cross 1 Posted February 21, 2010 I've updated the ACE-AAW to Beta2 in our KH Community YAS Repo. Download/Update with Addonsync from Kellys Community Addons/Mods Repo http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z How to use Yoma AddonSync -> http://www.kellys-heroes.eu/forum/viewtopic.php?f=40&t=3212#p27746 Share this post Link to post Share on other sites
Baldman 10 Posted February 23, 2010 Im holding out on downloading these until we have some units to give them to but the weapons look awesome, best quality Aussie gear I've seen, top notch work guys. Looking forward to the unit release. Share this post Link to post Share on other sites
sabre 244 Posted February 23, 2010 Could be a little while off mate. In the meantime Ardvarkdb's SASR units, are pretty nice, and a couple of the boonie wearing versions can pass as regs. If you've already seen them, then disregard. Share this post Link to post Share on other sites
Vino3 10 Posted February 23, 2010 @Baldman XDF Descam: http://www.armaholic.com/page.php?id=7793 PA Auscam http://www.armaholic.com/page.php?id=8871 hope these help Share this post Link to post Share on other sites
clawhammer 10 Posted February 23, 2010 PA Auscam http://www.armaholic.com/page.php?id=8871 hope these help Are the PA Auscam from this mod? Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 23, 2010 nope, from project aus Share this post Link to post Share on other sites
lennard 447 Posted February 24, 2010 Love this Weaponspack. Though one little note/bug: in real life the Mag58 ejects its spent cases from the underside of the weapon and not from the side. Just like any other addon your FN Mag ejects its cases from the side. Should be a quick fix in the memory lod. Other than this minor thingie its perfect. Lennard. ;) Share this post Link to post Share on other sites
Binkowski 26 Posted February 24, 2010 Sweet update, thanks guys. Downloading. Share this post Link to post Share on other sites
Gnome_AS 10 Posted February 24, 2010 Awesome pack guys, hope to get more time to play with them soon. Keep up the excellent work! Share this post Link to post Share on other sites
tromac 11 Posted February 26, 2010 OCB are currently assisting with beta testing the Anzac mod and are having great fun with your awesome weapons mod at the same time. It's just been pointed out to me today that there is a bug where you cannot hear another players weapon (they all sound like silenced weapons). Unsure if this is possibly related to your mod, one of the Anzac mods, ACE or the individual mission. Will do more testing today but thought I would mention it in case someone else has discovered a similar problem. Thanks all. Share this post Link to post Share on other sites
sabre 244 Posted February 27, 2010 Is it just our weapons? I had the same issue, It was because I didn't realise that my ACE_SM (Sound Mod) wasnt installed properly. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 27, 2010 OCB are currently assisting with beta testing the Anzac mod and are having great fun with your awesome weapons mod at the same time. It's just been pointed out to me today that there is a bug where you cannot hear another players weapon (they all sound like silenced weapons). Unsure if this is possibly related to your mod, one of the Anzac mods, ACE or the individual mission. Will do more testing today but thought I would mention it in case someone else has discovered a similar problem.Thanks all. We have heard of such an issue but have not been able to replicate the problem our selves. I suspect it is an issue with conflicting mods but again not sure. Share this post Link to post Share on other sites
Leogecko27 10 Posted February 27, 2010 Are there coming infantry and tanks etc. from you guys? Share this post Link to post Share on other sites
norrin 9 Posted February 27, 2010 OCB are currently assisting with beta testing the Anzac mod and are having great fun with your awesome weapons mod at the same time. It's just been pointed out to me today that there is a bug where you cannot hear another players weapon (they all sound like silenced weapons). Unsure if this is possibly related to your mod, one of the Anzac mods, ACE or the individual mission. Will do more testing today but thought I would mention it in case someone else has discovered a similar problem.Thanks all. Hi tromac, Some guys at AEF reported a similar problem, here's the repro they gave: 1. On a dedicated server on which the AAW weapons are loaded, load a mission that doesn't use the AAW weapons. 2. Have a couple of guys join and go get them to select different weapons from a weapons crate 3. After selecting new weapons from the crate the players cannot hear each other firing I spent a couple of hours trying to reproduce this error on a dedicated server and couldn't, which makes me feel, though I'm not entirely certain, that it is not related to the AAW weapons. Note I was using the ACE sound mod - do you know if the players encountering this bug are using ACE sounds? I encountered an almost identical bug to this (long before AAW was released) when ACE first separated the sound component from the rest of the mod. As Sabre suggested the only way I could fix the problem was to redownload ACEX_SM - so this maybe worth trying. By the way, a new "bugs and issues" thread has been kindly created by the mods at AusArmA so if you find anything else please post there so we can try and keep all the issues in one place See here: http://ausarma.org/forum/viewforum.php?f=36 norrin Share this post Link to post Share on other sites
[xdf]kanga 0 Posted February 28, 2010 Are there coming infantry and tanks etc. from you guys? Just re quoting my self on something I posted to a similar question on our forums I'm not going to say what we are working on because I don't want to give false impressions on what we will be able to achieve due to real life rearing its head and constantly slowing things down but I will say that we are currently only working on infantry stuff and that the priority for the infantry and corresponding vehicles will be geared towards players being able to try and recreate scenarios of the ADF in Afghanistan when OA is released, this isnt to say that we will wait for OA before we release anything but we are prioritising the addons to fit in with its eventual release Share this post Link to post Share on other sites
[xdf]kanga 0 Posted May 15, 2010 Weapon pack updated Vanilla Beta 3 - Requires CBA and Inkos disposable launchers http://www.megaupload.com/?d=EHZ4441X ACE Compatible beta 3 - Requires CBA and ACE http://www.megaupload.com/?d=Q12AZGJD Beta 3 Change log 1. Sound fixes by ANZAC SAS Steve 2. Mag 58 and F89 are compatible with the m240 and m249 magazines respectively 3. Normal maps fixed for various weapons 4. ACE version has adjustable sights for Carl Gustav, F88 GLA and M72a6. Use the up and down arrows to adjust Share this post Link to post Share on other sites
cross 1 Posted May 15, 2010 ACE version is signed with the normal signature. Share this post Link to post Share on other sites
[xdf]kanga 0 Posted May 16, 2010 they actually have there own sig keys its just hey are both generated off the same file. Last time we generated the ACE sig key another key which was named aaw_ace, the only reason we did this was to make it easier for people to differentiate between the 2 sig key versions. I lost the original keys when i did a reformat and had to create new ones, when I did this i forgot to make a separate one for the ACE version but this shouldn't be an issue. Share this post Link to post Share on other sites
cross 1 Posted May 16, 2010 OK.. updated ACE version on KH Community Repo **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Alternatively, as an easier method, you can click on this link to access both KH Repos directly from YAS -> Kelly's AddonSync Repos Share this post Link to post Share on other sites
oldbear 390 Posted May 16, 2010 New on front page at Armed Assault.info Link to mirror : AAW-Infantry Weapons Pack (v beta3) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1243 AAW-Infantry Weapons Pack [ACE] (v beta3) : http://www.armedassault.info/index.php?game=1&cat=addons&id=1244 Share this post Link to post Share on other sites
Guest Posted May 16, 2010 As always thanks for informing us about the update :cool: Release frontpaged at the Armaholic homepage. AAW - Infantry Weapons Pack - Vanilla beta 3Community Base addonsINKO DisposableAAW - Infantry Weapons Pack - ACE beta 3Community Base addonsAdvanced Combat Environment 2 - Core Share this post Link to post Share on other sites
JojoTheSlayer 35 Posted May 20, 2010 Nice mod. The crates are genius. You can actually tell whats inside without having played the game x amounts of times. That you can move them is pretty neat too, even if it is kinda limited in usage :). I have a question though: Are you guys planing on doing air burst shells for the Carl Gustav 84mm? I dont think it would be impossible. Just add a white scale, green scale option for the weapon where white is direct, like normal, and green scale tilts the weapon sight down a bit (so the shell goes overhead of what your aiming at) and link the "timer/meters" on the shell with distance to player before it explodes. The arrow keys could both set the sight range and the ammo pre set meters range.... or am I missing something? Just a suggestion. Share this post Link to post Share on other sites
GreyFoxTR 10 Posted May 22, 2010 These look great!! Share this post Link to post Share on other sites
evil_brownie 17 Posted May 26, 2011 (edited) My favourite AUG mod in the game to be honest ;) Now, i recently realised just what a major pain ACE was becoming to me lately, mainly coz they can't seem to agree on what to keep and/or fix. Anyway this being said i reinstalled this addon as it didnt work with the latest ace2 updates. The thing is, i put the vanilla version + inko disposables, but i get an error when loading up the game saying it's not present, which it clearly is, as the m72 worked fine and then it gets tossed at the ground. Is there any quick fix? Edited May 26, 2011 by Evil_Brownie forgot some words : P Share this post Link to post Share on other sites
konrad1 10 Posted May 26, 2011 may improve the sound for the steyrs ? http://www.youtube.com/watch?v=fEfMs59zXys 2:00 Share this post Link to post Share on other sites