Great news..Im sure we can handle some hot fixing afterwards :) Share this post Link to post Share on other sites
Wiki 1558 Posted May 13, 2012 Icebreakr, will you release a pack with the island + the units? Share this post Link to post Share on other sites
icebreakr 3157 Posted May 13, 2012 Yes, Full pack. But first these two separately :) I've sent test versions of Units v1.3 out. If you're developing a mission/campaign, drop me PM and I'll send you the DL link. Also if you're a hoster, I need mirrors urgently - PM me. Units are 359megs 7zip. Share this post Link to post Share on other sites