wld427 1705 Posted July 1, 2011 :confused:Maybe cause the addon is in the OA download section anyway? the fine print will get you every time :) Share this post Link to post Share on other sites
Funkman 10 Posted July 2, 2011 yeah but I didnt notice that, I went straight from Google Share this post Link to post Share on other sites
scajolly 14 Posted July 2, 2011 Icebreakr Regarding ambient civs: I've been using ALICE (expansion), but I still can not create any civilians. The debug shows nothing. The code I used was as per the post you replied to, so I can't see what I might be doing wrong. Share this post Link to post Share on other sites
domokun 515 Posted July 5, 2011 Ice: is this island going to be re-released with Berghoff's updated trees? (like Duala did) Share this post Link to post Share on other sites
icebreakr 3159 Posted July 5, 2011 When I'll have enough time to finish this ;) Share this post Link to post Share on other sites
domokun 515 Posted July 5, 2011 Argh. I got a hot sweat just looking at all that red... :eek: Now I understand I'll go away and do some work of my own then :o Share this post Link to post Share on other sites
icebreakr 3159 Posted July 19, 2011 List is getting shorter and I'm getting Lingor v1.3 ready for release. Along with updated units. The best thing is a new satellite texture based on real world locations... with it a jungle will come alive ;) Share this post Link to post Share on other sites
domokun 515 Posted July 19, 2011 Brillliant news. I can't wait as this and Duala are the 2 islands I'm dying execute operations on. Share this post Link to post Share on other sites
Black Cat 10 Posted July 19, 2011 Are you planning to add Lingor Army SF in any of the upcoming updates? Share this post Link to post Share on other sites
icebreakr 3159 Posted July 19, 2011 Well, for special operations Army usually calls in special Police unit called FEA. So they don't need their own branch. Share this post Link to post Share on other sites
colosseum 34 Posted July 20, 2011 I downloaded Lingor last night and me and a friend have been playing it nonstop this entire evening. This map is amazing! We are working on solving the riddle but have gotten stuck at the last part, where you have to find the coordinates. Icebreakr mentions above that each stone has TWO numbers on it (the Roman numeral designating the order the riddle is to be solved and a second that will make a coordinate), but every stone I've looked at has no second number that I can find. Any help here would be fabulous! Share this post Link to post Share on other sites
icebreakr 3159 Posted July 21, 2011 Anyone fancy trying out new Lingor v1.2? ;) Share this post Link to post Share on other sites
jedra 11 Posted July 21, 2011 When I saw that you plan to upgarde it to 1.3, I did wonder what happened to 1.2! Happy to give it a whirl though! Share this post Link to post Share on other sites
gossamersolid 155 Posted July 21, 2011 I think we'd all fancy it :) Share this post Link to post Share on other sites
icebreakr 3159 Posted July 21, 2011 Sending it to Foxhound :) Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 21, 2011 Sending it to Foxhound :) If that doesn´t mean you´re going to send your update to armaholic 4 release - my squad would be damn hot to test your update IceBreakr! :D :cool: Share this post Link to post Share on other sites
icebreakr 3159 Posted July 21, 2011 (edited) I'll release v1.3, since bugs were found with terrain mud setting (too bumpy) and also couple others. Edited July 21, 2011 by IceBreakr Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 21, 2011 Thx IceBreakr! We let you know about any issues... Regards, Mike Share this post Link to post Share on other sites
jedra 11 Posted July 21, 2011 (edited) Hi IceBreakr, The first thing I notice is that the AI do not like driving over the eastern section of the new long bridge (the part that runs north/south). Most of the time they just screech to a halt before the section begins (coming from either direction). The western section of the bridge seems to be no problem to them. Tested in a Landrover. I'll play around some more... Regards A small anomoly.... In the UK we have a sign for this that reads 'Heavy Plant Crossing'... Plant Map Position Edited July 22, 2011 by Jedra Share this post Link to post Share on other sites
gonk 0 Posted July 22, 2011 Looking forward to the update... love your work...:eek: Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted July 22, 2011 Hi IceBreakr! The archive you sent me was corrupted - couldn´t open it. Maybe you could send me a link via pm again... Thx, Mike Share this post Link to post Share on other sites
icebreakr 3159 Posted July 22, 2011 You have PM MadMike[brig2010]. Others please hold until v1.3 gets released (major bugfixing after yesteday's MP test). Share this post Link to post Share on other sites
distractor2004 14 Posted July 25, 2011 I was getting the "size sections / not an array" error as well and have narrowed it down to a conflict between the Lingor island and the LCWF v1.1 addon (south korean army addon module, v1.1) whenever the addons are run together. I don't know too much about programming but have seen in another thread that it could be due to the LCWF addon missing a pair of brackets ( [] ) which could be throwing off the compatibility. Hope this helps and the island looks great! Could you make the jungles denser in future builds if possible? Share this post Link to post Share on other sites
gonk 0 Posted July 26, 2011 (edited) Is there a readme of what you are changing ? With so many trees I find it strange there are no fallen and rotting trees/stumps...ie placed at heights to be useful to provide cover... thanks. Edited July 27, 2011 by gonk Share this post Link to post Share on other sites
wld427 1705 Posted July 26, 2011 Is there a readme of what you are changing ? With so many trees I find it strange there are no fallen and rotting yrees/stumps...ie placed at heights to be useful to provide cover... thanks. this is actually a really good idea. Could add alot to gameplay. Share this post Link to post Share on other sites