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MavericK96

New Beta Build 71141 up!

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Yay!

http://www.arma2.com/beta-patch.php

[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)

Interesting new threading options. I'm hopeful for some good performance increases!

Edited by MavericK96
Added changelog

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Initial tests with _FPS6_Cherno bench:

Build 71141

               Avg AvgMin Max Min
exThreads = 0    35     25  51   9
exThreads = 1    35     25  52  11
exThreads = 3    36     25  52  10
exThreads = 5    35     25  51  12
exThreads = 7    36     25  53  10

Not super conclusive, but exThreads=5 and =7 definitely seemed a bit smoother to me. Less hard (0 FPS) stutter but still a fair bit of pull (low FPS) stutter. Haven't tested stability yet, but I will do more tomorrow when I have time.

---------- Post added at 03:14 AM ---------- Previous post was at 03:00 AM ----------

I just ran the bmCoastalFlight benchmark, and a couple of times during the flyby the framerate dropped to somewhere between 3-5 FPS for anywhere from 10 to 30 seconds, and then resumed normal framerate. Almost all the way through the second run, the game crashed, saying "ArmA2.exe has caused an error" or whatever the standard Windows APPCRASH message is. RPT is filled with stuff like:

Virtual memory total 2047 MB (2147352576 B)
Virtual memory free 134 MB (141500416 B)
Physical memory free 2962 MB (3105906688 B)
Page file free 7435 MB (7796940800 B)
Process working set 1191 MB (1249083392 B)
Process page file used 1408 MB (1477398528 B)
Runtime reserved 487 MB (510656512 B)
Runtime committed 304 MB (319045632 B)
Longest free VM region: 9179136 B, busy 2022985728 B, free 124432384 B
Small mapped regions: 10, size 53248 B

Followed by lots of:

Memory store: Failed mapping, already mapped 4392 KB, error 8
Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B
Memory store: Failed mapping, already mapped 4396 KB, error 8
Virtual free 22794240 B, page free 4294967295 B, physical free 3141361664 B
Memory store: Failed mapping, already mapped 4392 KB, error 8
Virtual free 22859776 B, page free 4294967295 B, physical free 3141357568 B

...

File read error: addons\plants2_tree.pbo,ERROR_NOACCESS
Error 3e6 reading file 'addons\plants2_tree.pbo'
ErrorMessage: There’s a problem with the disc you’re using. It may be dirty or damaged.

And finally:

Mods: CA;beta
Distribution: 1459
Version 1.05.71141
Fault address:  00999C13 01:00598C13 C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe
file:     BM_coastalFlight (__cur_sp)
world:    chernarus
Prev. code bytes: 8B 46 08 8B 40 08 03 46 20 8D 4F FF 85 C9 7C 09
Fault code bytes: 8A 10 88 13 43 40 49 79 F7 01 7E 20 29 7D 08 74

Registers:
EAX:00000C5C EBX:016FC604
ECX:00000003 EDX:00000001
ESI:19440D00 EDI:00000004
CS:EIP:0023:00999C13
SS:ESP:002B:016FC5D4  EBP:016FC5E4
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
error: Minidump is unavailable, dlghelp.dll load error...

Basically it seemed like every time the "Out of Memory" error might occur, the game slowed down to 5 FPS and puttered along, finally regaining performance in a bit. The game did this about 5 times total before crashing.

In any case, I'd say this is somewhat of an improvement. At least there is no "v-buffer creation error" going on in the RPT, and the crash is different.

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Does anybody else get a CTD after ArmA 2 startup with filepatching activated ?

It's fine when I add -noFilePatching

Xeno

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Do we still need to add in -exThreads= x if it's already enabled by default?

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For me Chernarus took much longer to load up into both the editor and into 'gameplay mode', but overall performance was much smoother with -exThreads=7.

I also found the patch quite smooth for me even without the -exThreads.

-And no, you don't need to add -exthreads=anything afaik.

Edited by SASrecon

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new beta crashes for me with exthreads 5 and 7

Distribution: 1461

Version 1.05.71141

Fault address: 00896366 01:00495366 F:\program files\Bohemia Interactive\ArmA 2\beta\arma2.exe

file: intro

world: ThirskW

Prev. code bytes: 8D 48 70 E8 E0 7B DB FF 8B 83 98 00 00 00 33 C9

Fault code bytes: 39 48 1C 8D 83 40 01 00 00 0F 45 4D 0C 8B 10 81

Registers:

EAX:00000000 EBX:199DE500

ECX:00000000 EDX:016FEFF8

ESI:00000000 EDI:00000000

CS:EIP:0023:00896366

SS:ESP:002B:016D5424 EBP:016FEFDC

DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

edit: thirsk island was the culprit. removed and running fine.

edit 2: seems panthera also crashes it. sticking with utes now then.

Edited by twisted
new information

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Maybe a developer could explain if the other "-exThreads" values are still valid in this patch (other than 5 and 7). And if so what they mean.

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Do we still need to add in -exThreads= x if it's already enabled by default?

I would say it depends on your OS/hardware and probably also in-game settings.

For me not using -exThreads=0 gives that terrible stuttering back. This is on Utes, no AI etc, just me running in the grass along the runway.

/KC

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'Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all).'

Sounds like these optimisations are going to get most mileage on PCs with more than 2 cores.

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Will using 5 and 7 have any effect on a dual core?

Yes, it will. We did not enable it by default, though, as it seems the second core would probably get too much load with this.

If you want to try and post results here, you are welcome to do so.

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Yeah, Im crashing too. -exthreads=7. I get much better performance but its crashing all the time. Ill start narrowing down the causes and post further results here.

EDIT: I think Ive narrowed it down to addon based.

arma2.rpt says this:

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 0093046A

graphics: D3D9, Device: ATI Radeon HD 3800 Series, Driver:aticfx32.dll 8.17.10.24

resolution: 1920x1080x32

Distribution: 1465

Version 1.05.71141

Fault address: 0093046A 01:0052F46A C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe

file: WarfareV2_058Lite-ACE (__CUR_MP)

world: Chernarus

Prev. code bytes: 00 5D 5F 5B 32 C0 5E 83 C4 70 C2 20 00 8B 4D 6C

Fault code bytes: 8B 71 08 85 F6 74 0B 8B D6 B8 01 00 00 00 F0 0F

Registers:

EAX:0AAB1390 EBX:76FF1126

ECX:00000000 EDX:0A5BE520

ESI:312A1B40 EDI:0AAB1390

CS:EIP:0023:0093046A

SS:ESP:002B:016F4C80 EBP:2D27CAC0

DS:002B ES:002B FS:0053 GS:002B

Flags:00010206

Edited by Hellfire257

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build 71141

-exThreads=1

benchmark_01 = 47
benchmark_02 = 19
-----------------

-exThreads=3

benchmark_01 = 48
benchmark_02 = 20
-----------------

-exThreads=5

benchmark_01 = 46
benchmark_02 = 20
-----------------

-exThreads=7

benchmark_01 = 49
benchmark_02 = 20
------------------

Video options:

View distance: 2400                 3D Resolution: 1920Ñ…1200Ñ…32

Textures:      Very high       Land:   Low            Post eff.: Disabled
Videomemory:   Very high      Objects: High           Interf.: Very small
Anis. filter.: Very high      Shadows: High           Screen: 16:10
AA:  Disabled

Box:

MB: Asus P5B Deluxe

CPU: Intel Core 2 Quad Q9550 @3.4 GHz

RAM: TWIN2X2048-6400 Ñ…2 (4GB total).

GPU: Gainward GTX285 2048MB

OS: Win 7 Ultimate 64-bit.

Nvidia driver ver. 197.13.

=====================================================================
== C:\Games\ArmA2\beta\arma2.exe
== "C:\Games\ArmA2\beta\arma2.exe" -mod=beta -nosplash -world=none -exThreads=7
=====================================================================
Exe timestamp: 2010/06/03 14:39:54
Current time:  2010/06/03 15:10:24

Item str_disp_server_control listed twice
Exe version: 1.05.71141
File description.ext, line 131: Config: ';' used as a separator in the array
File description.ext, line 481: '/CfgRadio/peregovori.title': Missing ';' at the end of line
File description.ext, line 487: '/CfgRadio/peregovori_1.title': Missing ';' at the end of line
File description.ext, line 493: '/CfgRadio/peregovori_2.title': Missing ';' at the end of line
File description.ext, line 499: '/CfgRadio/radioobmen_1.title': Missing ';' at the end of line
File description.ext, line 505: '/CfgRadio/radioobmen_2.title': Missing ';' at the end of line
File description.ext, line 511: '/CfgRadio/radioobmen_3.title': Missing ';' at the end of line
File description.ext, line 517: '/CfgRadio/radioobmen_4.title': Missing ';' at the end of line
File description.ext, line 523: '/CfgRadio/radioobmen_5.title': Missing ';' at the end of line
File description.ext, line 529: '/CfgRadio/radioobmen_6.title': Missing ';' at the end of line
File description.ext, line 535: '/CfgRadio/radioobmen_7.title': Missing ';' at the end of line
File description.ext, line 541: '/CfgRadio/radioobmen_8.title': Missing ';' at the end of line
File description.ext, line 547: '/CfgRadio/zveri.title': Missing ';' at the end of line
File description.ext, line 553: '/CfgRadio/zveri_1.title': Missing ';' at the end of line
File description.ext, line 559: '/CfgRadio/pro_rezerv.title': Missing ';' at the end of line
File description.ext, line 565: '/CfgRadio/preataka_1.title': Missing ';' at the end of line
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File description.ext, line 715: '/CfgRadio/podkrep_10.title': Missing ';' at the end of line
File description.ext, line 180: '/RscTitles/INTRO/Bild.text': Missing ';' at the end of line
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File description.ext, line 186: '/RscTitles/INTRO/Bild.h': Missing ';' at the end of line
File description.ext, line 131: Config: ';' used as a separator in the array
File description.ext, line 481: '/CfgRadio/peregovori.title': Missing ';' at the end of line
File description.ext, line 487: '/CfgRadio/peregovori_1.title': Missing ';' at the end of line
File description.ext, line 493: '/CfgRadio/peregovori_2.title': Missing ';' at the end of line
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File description.ext, line 184: '/RscTitles/INTRO/Bild.y': Missing ';' at the end of line
File description.ext, line 185: '/RscTitles/INTRO/Bild.w': Missing ';' at the end of line
File description.ext, line 186: '/RscTitles/INTRO/Bild.h': Missing ';' at the end of line
File description.ext, line 131: Config: ';' used as a separator in the array
File description.ext, line 481: '/CfgRadio/peregovori.title': Missing ';' at the end of line
File description.ext, line 487: '/CfgRadio/peregovori_1.title': Missing ';' at the end of line
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File description.ext, line 499: '/CfgRadio/radioobmen_1.title': Missing ';' at the end of line
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File description.ext, line 553: '/CfgRadio/zveri_1.title': Missing ';' at the end of line
File description.ext, line 559: '/CfgRadio/pro_rezerv.title': Missing ';' at the end of line
File description.ext, line 565: '/CfgRadio/preataka_1.title': Missing ';' at the end of line
File description.ext, line 571: '/CfgRadio/preataka_2.title': Missing ';' at the end of line
File description.ext, line 577: '/CfgRadio/preataka_3.title': Missing ';' at the end of line
File description.ext, line 583: '/CfgRadio/preataka_4.title': Missing ';' at the end of line
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File description.ext, line 595: '/CfgRadio/preataka_6.title': Missing ';' at the end of line
File description.ext, line 601: '/CfgRadio/preataka_7.title': Missing ';' at the end of line
File description.ext, line 607: '/CfgRadio/posle_ataka_1.title': Missing ';' at the end of line
File description.ext, line 613: '/CfgRadio/posle_ataka_2.title': Missing ';' at the end of line
File description.ext, line 619: '/CfgRadio/posle_ataka_3.title': Missing ';' at the end of line
File description.ext, line 625: '/CfgRadio/posle_ataka_4.title': Missing ';' at the end of line
File description.ext, line 631: '/CfgRadio/posle_ataka_5.title': Missing ';' at the end of line
File description.ext, line 637: '/CfgRadio/naemniki.title': Missing ';' at the end of line
File description.ext, line 643: '/CfgRadio/razgovor_1.title': Missing ';' at the end of line
File description.ext, line 649: '/CfgRadio/razgovor_2.title': Missing ';' at the end of line
File description.ext, line 655: '/CfgRadio/podkrep_1.title': Missing ';' at the end of line
File description.ext, line 661: '/CfgRadio/podkrep_1_1.title': Missing ';' at the end of line
File description.ext, line 667: '/CfgRadio/podkrep_2.title': Missing ';' at the end of line
File description.ext, line 673: '/CfgRadio/podkrep_3.title': Missing ';' at the end of line
File description.ext, line 679: '/CfgRadio/podkrep_4.title': Missing ';' at the end of line
File description.ext, line 685: '/CfgRadio/podkrep_5.title': Missing ';' at the end of line
File description.ext, line 691: '/CfgRadio/podkrep_6.title': Missing ';' at the end of line
File description.ext, line 697: '/CfgRadio/podkrep_7.title': Missing ';' at the end of line
File description.ext, line 703: '/CfgRadio/podkrep_8.title': Missing ';' at the end of line
File description.ext, line 709: '/CfgRadio/podkrep_9.title': Missing ';' at the end of line
File description.ext, line 715: '/CfgRadio/podkrep_10.title': Missing ';' at the end of line
File description.ext, line 180: '/RscTitles/INTRO/Bild.text': Missing ';' at the end of line
File description.ext, line 183: '/RscTitles/INTRO/Bild.x': Missing ';' at the end of line
File description.ext, line 184: '/RscTitles/INTRO/Bild.y': Missing ';' at the end of line
File description.ext, line 185: '/RscTitles/INTRO/Bild.w': Missing ';' at the end of line
File description.ext, line 186: '/RscTitles/INTRO/Bild.h': Missing ';' at the end of line

Not playing yet, only benchmark. No crashes so far.

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Yes, it will. We did not enable it by default, though, as it seems the second core would probably get too much load with this.

If you want to try and post results here, you are welcome to do so.

Can you clarify Suma? For dual-core/dual-cpu this beta is "default" set for -exthreads=3?

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Could the benchmark boys plz post about how is the LOD, building texture poping, and others instead of fps?

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Can you clarify Suma? For dual-core/dual-cpu this beta is "default" set for -exthreads=3?

No. For dual-core default is set for -exthreads=0.

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Tested some example missions and freeroamed on Utes and Cherna with ExThreads=7. No crashes. FPS seems good. Will dig a bit deeper and test ExThreads=5 as well.

Thanks BIS.

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First impressions, not being too specific (bear in mind the excitement of a new beta has its effect!):

Using -exThreads=7

Win 7 x64

Putting graphics memory to default and texture memory to normal gives much less noticable LOD pop-in than a few beta patches previous. First they got rid of the flash, now the texture change is pretty subtle. In the past I put texture memory to high in order to avoid stuttering from constant LOD changing.

Completely stable for me with -exThreads=7. No crashes in a mission spawning about 150 units in Chernagorsk using DAC and arty module. Smooth enough that I've started using 'high' postprocessing. A few beta patches before, there's no way I would have chosen to use any postprocessing, as I'd have had unpleasant stuttering.

Good patch for me.

Cheers!

[url=http://valid.canardpc.com/show_oc.php?id=1222123][img=http://valid.canardpc.com/cache/banner/1222123.png][/url]

Edited by Richey79

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Please state all the important hardware. Should help BIS even more. ;)

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Yes, it will. We did not enable it by default, though, as it seems the second core would probably get too much load with this.

If you want to try and post results here, you are welcome to do so.

Well i tried.

I made a test with lots of AI on Utes:

7 seemed to give the best performance, but overall the performance between all 3 was very small.

I had taskmanager open at a second screen so i could compare core usage while playing, 0 seemed to have the lowest core0 usage before any fighting(80-90%, core1 usage was more or less the same on all 3 options.

But once everyone was shooting, all 3 options almost completely filled up both cores.

Then i played one of my missions on Chernarus:

Me walking and driving around on Chernarus with just the ACM filling it up with units. Performance of 7 seemed to be the lowest (Some stutter/very short 'hangs' reported by other users in other versions as well, though i had never seen them before), 0 and 3 were more or less the same.

No big difference in core usage, though 0 seemed to stress Core0 a bit less then the 3 and 7.

Also LOD loading seemed to be the best on 3 or 7, but that may have been random as well since i havent had any problems with it since a couple of BETA's ago. At least on 0 is still seemed to be better then what i remember from 1.04 and earlier.

One thing which did give a HUGE difference:

On the mission in Chernarus, i use a script which checks all the buildings, and then randomly destroys parts of them. This locks up the game while it is doing that, partly because i didnt put any 'pause' in the script, but probably also because it is loading the destruction models for every building on the island.

On 0 the game locked up for about 10 seconds. But on 7 the game locked up for almost 2 minutes. I repeated this several times and it happened every time.

Core0 usage lowered in these 2 minutes to around 20%, while Core1 usage was ~90% the entire time.

Specs:

x2 4200+

2GB ram

HD4870 512MB

Edited by NeMeSiS

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Nemesis, can you upload that building destruction mission/script somewhere, so other peeps can test it? Sounds very interesting for performance testing, and I'm sure BIS would like to check it out too. :)

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Seit dem Beta-Patch" 70951" und auch in diesem Beta-Patch" 71141" fehlen unter Einzelspieler/ Trainingslager die ganzen Missionen.

Könnte das jemand mal ins Englische übersetzen.

Danke

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