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Australians At War Addon Team - Infantry Units

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Great work fellas! Had a blast playing with these on ANZAC day. :D

Excellent quality too, they now feature in a couple of my desktop pics (amongst other Aussie vehicle mods).

Also, really love the ability to change appearance, you guys have done an awesome job here.

Keep up the good work, you're doin' Australia proud. :)

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Amazing units, such beautiful work.

:)

Is there any way that there can be a F2 group added in an update in the future?

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http://www.megaupload.com/?d=NB3HY34V

AWW infantry version 0.2

This update to the AAW infantry pack addresses a number of issues with the units:

1. The scripts have been rewritten to significantly reduce in game network traffic - now there is only approximately 72 bytes sent across the network when you change appearance.

2. By using publicEventhandlers the JIP down load required for any appearance changes that have already occurred in mission has also been drastically reduced.

3. AI units are now randomly assigned BLUFOR faces and speak English

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Thx for the new version! :thumbsup:

ArmedAssault.info Mirror and News:

4286190.gif

Required Addons :

DOWNLOAD - Infantry Weapons Pack (v beta2)

We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

And here is the BBCode if you want to add our Mirror to your release post :

[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1347][img=http://www.armedassault.info/mirrorgen2/4286190.gif][/url]

[b]Required Addons :[/b]
[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1243]DOWNLOAD - Infantry Weapons Pack (v beta2)[/url]

If you prefer a text only BBCode please copy and paste the code below :

[b]ArmedAssault.info Mirror :[/b]
[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1347]DOWNLOAD - Australians At War - Infantry Pack (v.0.2) - [38.8 MB] from ArmedAssault.info[/url]

[b]Required Addons :[/b]
[url=http://www.armedassault.info/index.php?cat=addons&game=1&id=1243]DOWNLOAD - Infantry Weapons Pack (v beta2)[/url]

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I was hosting the WeaponPack-ACE version in KH Community YAS Repo.

I have 2 questions;

1-Are these units ACE compatible. If not are you planning to release it?

2-Is regular weaponspack a must or can they be used with ace version too?

cheers.

Cross

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@ Cross - hi mate :) Yes as far as I can tell they are fully ACE compatible - we routinely use ACE in testing - the only difference being is that if ACE is used the Windows or the ACE Personal Interaction key ie. Application key (next to the right hand control key) is used to access the change appearance and strobe on/off menus rather than an action appearing in the action list. They also work with the ACE version of the weapons pack.

@ Manzilla - try this: http://www.armaholic.com/page.php?id=9355

And thank you for the mirrors guys.

Edited by norrin

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Hey Guys,

These units are just perfect. I can't put them down. New A2 standard.

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@ Cross - hi mate :) Yes as far as I can tell they are fully ACE compatible - we routinely use ACE in testing - the only difference being is that if ACE is used the Windows or the ACE Personal Interaction key ie. Application key (next to the right hand control key) is used to access the change appearance and strobe on/off menus rather than an action appearing in the action list. They also work with the ACE version of the weapons pack.

nice..

I'll add to KH Community YAS Repo..it will show up after the update tomorrow.

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@ Cross - hi mate :) Yes as far as I can tell they are fully ACE compatible - we routinely use ACE in testing - the only difference being is that if ACE is used the Windows or the ACE Personal Interaction key ie. Application key (next to the right hand control key) is used to access the change appearance and strobe on/off menus rather than an action appearing in the action list. They also work with the ACE version of the weapons pack.

@ Manzilla - try this: http://www.armaholic.com/page.php?id=9355

And thank you for the mirrors guys.

Yeah norrin, my apologies. I've been using. It just slipped my mind. Thanks and sorry.

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Very good stuff, glad to see the update :thumbsup:

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Nice update! No more Australian Robot Clones with all the same faces!

I'm still stunned at how damn good the textures are! Jaw Dropping.

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Anyone facing this problem: When Im not using an aussie unit, nobody wear a helmet. Thought it was BW mod, but no....

arma22010060120573359.jpg

arma22010060120581881.jpg

Some script related to the player to init the helmets?

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@Smurfbar - I'll double check when I get home but my test mission, which I used when I was writing/testing the scripts, contained an AI vanilla marine unit and this did not affect the helmet function. What I need to check now is what happens if your playable avatar is a vanilla unit - as maybe you're right and the helmet scripts only run if you are an AAW unit (don't have the scripts at work so I can't say just now).

EDIT: Yep I can confirm that the helmets don't appear if you play as a non-AAW unit. I'll add some code in the next update that will fix this problem, thanks for reporting it Smurfbar.

Edited by norrin

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I also have the issue Smurf has, I thought it was a loading error or something on my part.

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Hi ric,

We're in the process of changing the structure of the addons so that any future updates can be made using Yoma, for example, so that they only require a small download rather than the full pack each time. We also need to make the units compatible with some of the new functions in OA and this is going to take a little bit of time as there's quite a bit we are currently working on. Unless soldierX wants to release a quick fix in the mean time you're going to have to wait until these changes have been made before we release a new version that contains the fixed scripts.

norrin

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good to hear, looking forward to the OA features.

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Is this just a multiplayer mod, or can these units be used in the SP mission editor?

I have followed the instructions for mod folders but not seeing any Aussies in the BLUFOR range for the editor...

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They are for both.

If the addon is working correctly it should be under;

BLUFOR > Australians At War >

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lol I'm guessing I don't have it working correctly might have renamed a folder differently ;) cheers Sabre

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