mondkalb 1087 Posted August 12, 2011 :j: This is the bit that is in discussion. class Land_Zidka03: Land_MBG_AusguckCE { model = "ca\buildings\misc\zidka03.p3d"; displayName = ""; class UserActions{}; class AnimationSources{}; }; And it was in the config.cpp to prevent the "missing config class" .rpt error that is far more relevant. The origin of this is to fix something BIS didn't include in their configs because they eventually didn't intend to use this particular ArmA .p3d, but kept it anyways in their files. Case settled. :rolleyes: Share this post Link to post Share on other sites
sickboy 13 Posted August 12, 2011 (edited) Demanding a fix for an 1.5 year old AddOn over a totally irrelevant .rpt error is kinda interesting... Reading into things is kinda interesting too. What I find even more interesting is how a bug report can be ill received, esp when it contains constructive info on the issue. Shame on me. ---------- Post added at 18:30 ---------- Previous post was at 18:26 ---------- In any case, it seems my report was inaccurate anyway. The rpt message comes because another island defined Land_Zidka03 as well, but as inherited from Wall (official class), while you did yours from your custom class (Land_MBG_AusguckCE). I would argue that inheriting it from Wall would be more appropriate as it's an existing official class, but I suppose in this case it might be an endless discussion - since the class doesn't exist originally, so anyone defining them in addons will probably pick whatever they desire. A supplemental addon that defines such missing classes, shared by addon makers, could be interesting, though perhaps not important enough. Edited August 12, 2011 by Sickboy Share this post Link to post Share on other sites
mondkalb 1087 Posted August 12, 2011 I would argue that inheriting it from Wall would be more appropriate I totally agree, but back then it was my first real Island I made for Arma 2 (So the House_EP1 thingy can't be related), and I was fairly happy to get all the major rpt issues fixed. Such as missing config class. About the "demanding" thingy: Might be my personal impression. But usually if someone pops out of the nothing saying "Hey, your config is wrong. Here I fixed it for you. Use it, because I made the effort." or similar, - especially when regarding very old addons - I get a rather distinct dislike for the poster. So sorry 'bout that. Share this post Link to post Share on other sites
sickboy 13 Posted August 12, 2011 NP, I know what you mean. If anything I was in a hurry, and just wanted to get my findings out. I just recently started using your island on our server, and thus came across it (late). Share this post Link to post Share on other sites
mondkalb 1087 Posted February 18, 2012 Since the WIP was spammed to death or so it seems, this thread is the next best one for the following: I finally got around and launched a remake of Celle from scratch. The size of Celle2 will be slightly increased to 144km², while also incorporating more key land features, most notably the Autobahn 7. Here a view from the terrain editor, currently I'm lining out all of the forresty areas according to topograhic map data. (Click to enlarge) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 18, 2012 Wonderful news. Looking forward to seeing this. Not my place to ask, but as a request, it'd be great to see the towns get a little bit more detail and variety this time around. However, given that you intend to increase the size, this might not be possible. Crack on! Share this post Link to post Share on other sites
Tonci87 163 Posted February 18, 2012 That sounds more than awesome Share this post Link to post Share on other sites
DomZ 15 Posted February 18, 2012 Thats brilliant Celle is one of best maps around. Hope the towns will be a lot bigger in the new version, more like the real ones on the google earth map (noticed that page one of this thread has a link). Share this post Link to post Share on other sites
Harine 40 Posted February 18, 2012 Oh my god this is awesome ! Last year, my associations campaigned on this map, pure happiness! Here's an intro video of the campaign ... and another vidéo on this island Thanks MGB for yours works i'm fan. Share this post Link to post Share on other sites
rhaggan 10 Posted February 18, 2012 Great news. Will you be using your kill houses on the map or will yo be doing some custom buildings in it ? Looking forward to stopping the red army rolling across germany in my Chieftain. Share this post Link to post Share on other sites
exikutioner 10 Posted February 18, 2012 Great news! Looking forward to your progress updates, and eventually, the new update! Share this post Link to post Share on other sites
mondkalb 1087 Posted February 21, 2012 Being unmotivated by the massive amount of towns to build and in agreement with this: it'd be great to see the towns get a little bit more detail and variety this time around. However, given that you intend to increase the size, this might not be possible. I hath built forth thus: Because I couldn't get the Mapfact 3DE to work. :rolleyes: Building that little Farmstead took me 2-3min. The green stuff is visual aid for me, as these areas will turn into forest. Share this post Link to post Share on other sites
DomZ 15 Posted February 21, 2012 How long does it take to make a town with 100 buildings in hours? Like the extra buildings you use. Noticed that the road system is much bigger, and gives massively more choices of routes about the map. Is it easy to make varied patches of forest with different generation parameters (assume it can be randomly generated)? Share this post Link to post Share on other sites
hellfire257 3 Posted February 21, 2012 I loved this map! This is great news Mondkalb! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 22, 2012 Being unmotivated by the massive amount of towns to build and in agreement with this:I hath built forth thus: boner-inducing pic. Because I couldn't get the Mapfact 3DE to work. :rolleyes: Building that little Farmstead took me 2-3min. The green stuff is visual aid for me, as these areas will turn into forest. Bless your cotton socks. :) Share this post Link to post Share on other sites
mondkalb 1087 Posted March 10, 2012 Click to get the bigger version: All naturally highly work-in-progess. Especially the SatMap is very unfinished. Share this post Link to post Share on other sites
Muecke 114 Posted March 10, 2012 I allways liked celle. dunno how you got the bridges working for ai but best solution till today. looking forward to this... Share this post Link to post Share on other sites
Harine 40 Posted March 10, 2012 Omg this is awesome ! Share this post Link to post Share on other sites
spreewã¤lder 10 Posted March 11, 2012 Nice Work! Will You add a Shooting Range? I´m working on a shoothing range with bwmod units..... if you´re interested I can send you the "mission".. ;) mfg Spree Share this post Link to post Share on other sites
Tonci87 163 Posted March 12, 2012 Those screnns have to be here: http://mondkalb.org/celle2wip/RealWorldLocation.jpg @Mondkalb, are the remainings of the bridge solid objects that can stop vehicels? Share this post Link to post Share on other sites
papanowel 120 Posted March 12, 2012 It's very nice :) Share this post Link to post Share on other sites
BigMorgan 11 Posted March 14, 2012 Missed that Celle was being resurrected, but that's fantastic! Love this map and really love it's being made better - especially with a certain Cold War, central-Europe themed strategy game eating up so much of my time lately. :cool: Share this post Link to post Share on other sites
virtualvikingx 19 Posted April 12, 2012 Is it possible to add this to the Six Updater network? Share this post Link to post Share on other sites
scarecrow398 43 Posted April 12, 2012 Is it possible to add this to the Six Updater network? it already is, look for @MBG_Celle, all of his stuff is prefixed with MBG :) Share this post Link to post Share on other sites
virtualvikingx 19 Posted April 13, 2012 Thanks, crow! I searched the Celle thread for the keyword "updater" and my Six for both "@celle" and "mondkalb". The author showed 4 mods, none of them Celle. Share this post Link to post Share on other sites