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Kristian

Operation Arrowhead Suggestion: Walking inside moving aircraft

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Doesnt that video tell? I mean, now when for example evacuating, you have to find particular point, and use action menu to enter/get out, and sometimes when getting out, it doesnt get out where you want to get out. I.E, wrong side of car/aircraft.

Since that feature is in VBS2, I think it would be worth to port over to OA. Ability to just walk inside helo and tell pilot to take off, would kick so much a** :p

And ofc, if this can be done with infantry, why not for vehicles? So we can actually drive car inside C130 and fly it 'round 'round 'round :D

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Doesnt that video tell? I mean, now when for example evacuating, you have to find particular point, and use action menu to enter/get out, and sometimes when getting out, it doesnt get out where you want to get out. I.E, wrong side of car/aircraft.

Since that feature is in VBS2, I think it would be worth to port over to OA. Ability to just walk inside helo and tell pilot to take off, would kick so much a** :p

And ofc, if this can be done with infantry, why not for vehicles? So we can actually drive car inside C130 and fly it 'round 'round 'round :D

That would be quite epic..

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Most deffinetly think this should be in the game, as long as you can fall out and get killed.

That would make for every interesting cutscenes, missions overall gameplay.

I would also like to add to we should be able to shoot out of Vehicle windows when in passenger seats :)

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Indeed it would, that would be something we have (well most of us) yet to see. It would be so epic for example to play Coop with mates, one as pilot, everyone just runs in from ramp, pilot fies to target and everyone runs out. As in video, someone can stay in and give support/covering fire.

Please BIS, this would enhanse gameplay so much!

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Indeed it would, that would be something we have (well most of us) yet to see. It would be so epic for example to play Coop with mates, one as pilot, everyone just runs in from ramp, pilot fies to target and everyone runs out. As in video, someone can stay in and give support/covering fire.

Please BIS, this would enhanse gameplay so much!

Yes it would be, also BIS would have to properly simulate speed if you're moving so you can be tossed out the back door or something if your pilot increases is bank too much.

animations for the gunners would be nice, since if they leave that out we will be forced to look at mind controlled side guns, also the interior models would need more detail.

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I personally don't think it'll be featured. I mean, standing in a land vehicle it's ok, because they're almost always horizontal, but the problem is that a plane/air vehicle can reverse, change inclination, and do a lot of complex manouvres, while you, standing soldier, must always keep your body almost parallel to your position's azimuth (feet towards earth's center of mass).

Try to think about what will happen when a plane roll sideways (even 180 degrees maybe). There would be the total chaos for the passengers: weird animations, people stuck trying to move someway, sometimes finding themselves reversed upside down, maybe someone gets killed from the collision system, and other funny/awful things like these; I really can't imagine this (and I think it will ruin all the immersion).

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Just tried it on JCOVE Lite with a chinook and long story short, it failed :p

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Fail as in I clipped through the closed ramp when the Chinook took off and died. So it does not work in JCOVE lite

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Imho such features dont have (high) priority for OA because there is no important reason to walk/move in aircrafts during flights. For sure it looks nice when units stand up to jump/walk out. The time to develop-test-improve such eyecandy features could be spend in developing much more important things or even fix + improve current Arma2 ones.

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Imho such features dont have (high) priority for OA because there is no important reason to walk/move in aircrafts during flights. For sure it looks nice when units stand up to jump/walk out. The time to develop-test-improve such eyecandy features could be spend in developing much more important things or even fix + improve current Arma2 ones.

What do you need to develop-test-improve so hard if it has already been done for VBS2

;)

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VBS2 is another program. How often does it need to be said? BIA changed a lot in the engine. These changes has to be made by BIS as well. They dont "have it" lying around in a drawer somewhere and can just throw it into the game.

Its not that easy.

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I'm actually surprised this is in VBS. This seems to be a very difficult thing to do for game designers. Many games I have seen attempt it and many fail. The only half working version I have seen was done by the modders of BF1942 with the AC130 Spectre in Desert Combat (and still it highlighted the major problems with this kind of game mechanic).

For example, does anyone remember or played BF2142? Initially in this game the Titans (large movable spaceship players could move around on) where movable, but the looked terrible when you and other players where moving about on it / inside it, you would "rubber band" about and it lagged the server. After a few weeks EA made the Titans unmovable. I also suspect it is the reason Carriers cant be moved in BF2 (and Arma2 for that matter)

Maybe the reason they can do it in VBS is because it is run in a more controlled environment: where all players are on LAN with an excellent connection. This feature, when used over a run of the mill DSL line would probably look and behave terribly.

If it could be made to work flawlessly then it would be a good addition however.

Edited by -=seany=-

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another issue is probably teaching the AI to handle it in an efficient manner.

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I imagine that it could be done by having the walkable surface as a special plane that ignores standard ground rules, by that I mean if the player is standing on it then he is "sucked" to it and remains perpendicular to it, no matter what. Since there isn't a physics aspect to the game it may look weird and unrealistic in some cases. (IE. you're in a heli and it pitches 90 degrees whilst stationary, the people would just end up chillin' sideways like nothing's happening.) I can't imagine it to be too hard, considering there is a way you can do it in game already with some fancy scripting in the mission.

This would be really nice for the dropship I'm making, seeing as the ramp is pretty much the most important part and could really use a feature like this. :p

Edited by b00ce

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;1589339']Yeah' date=' walking inside aircraft would be a nice "feature"[/quote']

It's already there, you just need to know what you're doing. My only request is that it be activated by default; instead of having all of these hoops you need to jump through. Much like the vapor trails, I suppose.

Edit: Nevermind, I was wrong. I wasn't listening to the video the first time I watched it.

Edited by b00ce

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Joint Ops had the ability for walking about inside of Helicopters while moving. It worked pretty well too.

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Looks cool, I'd love to have it in game.

It might even add some new depth and strategy.

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I asked about this on a separate thread and I got people saying "Oh, it's impossible with the engine currently used", turns out that it was a load of bull. The engine clearly can do it.

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I asked about this on a separate thread and I got people saying "Oh, it's impossible with the engine currently used", turns out that it was a load of bull. The engine clearly can do it.

you're right and you're wrong- VBS2 can handle it, arma 2 cannot- pretty sure the FLIR coming from VBS2 to AO required them to make a new standalone, not an expansion, because it required a change to data and the exe, something like that

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you're right and you're wrong- VBS2 can handle it, arma 2 cannot- pretty sure the FLIR coming from VBS2 to AO required them to make a new standalone, not an expansion, because it required a change to data and the exe, something like that

Doesn't both VBS2 and ARMA 2 use Virtual Reality 2 engine? If so then why can't ARMA 2 handle it if VBs2 can if they have the same game engine?

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Doesn't both VBS2 and ARMA 2 use Virtual Reality 2 engine? If so then why can't ARMA 2 handle it if VBs2 can if they have the same game engine?

It works in VBS because its been further developed by BIA to work that way. They take another course with their military product than BIS does with this civilian version. So it probably works, but BIS has to work to get it in and that might not be on BIS agenda for A2 or OA. Even if it works we have no idea how much work that means for BIS (hence the on/off the agenda). Might even be that on our very different setups and varying internet speeds it just doesnt work satisfactory enough, but for a LAN with super computers it might work.

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