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spreewã¤lder

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About spreewã¤lder

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  1. spreewã¤lder

    Celle

    Nice Work! Will You add a Shooting Range? I´m working on a shoothing range with bwmod units..... if you´re interested I can send you the "mission".. ;) mfg Spree
  2. I don´t think so.. I`m 100% sure because I was in the German Forces und got the same clothes... ;)
  3. NICE WORK! =) On the second picture the one on the left--> he wears a german uniform (flecktarn)... ?
  4. spreewã¤lder

    ACE for OA 1.11

    Could you please implement this? http://forums.bistudio.com/showpost.php?p=1994096&postcount=6
  5. spreewã¤lder

    g36 replacement-config

    this config fixes some small things for the G36 in ArmA II and OA * false displayname of OA "G36A (camo)" now "G36 (camo) * removed "burst" firemode because the G36 have just "single" (Einzelfeuer) and "fullauto" (Feuerstoss).. for Example the german G36-variants * optimized the weaponsights for the firemodes like used in reallife---> "single" crosshair "fullauto" reflex the weaponsights are still changeable via num-pad ;) *BWMod compatble (known bug: when changing the weaponsight at "fullauto"reflex to "crosshair, but i think no one will use a crosshair at fullauto) here the config for testing: class CfgPatches { class spree_GER_G36 { units[] = {}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"CAWeapons","CAWeapons_E","CAWeapons_E_G36"}; }; }; class CfgWeapons { class Rifle; class G36C; class G36C_camo: G36C { model = "\CA\weapons_E\G36\G36_C_camo"; picture = "\ca\weapons_E\Data\icons\g36_c_camo_CA.paa"; displayName = "$STR_EP1_DN_G36C_camo"; scope = 2; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; }; class G36_C_SD_eotech: G36C { modes[] = {"Single","Fullauto"}; }; class G36_C_SD_camo: G36_C_SD_eotech { scope = 2; model = "\CA\weapons_E\G36\G36_C_SD_camo"; picture = "\ca\weapons_E\Data\icons\g36_c_sd_camo_CA.paa"; displayName = "$STR_EP1_DN_G36_C_SD_camo"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; }; class MuzzleFar; class G36a: Rifle { scope = 2; displayName = "$STR_DN_G36"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; muzzles[] = {"MuzzleFar","MuzzleClose"}; class MuzzleFar: MuzzleFar { displayName = "$STR_DN_G36"; class OpticsModes { class Scope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; class Kolimator: Scope { opticsID = 2; useModelOptics = 0; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; }; modes[] = {"Single"}; }; class MuzzleClose: MuzzleFar { class OpticsModes { class Kolimator { opticsID = 1; useModelOptics = 0; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; class Scope: Kolimator { opticsID = 2; useModelOptics = 1; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; }; modes[] = {"Fullauto"}; }; }; class G36A_camo: G36a { scope = 2; model = "\CA\weapons_E\G36\G36_camo"; picture = "\ca\weapons_E\Data\icons\g36_camo_CA.paa"; displayName = "G36 (camo)"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; muzzles[] = {"MuzzleFar","MuzzleClose"}; class MuzzleFar: MuzzleFar { displayName = "G36 (camo)"; class OpticsModes { class Scope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; class Kolimator: Scope { opticsID = 2; useModelOptics = 0; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; }; modes[] = {"Single"}; }; class MuzzleClose: MuzzleFar { class OpticsModes { class Kolimator { opticsID = 1; useModelOptics = 0; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; class Scope: Kolimator { opticsID = 2; useModelOptics = 1; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; }; modes[] = {"Fullauto"}; }; }; class G36K: G36a { scope = 2; displayName = "$STR_DN_G36K"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; muzzles[] = {"MuzzleFar","MuzzleClose"}; class MuzzleFar: MuzzleFar { displayName = "$STR_DN_G36K"; class OpticsModes { class Scope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; class Kolimator: Scope { opticsID = 2; useModelOptics = 0; opticsFlare = 0; opticsDisablePeripherialVision = 0; oopticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; }; modes[] = {"Single"}; }; class MuzzleClose: MuzzleFar { class OpticsModes { class Kolimator { opticsID = 1; useModelOptics = 0; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; class Scope: Kolimator { opticsID = 2; useModelOptics = 1; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; }; modes[] = {"Fullauto"}; }; }; class G36K_camo: G36K { scope = 2; model = "\CA\weapons_E\G36\G36_K_camo"; picture = "\ca\weapons_E\Data\icons\g36_k_camo_CA.paa"; displayName = "$STR_EP1_DN_G36K_camo"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; muzzles[] = {"MuzzleFar","MuzzleClose"}; class MuzzleFar: MuzzleFar { displayName = "$STR_EP1_DN_G36K_camo"; class OpticsModes { class Scope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; class Kolimator: Scope { opticsID = 2; useModelOptics = 0; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; }; modes[] = {"Single"}; }; class MuzzleClose: MuzzleFar { class OpticsModes { class Kolimator { opticsID = 1; useModelOptics = 0; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; class Scope: Kolimator { opticsID = 2; useModelOptics = 1; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; }; modes[] = {"Fullauto"}; }; }; class MG36: G36C { modes[] = {"Single","Fullauto"}; }; class MG36_camo: MG36 { scope = 2; model = "\CA\weapons_E\G36\MG36_camo"; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons_E\data\Anim\MG36.rtm"}; picture = "\ca\weapons_E\Data\icons\mg36_camo_CA.paa"; displayName = "$STR_EP1_DN_MG36_camo"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; }; class BWMod_G36: G36a { scope = 2; displayName = "$STR_DN_G36"; htMin = 1; htMax = 480; afMax = 0; mfMax = 0; mFact = 1; tBody = 100; modes[] = {"Single","Fullauto"}; muzzles[] = {"MuzzleFar","MuzzleClose"}; class MuzzleFar: MuzzleFar { displayName = "$STR_DN_G36"; class OpticsModes { class Scope { opticsID = 1; useModelOptics = 1; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; class Kolimator: Scope { opticsID = 2; useModelOptics = 0; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; }; modes[] = {"Single"}; }; class MuzzleClose: MuzzleFar { class OpticsModes { class Kolimator { opticsID = 1; useModelOptics = 0; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}; opticsFlare = 0; opticsDisablePeripherialVision = 0; opticsZoomMin = 0.7; opticsZoomMax = 1.1; opticsZoomInit = 0.7; distanceZoomMin = 300; distanceZoomMax = 300; memoryPointCamera = "eye"; visionMode[] = {}; }; class Scope: Kolimator { opticsID = 2; useModelOptics = 1; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; opticsZoomInit = 0.0623; memoryPointCamera = "opticView"; visionMode[] = {"Normal"}; opticsFlare = 1; opticsDisablePeripherialVision = 1; distanceZoomMin = 100; distanceZoomMax = 100; cameraDir = ""; }; }; modes[] = {"Fullauto"}; }; }; }; //};
  6. spreewã¤lder

    g36 replacement-config

    this was a double post look at #6
  7. spreewã¤lder

    g36 replacement-config

    sorry but you don't understand me correctly or I have explaint it false . In ARMA II are 3 firemodes (single, burst, fullauto). But I want the "burst" out of it.. because in reallife in the german forces there are only "einzelfeuer" (single) and "Feuerstoss" (fullauto). The config I have posted is an overworked original-config.
  8. hi, I´m trying to fix the default g36. The german g36 have no "burst"-firemode and I want to fix, but after many hours it still doesn´t work. :confused: Can anyone help me please? Here is my config: class CfgPatches { class spree_g36firemodefix { Units[] = {}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"CAWeapons"}; }; }; class Mode_SemiAuto; class Mode_FullAuto; class CfgWeapons { class Rifle; class G36C: Rifle { scope = 2; value = 4; model = "\ca\weapons\G36\G36_C"; picture = "\ca\weapons\G36\Data\Equip\w_g36c_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; displayName = "$STR_DN_G36C"; dexterity = 1.8; drySound[] = {"\ca\Weapons\Data\Sound\G36_dry_v1",0.01,1}; magazines[] = {"30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}; bullet1[] = {"ca\sounds\weapons\shells\small_shell_metal_04",0.17782794,1,15}; bullet2[] = {"ca\sounds\weapons\shells\small_shell_metal_03",0.17782794,1,15}; bullet3[] = {"ca\sounds\weapons\shells\small_shell_metal_02",0.17782794,1,15}; bullet4[] = {"ca\sounds\weapons\shells\small_shell_metal_01",0.17782794,1,15}; bullet5[] = {"ca\sounds\weapons\shells\small_shell_dirt_07",0.31622776,1,15}; bullet6[] = {"ca\sounds\weapons\shells\small_shell_dirt_09",0.31622776,1,15}; bullet7[] = {"ca\sounds\weapons\shells\small_shell_dirt_10",0.31622776,1,15}; bullet8[] = {"ca\sounds\weapons\shells\small_shell_dirt_12",0.31622776,1,15}; bullet9[] = {"ca\sounds\weapons\shells\small_shell_soft_05",0.17782794,1,15}; bullet10[] = {"ca\sounds\weapons\shells\small_shell_soft_09",0.17782794,1,15}; bullet11[] = {"ca\sounds\weapons\shells\small_shell_soft_10",0.17782794,1,15}; bullet12[] = {"ca\sounds\weapons\shells\small_shell_soft_13",0.17782794,1,15}; soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; modes[] = {"Single","Fullauto"}; ////////////////////////////////// Burst entfernt class Single: Mode_SemiAuto { begin1[] = {"ca\sounds\weapons\rifles\g36_single2",2.5118864,1,1200}; begin2[] = {"ca\sounds\weapons\rifles\g36_single1",2.5118864,1,1200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; reloadTime = 0.1; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; dispersion = 0.002; minRange = 2; minRangeProbab = 0.1; midRange = 150; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.05; }; // class Burst: Mode_Burst // { // begin1[] = {"ca\sounds\weapons\rifles\g36_single2",2.5118864,1,1200}; // begin2[] = {"ca\sounds\weapons\rifles\g36_single1",2.5118864,1,1200}; // soundBegin[] = {"begin1",0.5,"begin2",0.5}; // soundBurst = 0; // reloadTime = 0.1; // ffCount = 3; // recoil = "recoil_auto_primary_2outof10"; // recoilProne = "recoil_auto_primary_prone_2outof10"; // minRange = 1; // minRangeProbab = 0.1; // midRange = 60; // midRangeProbab = 0.7; // maxRange = 100; // maxRangeProbab = 0.05; // dispersion = 0.0016; // }; class FullAuto: Mode_FullAuto { begin1[] = {"ca\sounds\weapons\rifles\g36_single2",2.5118864,1,1200}; begin2[] = {"ca\sounds\weapons\rifles\g36_single1",2.5118864,1,1200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; soundContinuous = 0; reloadTime = 0.1; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; minRange = 0; minRangeProbab = 0.1; midRange = 20; midRangeProbab = 0.7; maxRange = 60; maxRangeProbab = 0.05; dispersion = 0.0016; }; class Library { libTextDesc = "$STR_LIB_G36C"; }; descriptionShort = "$STR_DSS_G36C"; }; class G36_C_SD_eotech: G36C { value = 6; model = "\ca\weapons\G36\G36_C_SD_eotech"; displayName = "$STR_DN_G36_C_SD_EOTECH"; picture = "\ca\weapons\G36\Data\Equip\w_G36_C_SD_eotech_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; magazines[] = {"30Rnd_556x45_G36SD","30Rnd_556x45_StanagSD"}; fireLightDuration = 0.0; fireLightIntensity = 0.0; distanceZoomMin = 100; distanceZoomMax = 100; modes[] = {"Single","Fullauto"}; ////////////////////////////////// Burst entfernt class Single: Single { begin1[] = {"ca\sounds\weapons\rifles\rifle-silence-single2",1.0,1,300}; soundBegin[] = {"begin1",1}; minRange = 2; minRangeProbab = 0.1; midRange = 150; midRangeProbab = 0.7; maxRange = 300; maxRangeProbab = 0.05; }; // class Burst: Burst // { // begin1[] = {"ca\sounds\weapons\rifles\rifle-silence-single2",1.0,1,300}; // soundBegin[] = {"begin1",1}; // minRange = 1; // minRangeProbab = 0.1; // midRange = 30; // midRangeProbab = 0.7; // maxRange = 50; // maxRangeProbab = 0.05; // }; class FullAuto: FullAuto { begin1[] = {"ca\sounds\weapons\rifles\rifle-silence-single2",1.0,1,300}; soundBegin[] = {"begin1",1}; minRange = 0; minRangeProbab = 0.1; midRange = 10; midRangeProbab = 0.7; maxRange = 30; maxRangeProbab = 0.05; }; class Library { libTextDesc = "$STR_LIB_G36C_SD_eotech"; }; descriptionShort = "$STR_DSS_G36C_SD_eotech"; }; class G36a: Rifle { scope = 2; value = 8; model = "\ca\weapons\G36\G36"; picture = "\ca\weapons\G36\Data\Equip\w_g36_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; displayName = "$STR_DN_G36"; dexterity = 1.66; drySound[] = {"\ca\Weapons\Data\Sound\G36_dry_v1",0.00031622776,1}; magazines[] = {"30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}; muzzles[] = {"MuzzleFar"}; class MuzzleFar: G36C { optics = 1; opticsDisablePeripherialVision = 1; modelOptics = "\ca\weapons\G36\G36_optics"; opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur2"}; opticsZoomMin = 0.0623; opticsZoomMax = 0.0623; distanceZoomMin = 100; distanceZoomMax = 100; modes[] = {"Single","Fullauto"}; ////////////////////////////////// Burst entfernt class Single: Mode_SemiAuto { begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1000}; begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1000}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; reloadTime = 0.1; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; dispersion = 0.0007; minRange = 2; minRangeProbab = 0.3; midRange = 300; midRangeProbab = 0.7; maxRange = 600; maxRangeProbab = 0.05; }; // class Burst: Mode_Burst // { // begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1000}; // begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1000}; // soundBegin[] = {"begin1",0.5,"begin2",0.5}; // soundBurst = 0; // reloadTime = 0.1; // ffCount = 3; // recoil = "recoil_auto_primary_2outof10"; // recoilProne = "recoil_auto_primary_prone_2outof10"; // minRange = 1; // minRangeProbab = 0.2; // midRange = 100; // midRangeProbab = 0.7; // maxRange = 300; // maxRangeProbab = 0.05; // dispersion = 0.0007; // }; class FullAuto: Mode_FullAuto { begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1000}; begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1000}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; soundContinuous = 0; reloadTime = 0.1; recoil = "recoil_auto_primary_3outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; minRange = 0; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.7; maxRange = 120; maxRangeProbab = 0.05; dispersion = 0.0007; }; }; class Library { libTextDesc = "$STR_LIB_G36A"; }; descriptionShort = "$STR_DSS_G36A"; bullet1[] = {"ca\sounds\weapons\shells\small_shell_metal_04",0.17782794,1,15}; bullet2[] = {"ca\sounds\weapons\shells\small_shell_metal_03",0.17782794,1,15}; bullet3[] = {"ca\sounds\weapons\shells\small_shell_metal_02",0.17782794,1,15}; bullet4[] = {"ca\sounds\weapons\shells\small_shell_metal_01",0.17782794,1,15}; bullet5[] = {"ca\sounds\weapons\shells\small_shell_dirt_07",0.31622776,1,15}; bullet6[] = {"ca\sounds\weapons\shells\small_shell_dirt_09",0.31622776,1,15}; bullet7[] = {"ca\sounds\weapons\shells\small_shell_dirt_10",0.31622776,1,15}; bullet8[] = {"ca\sounds\weapons\shells\small_shell_dirt_12",0.31622776,1,15}; bullet9[] = {"ca\sounds\weapons\shells\small_shell_soft_05",0.17782794,1,15}; bullet10[] = {"ca\sounds\weapons\shells\small_shell_soft_09",0.17782794,1,15}; bullet11[] = {"ca\sounds\weapons\shells\small_shell_soft_10",0.17782794,1,15}; bullet12[] = {"ca\sounds\weapons\shells\small_shell_soft_13",0.17782794,1,15}; soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; }; class G36K: G36a { dexterity = 1.8; value = 6; model = "\ca\weapons\G36\G36_K"; displayName = "$STR_DN_G36K"; picture = "\ca\weapons\G36\Data\Equip\w_g36k_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; muzzles[] = {"MuzzleFar"}; class MuzzleFar: MuzzleFar { modes[] = {"Single","Fullauto"}; ////////////////////////////////// Burst entfernt class Single: Single { minRange = 2; minRangeProbab = 0.1; midRange = 250; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.05; dispersion = 0.00011; }; // class Burst: Burst // { // minRange = 1; // minRangeProbab = 0.1; // midRange = 80; // midRangeProbab = 0.7; // maxRange = 120; // maxRangeProbab = 0.05; //dispersion = 0.00011; //}; class FullAuto: FullAuto { minRange = 0; minRangeProbab = 0.1; midRange = 25; midRangeProbab = 0.7; maxRange = 70; maxRangeProbab = 0.05; dispersion = 0.00011; }; }; class Library { libTextDesc = "$STR_LIB_G36K"; }; descriptionShort = "$STR_DSS_G36K"; }; class MG36: G36C { value = 12; dexterity = 1.6; model = "\ca\weapons\G36\MG36"; picture = "\ca\weapons\G36\Data\Equip\w_MG36_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; displayName = "$STR_DN_MG36"; magazines[] = {"100Rnd_556x45_BetaCMag","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\SAW.rtm"}; modes[] = {"Single","Burst","Fullauto","close","medium","far"}; modelOptics = "-"; class Single: Mode_SemiAuto { begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1100}; begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1100}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; reloadTime = 0.1; recoil = "recoil_single_primary_3outof10"; dispersion = 0.0007; recoilProne = "recoil_single_primary_prone_1outof10"; minRange = 400; minRangeProbab = 0.05; midRange = 500; midRangeProbab = 0.4; maxRange = 600; maxRangeProbab = 0.01; showToPlayer = 1; }; class Burst: Mode_Burst { begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1100}; begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1100}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; soundBurst = 0; reloadTime = 0.1; ffCount = 3; recoil = "recoil_auto_primary_2outof10"; minRange = 1; minRangeProbab = 0.2; midRange = 80; midRangeProbab = 0.7; maxRange = 120; maxRangeProbab = 0.05; dispersion = 0.0007; recoilProne = "recoil_auto_primary_prone_1outof10"; }; class FullAuto: Mode_FullAuto { recoilProne = "recoil_auto_primary_prone_2outof10"; soundContinuous = 0; soundBurst = 0; minRange = 0; minRangeProbab = 0.3; midRange = 5; midRangeProbab = 0.58; maxRange = 10; maxRangeProbab = 0.04; showToPlayer = 1; begin1[] = {"ca\sounds\weapons\rifles\g36_single1",2.2387211,1,1100}; begin2[] = {"ca\sounds\weapons\rifles\g36_single2",2.2387211,1,1100}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; recoil = "recoil_auto_primary_3outof10"; reloadTime = 0.1; dispersion = 0.0007; }; class close: FullAuto { burst = 10; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; minRange = 10; minRangeProbab = 0.05; midRange = 20; midRangeProbab = 0.58; maxRange = 50; maxRangeProbab = 0.04; showToPlayer = 0; }; class medium: close { burst = 6; aiRateOfFire = 2; aiRateOfFireDistance = 200; minRange = 50; minRangeProbab = 0.05; midRange = 100; midRangeProbab = 0.58; maxRange = 200; maxRangeProbab = 0.04; }; class far: close { burst = 8; aiRateOfFire = 4; aiRateOfFireDistance = 400; minRange = 200; minRangeProbab = 0.05; midRange = 300; midRangeProbab = 0.58; maxRange = 400; maxRangeProbab = 0.04; }; class Library { libTextDesc = "$STR_LIB_MG36"; }; descriptionShort = "$STR_DSS_MG36"; bullet1[] = {"ca\sounds\weapons\shells\small_shell_metal_04",0.17782794,1,20}; bullet2[] = {"ca\sounds\weapons\shells\small_shell_metal_03",0.17782794,1,20}; bullet3[] = {"ca\sounds\weapons\shells\small_shell_metal_02",0.17782794,1,20}; bullet4[] = {"ca\sounds\weapons\shells\small_shell_metal_01",0.17782794,1,20}; bullet5[] = {"ca\sounds\weapons\shells\small_shell_dirt_07",0.31622776,1,20}; bullet6[] = {"ca\sounds\weapons\shells\small_shell_dirt_09",0.31622776,1,20}; bullet7[] = {"ca\sounds\weapons\shells\small_shell_dirt_10",0.31622776,1,20}; bullet8[] = {"ca\sounds\weapons\shells\small_shell_dirt_12",0.31622776,1,20}; bullet9[] = {"ca\sounds\weapons\shells\small_shell_soft_05",0.17782794,1,20}; bullet10[] = {"ca\sounds\weapons\shells\small_shell_soft_09",0.17782794,1,20}; bullet11[] = {"ca\sounds\weapons\shells\small_shell_soft_10",0.17782794,1,20}; bullet12[] = {"ca\sounds\weapons\shells\small_shell_soft_13",0.17782794,1,20}; soundBullet[] = {"bullet1",0.083,"bullet2",0.083,"bullet3",0.083,"bullet4",0.083,"bullet5",0.083,"bullet6",0.083,"bullet7",0.083,"bullet8",0.083,"bullet9",0.083,"bullet10",0.083,"bullet11",0.083,"bullet12",0.083}; }; }; ---------- Post added at 07:37 PM ---------- Previous post was at 07:32 PM ---------- uups..
  9. Does anyone have a good config that replaces all units in ECP with addons like: RHS ICP,LSR...? best regards
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