Mr. Charles 22 Posted December 20, 2010 Just guessin' :-) Share this post Link to post Share on other sites
-)rStrangelove 0 Posted December 20, 2010 Ice this is awesome. Drug wars / money transports - this would be perfect for a living environment / sandbox mission. Instead of fighting armies why not trying to assist local police groups / swat teams against criminals? This is awesome. I might port my agent mission ideas over to Lingor. If only i could have some spanish speech sounds. :P Share this post Link to post Share on other sites
Lastuslustus 10 Posted December 20, 2010 bank money transfer car is a real big feature. that's awesome because it has not been there before and it'll bring some fresh missions to arma. i'm really looking forward to rob that thing with a couple of gang members :) Share this post Link to post Share on other sites
sowens 71 Posted December 20, 2010 Working on DEA drug interdiction COOP as we speak. Will the local army cooperate or are they bought out by the drug lords...who can say. Share this post Link to post Share on other sites
Infam0us 10 Posted December 20, 2010 Played on the island a few times man now, great Island keep up the good work :D Share this post Link to post Share on other sites
shark-attack 2 Posted December 22, 2010 (edited) New toys sound great I only wish there was a bigger selection of boats for use with this mod, a speedboat for running drugs, a Cartel boss's cruiser and some river trip canoes with outboards and traditional Amazon river craft would be classic. "wish list" ( it is Christmas im allowed ) Cartel boss's yacht/speedboat Cruiser Various Amazonian river boats Looking forward to update. Quote: Have you already managed the grass problem with Duala and Lingor? Because this problems keeps me away from installing Lingor because I need Duala more often. Create a seperate shortcut on desktop with @Lingor in target ... works for me. Edited December 22, 2010 by shark-attack Share this post Link to post Share on other sites
mr burns 132 Posted December 22, 2010 Here goes beta of a mission i´ve been pulling my hair out over for a while now. Mostly works, we just didn´t get around to see if the win-end trigger works :D ..which isnt that bad as i love loosing this one. co12 Playa Party Requires: the whole ACE 1.6 Stable (or upwards) the whole Duala 1.81 Lingor (obviously) Loving Lingor too! Share this post Link to post Share on other sites
khaki 10 Posted December 23, 2010 Could someone who has finished the riddle puzzle on Lingor help me out? Me and my friends found all the rocks up to no 5. The last one, with the hint "donde los rios se encuentran, existe un claro, norte y el oeste se puede evadir" was impossible to find ! We spent about 2 hours combing through probably spots on the map. Share this post Link to post Share on other sites
icebreakr 3157 Posted December 23, 2010 (edited) Final solution to the puzzle will be available in v1.1 (sorry, due to bug). Here' s an ambulance vehicle (tnx to Vilas for basis/model, texture by me): I'm also putting together: a bank security van (slowest but more armored to withstand 1 RPG), civilian one and "swat" one (FEA units). Edited December 23, 2010 by IceBreakr Share this post Link to post Share on other sites
Zardok 10 Posted December 23, 2010 Sorry, new cars are nice and all, but at the moment I think a quick bug fix for the sound- and grassbug would be appreciated far more. These bugs are a real funkiller at the moment, and are ruining the otherwise great island :-( Share this post Link to post Share on other sites
icebreakr 3157 Posted December 23, 2010 Working on it... but units will be released first, sorry. Share this post Link to post Share on other sites
lt_mic 14 Posted December 23, 2010 Lingor is awesome! but are you serious with adding to your units pack that yellow "car" thing??? it looks a little odd when you see other units (like Mig21 VPMC) and I'm not talking about the texture :) Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 23, 2010 Rofl, call 1337 to the rescue! Great work Ice and merry christmas yall! Share this post Link to post Share on other sites
nzdfcrash 33 Posted December 24, 2010 all good buddy take your time dont rush things Share this post Link to post Share on other sites
icebreakr 3157 Posted December 26, 2010 I'm back from xmas fattening up. Oh, thats right... I forgot something for you guys... lemme see in the bag... Share this post Link to post Share on other sites
nanucq 22 Posted December 26, 2010 Ice, Lingor is just Awesome !!! :bounce3: Share this post Link to post Share on other sites
icebreakr 3157 Posted December 27, 2010 Here's my xmas present. Since Units are a separate addon please keep this topic for island talk only, m'kay? Thanks. Addon v1.1 of the island is planned for this week, too. Salute! Share this post Link to post Share on other sites
jadehorus 10 Posted December 28, 2010 Thank you,Santa!:cancan: Aaarrrghh,more hours and social life wasted...:D Share this post Link to post Share on other sites
khaki 10 Posted December 28, 2010 (edited) :DD Can't wait for 1.1 Icebreakr! Edited December 29, 2010 by Khaki Share this post Link to post Share on other sites
bigpickle 0 Posted December 29, 2010 Thanks Ice & Team hope you had a great christmas Share this post Link to post Share on other sites
icebreakr 3157 Posted December 30, 2010 Khaki: 1.1 is coming along nicely, but still WIP. So far I've: - fixed clutter compatibility with other islands - fixed the sounds (a bit lower volume of water/rain) and made 'em local only to the Lingor (no more monkeys in Takistan) - added a large new landmass North-East (just East of Maruko) - couple of small farms (for snowflake production ;) - fixed riddle's last position - flags for all sides - MikeBart's placable hemp-plant - new intro anim by W0lle Release: next year :))) Share this post Link to post Share on other sites
l etranger 5 Posted December 30, 2010 Great ! Duh, you was registered on the board before me :P Share this post Link to post Share on other sites
Sif 10 Posted December 30, 2010 I hope you add those Units into the map pack, that'd be nice. I liked when you did that with the Afrenians and Molatians. Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 31, 2010 Yea and dudes wouldn't go "What, but i have Lingor, why do i need lingor units?" Share this post Link to post Share on other sites
Sif 10 Posted December 31, 2010 Yea and dudes wouldn't go "What, but i have Lingor, why do i need lingor units?" Pretty much this. Share this post Link to post Share on other sites