icewindo 29 Posted March 18, 2010 (edited) June 2012 edit: I recently picked this up again at a slow pace, so don't pack your things just yet, the crusade may not be over... see http://forums.bistudio.com/showthread.php?96780-Crusades-Medieval-Mod&p=2166180&viewfull=1#post2166180 . And this: January 2013 edit: Somehow the romans got me more interested in the last months which is why the roman (sub)-mod contained in this thread will be released prior to the actual crusades mod (if that made any sense) Progress report can be seen here: http://forums.bistudio.com/showthread.php?96780-Crusades-Medieval-Mod&p=2273672&viewfull=1#post2273672 I had the idea of creating a mod like this for the OFP/ArmA series but I never was patient enough to learn modding and other mods in this direction (OFP mod for crusades, roman mod) dropped dead. In Mid 08 I learned working with O2 by creating my first addon (Tomb) and some medieval objects, however I lost the latter through some user-specific "mishandling" of Partition Magic. Over the months I rebuilt some stuff when I felt like it and improved, my current objects look way better than when I started. __________ So, my idea is creating a medieval mod with first containing two factions, crusaders and saracens. I'm not aiming at 100% historically accuracy (e.g. I wouldn't think about if the crusaders had their cords turned left or right ;) ), but if there are (not requiring a :butbut: amount of time) suggestions of improvements I'm open for them :bounce3: . My plans are to finish the crusaders and some saracen model wise and add further medieval buildings/fortifications. I also have a moderate understanding of creating islands so I would create one in the future when I feel like I have enough objects ready. However I really need help with the combat system and possibly animating (bows). I tried to see how zombie scripts work (e.g. Rommels small script and using speed reductions and melee animations (BIS left 3 in ArmA2, see them here: ) it may prove promising. (Note the model in the second video is outdated) I allready have read alot of tutorials etc. and made progress in relation to my beginnings, but fsms or scripts longer than 10 lines give me the creeps. I'm also modding for another project (Stargate), so my actual available time to learn about fsms etc. is scarce. The thing is I need help with the combat system, of masterminds like in the good old OFP days who gave us jumping aliens, velociraptors, (light-)sword battles with user input... etc _____________________ Posting some of the things I'm working on: (Island: Isla Duala) Knights Hospitaller and smithy http://i290.photobucket.com/albums/ll246/bla212/smith.jpg Knights Hospitaller and Archers http://i290.photobucket.com/albums/ll246/bla212/arma22010-03-1819-54-37-73.jpg http://i290.photobucket.com/albums/ll246/bla212/knights_back.jpg Ambushed http://i290.photobucket.com/albums/ll246/bla212/arma22010-03-1820-01-44-89.jpg Archer http://i290.photobucket.com/albums/ll246/bla212/arma22010-03-1817-14-27-87.jpg http://i290.photobucket.com/albums/ll246/bla212/Clipboard02-23.jpg Castle entry http://i290.photobucket.com/albums/ll246/bla212/portis.jpg Saracens http://i290.photobucket.com/albums/ll246/bla212/sara_front.jpg http://i290.photobucket.com/albums/ll246/bla212/sara_back.jpg http://i290.photobucket.com/albums/ll246/bla212/sara_dead.jpg Edited January 5, 2013 by Icewindo Share this post Link to post Share on other sites
privatenoob 0 Posted March 18, 2010 Wow this looks really excellent so far! :notworthy: Share this post Link to post Share on other sites
Cyteless 10 Posted March 18, 2010 Looks really good. I'm a great fan of things from the Crusades era. Share this post Link to post Share on other sites
wika_woo 182 Posted March 18, 2010 friggin awesome, is all i can say so far.. Share this post Link to post Share on other sites
Marko112 10 Posted March 18, 2010 Looks very promising and impressive! Share this post Link to post Share on other sites
Defunkt 431 Posted March 18, 2010 It looks great but isn't melee pretty much vital and one of those things ArmA is never going to do all that well? Share this post Link to post Share on other sites
Extremeus Decimus 0 Posted March 18, 2010 What crusades are you intending on representing? 1st -9th? and are you concerntrating on any particular factions or just the general "crusader" theme? I dont intend to come off as negative it's just curioisty speaking, the current stuff you've shown looks great and I'd love to see more!. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 18, 2010 Quite refreshing ! If i may be touchy, the helmet on the archers' head should be slightly repositioned. Share this post Link to post Share on other sites
Grimfist 0 Posted March 18, 2010 they are really nice! Share this post Link to post Share on other sites
belgerot 33 Posted March 19, 2010 Looks excellent, you've done a good job so far replicating such a different era in game. I've always been a fan of other eras in game, particularly when it's before the use of gunpowder :) Share this post Link to post Share on other sites
max power 21 Posted March 19, 2010 They have come a long way since you first posted them in the WIP thread. Nice shader mixing! Share this post Link to post Share on other sites
LJF 0 Posted March 19, 2010 Nice work mate! Can't wait for this one, looks awesome :) Share this post Link to post Share on other sites
StubbleHopper 0 Posted March 19, 2010 Looks good keep up the good work! Share this post Link to post Share on other sites
Tobie 10 Posted March 19, 2010 awesome stuff man!! it would be cool if you could make horses useable! like in video. Share this post Link to post Share on other sites
icewindo 29 Posted March 20, 2010 What crusades are you intending on representing? 1st -9th?and are you concerntrating on any particular factions or just the general "crusader" theme? I dont intend to come off as negative it's just curioisty speaking, the current stuff you've shown looks great and I'd love to see more!. Yep I didn't really pick a particlar timeframe, but in general "before gunpowder, with longbows and crossbows". :p Quite refreshing ! If i may be touchy, the helmet on the archers' head should be slightly repositioned. Now you mention it, I feel the same way ;) . He seems to float abit, I'll also probably lower the upper part of it abit. They have come a long way since you first posted them in the WIP thread. Nice shader mixing! Yep thanks, I also like my progress seeing it from the original start. I still have to to create a single uv layout though, right now the normals aren't seamless as the texture is segmented. awesome stuff man!! it would be cool if you could make horses useable! like in video. Definetly would be nice, like in the OFP mods. But I'm not really the scripting mind. Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted March 22, 2010 looks really nice Icewindo :) cant wait. But what happend to the vid you posted in the thread "Monsters, zombies and so on".....I liked it, shows the Crusades in motion...thought you would of put that here too? PS.@Tobie ..lol classic dude I cant believe anyone would link to that vid of mine....nice :) ..but sadly BIS animals are way too simple and cant be controlled easily...if at all, Any horse mod will have to be a completely new mod. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 22, 2010 PS.@Tobie ..lol classic dude I cant believe anyone would link to that vid of mine....nice :) ..but sadly BIS animals are way too simple and cant be controlled easily...if at all, Any horse mod will have to be a completely new mod. Nah, very easy to implement, as easy in ArmA2 as i did in OFP : an invisible vehicle with a horse as cargo, a script that animates the horse according to the empty vehicle speed, that's it :cool: Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted March 23, 2010 You make it sound so easy....I might have lying around a horse 3D model&texture and BVH animations of Walk, Trot, Canter and Gallop if your intrested? Share this post Link to post Share on other sites
StubbleHopper 0 Posted March 23, 2010 I'd be interested in that as well for the Sharpe's rifles mod, pm'ed you. Share this post Link to post Share on other sites
becubed 24 Posted March 23, 2010 (edited) The WWII modders may be interested in it as well, plenty of stuff was still being moved around by horse then. Blurb for Axis CavalryIt is often forgotten that the German Wehrmacht of 1939-45 relied heavily upon horses. Not only was the majority of Army transport and much of the artillery dependent on draught horse teams; the Germans also kept a horse-mounted cavalry division in the field until the end of 1941. After withdrawing it, they discovered a need to revive and greatly expand their cavalry units in 1943-45. The Army and Waffen-SS cavalry proved their worth on the Russian Front, supported by other Axis cavalry contingents - Romanian, Hungarian, Italian, and locally recruited. In this book an experienced horseman describes that last generation of horse-soldiers in a text supported by tables, photographs, and meticulous colour plates. It could also be used to kit up the Polish Cavalry Edited March 24, 2010 by becubed Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted March 26, 2010 I've sent you that link StubbleHopper. Right Found lots of models and textures..but could only find the gallop animation in BVH format....the RAR is 250 mb and i've uploaded it to filefrount anyone intrested PM me and ill send you the link:) Share this post Link to post Share on other sites
Calthazar 10 Posted June 6, 2010 Icewindo are you still considering making a release of this or has it been put on the backburner? Share this post Link to post Share on other sites
IAmMarshicus 10 Posted June 6, 2010 I'd love to see some Templars. They've always been my favourite kind of crusaders. Good job so far and I look forward to a release if that ever happens. :D Share this post Link to post Share on other sites
icewindo 29 Posted June 6, 2010 (edited) It's deader than elvis atm. Had some good progress with bktman who edited Rommels zombie script, but I dropped the ball soon after. Unless a magic trapdoor opens containing the wisdom of a mastermind of 5+years scripting experience in ArmA/OFP, it will certainly stay that way. Edited June 6, 2010 by Icewindo Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 6, 2010 It's deader than elvis atm. Had some good progress with bktman who edited Rommels zombie script, but I dropped the ball soon after. Unless a magic trapdoor opens containing the wisdom of a mastermind of 5+years scripting experience in ArmA/OFP, it will certainly stay that way. Sad to hear. On a side note: Elvis ain't dead! He just went home, to P3X-948. Share this post Link to post Share on other sites