noorm 10 Posted November 22, 2010 (edited) The Afterburner.sqf had something weird: _looptime = time; So the afterburner equation were based on time since the server started, leading to an ever increasing afterburner intensity and boost. After removing this, I set everything to the same values as the GLT F-16 by Myke (_MaxIntensity, _Boost, _Intensity, fuel consumption and the constant in the equations calculating intensity and speed). I also added both ACE_hasAfterburner = 1; and hasAfterburner = 1; in the config.cpp. This allow the use of the ACE cap locks afterburner key. I didn't set any visual effect for the ACE afterburner since my goal was only to fix the functionality of the afterburner. Edited November 23, 2010 by noorm Share this post Link to post Share on other sites
Fox '09 14 Posted November 22, 2010 do you have perms from the author? if not , it's best to ask him . thank you for the fix anyway :) Share this post Link to post Share on other sites
noorm 10 Posted November 22, 2010 I can remove all links on demand. I saw that the last post by Eble was in february. I'm not holding my breath! Share this post Link to post Share on other sites
[frl]myke 14 Posted November 22, 2010 @noorm although every improvement is surely welcome, having proper permission is vital. Eble is still very active in this forum so a PM would surely reach him in a reasonable time. Don't get us (me and Fox'09) wrong, we welcome your effort, just pointing how things work in this community. Keep it up. Share this post Link to post Share on other sites
Altimeter 10 Posted November 22, 2010 Shouldnt be a problem, as far as I know Eble has stopped all work on the F-14 anyway because someone else is doing a completly new one, and he is busy with other projects like the TIE Fighters. Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted November 22, 2010 There is update for this and the F15.I havnt sent the update for the F14 yet though. The ab is fixed along with a few other things and some wep work. I have been busy with other mods so i'll get onto him as soon as i have a chance. Share this post Link to post Share on other sites
vengeance1 50 Posted November 22, 2010 I love the F15 it just get this _plane error every time it spawns. Great to see something on it thanks Share this post Link to post Share on other sites
eble 3 Posted November 23, 2010 Hi Guys, I've got no problems with any updates that further improve or in this case actually fix the many problems these addons have. Due to work commitments I'm not able to spend anything like the time required maintaining/updating and finishing the addons I originally converted for Arma1. The only thing I would suggest is we maintain an absolute base version and build from that with any changes. Last thing we all need is 10 versions of the same addon with different features. Southy (Eble) Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted November 23, 2010 Thanks Eble.:) Much Appreciated m8. Share this post Link to post Share on other sites
rubberkite 19 Posted January 25, 2011 There is update for this and the F15.I havnt sent the update for the F14 yet though.The ab is fixed along with a few other things and some wep work. I have been busy with other mods so i'll get onto him as soon as i have a chance. any new about those update ? :) Share this post Link to post Share on other sites
Spartan 163 0 Posted January 25, 2011 any new about those update ?:) Guess some one didn't see the forum rule about digging up old post. Share this post Link to post Share on other sites
avengerzx 10 Posted January 26, 2011 This thread is not 4 months or older but in fact he did break the "Asking for news" rule. Share this post Link to post Share on other sites
Python1 0 Posted February 5, 2011 Is there a list of Classnames somewhere? Download came with only .Pbo, no readme. Thanks. Great addon! Share this post Link to post Share on other sites
[frl]myke 14 Posted February 5, 2011 To gather classnames in the editor do the following: create a trigger, Condition Radio Alpha, repeatedly. In the on act. field write this: hintsilent format ["%1", typeof (vehicle player)] Also place the vehicles you need to gather the classnames. Then go on preview, board a vehicle and press 0-0-1 to activate radio alpha trigger. This will give you a hint on the upper right corner with the classname of the vehicle you're actually in. If you're not in a vehicle it will give you the classname of your own unit. Share this post Link to post Share on other sites
TBuck 10 Posted February 28, 2011 (edited) Hi, How can I swing the wings for static position on the flight deck of the USS Nimitz for example?. What do I have to put in the init- line? Thx Tino Edited February 28, 2011 by TBuck Share this post Link to post Share on other sites
jackson741127 10 Posted February 28, 2011 (edited) is there any possibility to correct the VG wing's angle when it's between speed factor 0-250, or it's shape? http://i133.photobucket.com/albums/q70/ianchen0401/F14-1.jpg Edited February 28, 2011 by jackson741127 Share this post Link to post Share on other sites
JDog 11 Posted February 28, 2011 @TBuck... someone will correct me if I'm wrong but I don't think its possible to control the angle of the wings on this particular addon. I had tried figuring it out myself not too long ago, but the wing animations are bound to the vehicle's speed as their source, and not the user, so I don't believe it can be scripted. Share this post Link to post Share on other sites
TBuck 10 Posted February 28, 2011 Thanks JDog. For the Su-33 it's very easy: this animate ["wing",1] Damn :( Update!!! Share this post Link to post Share on other sites
alext223 0 Posted March 12, 2011 Damm! I just read all 15 pages to find out I can't sweep the wings! Least the top gun vid was good for a laugh. Share this post Link to post Share on other sites
Spartan 163 0 Posted March 12, 2011 I'll look into it to see how hard it would be. I updated this for myself awhile back and made an ACE version (personal use only. Sorry trolls no bait for you). I'll report back if I get it working then we will see about permissions thing. Share this post Link to post Share on other sites
alext223 0 Posted March 12, 2011 (edited) If you did, and all works well, you would make alot of people happy.We all know what the masses are like when other parties are working on their addons. "It comes out when it comes out." But we can't wait, can we? Edited March 12, 2011 by alext223 addon Share this post Link to post Share on other sites
Marine Corps 1775 10 Posted August 26, 2011 (edited) In the next release you will find a F14 called 'F14 US Navy Legacy(CAP)'this jet has the texture layout for the original IkaR's F14 legacy paint schemes like below. The addon already includes these under 'ID' folder in the PBO. The texture for these is infact the OFP texture, it holds up really well considering how old they are, the jets actaully look well used etc. [img ]http://users.adam.com.au/southstar/F14legacy.jpg[/img] .. [img ]http://users.adam.com.au/southstar/F14legacy2.jpg[/img] .. [img ]http://users.adam.com.au/southstar/f14legacy3.jpg[/img] the other legacy paint shemes are here 16 in total including those above [img ]http://users.adam.com.au/southstar/F14skins2.jpg[/img] [img ]http://users.adam.com.au/southstar/F14skins.jpg[/img] What Version are these in? I have 1.5 and the only Legacy skin I have is the VF-2 Bounty Hunters. ---------- Post added at 07:12 AM ---------- Previous post was at 05:34 AM ---------- Looks pretty clear from the video that the F-14 employed both wings and tail as ailerons, making it pretty damned responsive (but not as good as the F-16). Love that movie "Final Countdown," where the F-14s are playing with the zeros (everything on them hanging downto maintain control at close to stall speeds). ---------- Post added at 05:53 PM ---------- Previous post was at 05:52 PM ---------- I meant wing mounted ailerons in addition to individually rotating the tail planes.... argh. It may not be as manuverable as an F16, but keep in mind how big the tomcat is, making it very manuverable for something it's size. Edited August 26, 2011 by Foxhound Do not quote images! Share this post Link to post Share on other sites
Dte102 10 Posted September 3, 2011 Wooo, I love this plane but i got a problem. When i place it down it says that no entry 'bin\config.bin/Cfgweapons.CMFlareLauncher' then when i get ingame, My arma 2 crashes and say: Bad version 50 in p3d file 'ikar_f14_ir\ikar_f14_gbu_12_racs.p3d Can anyone help me? Share this post Link to post Share on other sites
wld427 1705 Posted September 3, 2011 sounds liek you are using just arma2. the addon needs OA or combined ops for the countermeaure system Share this post Link to post Share on other sites
Dte102 10 Posted September 3, 2011 sounds liek you are using just arma2.the addon needs OA or combined ops for the countermeaure system Oh okay thanks mate. Looks like i wont be flying this nice bird. Share this post Link to post Share on other sites