Sled88 0 Posted January 24, 2010 (edited) OFFICIAL FORUMS: http://conspiracies.forencity.eu/ CONSPIRACIES: RISING DEAD II[CORE-VERSION] DOWNLOAD CONSPIRACIES: RISING DEAD II[CORE]: http://www.filehosting.org/file/details/130289/_CRD.rar (www.filehosting.org) DOWNLOAD CONSPIRACIES: RISING DEAD II[CORE]: http://uploading.com/files/75b7a5c7/%2540CRD.rar/ (www.uploading.com) DOWNLOAD CONSPIRACIES: RISING DEAD II[CORE]: http://arma2base.de/include.php?path=download&contentid=1875 (www.arma2base.de) DOWNLOAD CONSPIRACIES: RISING DEAD II[CORE]: http://www.armaholic.com/page.php?id=10117&comments=1 (www.armaholic.com) DOWNLOAD CONSPIRACIES: RISING DEAD II[CORE]: http://www.armedassault.info/index.php?game=1&cat=addons&id=1352 (www.armedassault.info) DESCRIPTIONS: >CRDII-CORE: - contains all you need to play REQUIREMENTS: >CRDII-CORE: - min. 3GB RAM - Dual Core Processor - DX9 Graphicscard with min 786MB - 500MB Harddisk HOW TO INSTALL: CDRII-CORE: 1. put the _CRD.rar into your Arma directory. 2. click extract here 3. delete the _CRD.rar 4. Add to your arma-shortcut in the init-line following: -mod=@CRD[/img] The year is 2013... The crash of the Sovjetunion never took place. In 2011 the Sovjetunion gave the order to rebuild the atomic powerplant of chernobyl. No one knows why... In 2012 the US-Government send an expedition-force to the dangerzone chernobyl. Till today there was never a respond. A stalker called "the black eye" entered, in cooperation with the US-Government, the dangerzone. His mission: Find out what the russians gonna do there. Chernobyl is a dark and cold place. A 8x8km big dangerzone around the reactor of the powerplant is the eyecatcher... FEATURES: - 7x5km gameworld - highly detailed - based on photos - more than 30 weapons - MOH-modul² (My own home) - 6 main-missions - 7 quests - a bunch villages, 1 big town (Prypjat) and the atomic powerplant - great atmosphere - more than 30 secrets³ hidden in the "zone" - no Sector-system like you know from the other parts - free gameworld, you can do what you want to do - sleep for a better day and night timing - Prypjat will be included - the Powerplant will be included - new STALKER and Cleaner models - dynamic weather conditions - animals ²MOH-Modul The possibility to create a place where you can sleep to recover your health, store weapons and vehicles. ³Secrets hidden cars, weapons, utilities and quests - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PATCH VERSION 1.05 FOR CRD-CORE Changelog: v1.05 - fixed some errors in the dialogue-system - fixed zombie/bloodsucker error (wrong side) - fixed a sound-issue - added some more bloodsuckers and zombies# - fixed the graphical-artifact near the first aid station on some PC's v1.03 - added zombies and bloodsuckers walking through the zone... - can increase performance on some pc - fixed some bugs v1.02 - Added visual effects - Added new colorsheme - Fixes some bugs DOWNLOAD CONSPIRACIES: RISING DEAD PATCH v1.05: http://www.armaholic.com/page.php?id=10118 (www.armaholic.com) DOWNLOAD CONSPIRACIES: RISING DEAD PATCH v1.05: http://arma2base.de/include.php?path=download&contentid=2116 (www.Arma2Base.de) INSTALLATION: 1. Download the CRD.pbo file 2. Copy this .pbo into your @CRD/Campaigns folder 3. Overwrite the old one[/url] ______________________________________________________________________________________________________________________ DOWNLOADABLE CONTENT: DOWNLOAD CONSPIRACIES RISING DEAD HIDDEN DANGER http://www.filehosting.org/file/details/136906/_CRDDLC01.rar (www.filehosting.org) DOWNLOAD CONSPIRACIES RISING DEAD HIDDEN DANGER http://www.armaholic.com/page.php?id=10285 (www.armaholic.com) DOWNLOAD CONSPIRACIES RISING DEAD HIDDEN DANGER http://www.armedassault.info/index.php?cat=news&id=4080&game=1 (www.armedassault.info) FEATURES@STORYLINE: Storyline: This time you continue your trip from CRD as a scientist. Discover the secrets and horrors of the zone! Features: - continues the main-story - 60% new gameworld, 40% known out of CRD-CORE - Researchfacilities and a lot of Industry-complexes - more focus on the story - anomalies - monsters & zombies - and more ATTENTION: CRD-CORE IS NEEDED! INSTALLATION: 1. DOWNLOAD the CRDDLC01.rar file 2. Put it into your ARMA 2 directory 3. right click and unpack here 4. now type the additional line to the CRD core-shortcut: -mod=@CRDDLC01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOWNLOAD CONSPIRACIES RISING DEAD CALL OF PRYPJAT http://http://www.filehosting.org/file/details/151219/_CRDDLC02.rar (www.filehosting.org) DOWNLOAD CONSPIRACIES RISING DEAD CALL OF PRYPJAT http://www.armaholic.com/page.php?id=10750 (www.armaholic.com) Storyline: You take control of a cleaners-team in Prypjat. Your mission is to find the leading scientist Mikhail Dragan. Save the humanity of this crazy scientist! Features: - new gameworld - missionbased (7 campaign areas) - more action - intense story - continues the CORE and 1st DLC story ATTENTION: CRD-CORE AND CRD-HD IS NEEDED! INSTALLATION: 1. DOWNLOAD the CRDDLC02.rar file 2. Put it into your ARMA 2 directory 3. right click and unpack here 4. now type the additional line to the CRD-CORE and CRD-HD-shortcut: -mod=@CRDDLC02 creditlist: Sled88 ADO Old Bear Wiggum Dokix2 Hektor Ralph Mani Sumrak SARMAT-Studios RaveN Icewindo Takko Edited June 12, 2010 by Sled88 Share this post Link to post Share on other sites
That guy 10 Posted January 24, 2010 (edited) whoa, sounds cool. i loved your OFP mod! but why put it into arma 1 first? I would see if you can link up with senchi (Valhalla mod) or sumrak (nightstalkers mod) and see if you guys can sort of cooperate with scripts, models ect. since all 3 mods are somewhat similar in theme and apparent purpose (post apoc, monster zombie, STALKER, survival, 'RPG" aspect ect). could drastically cut down on some of the amount of work that each mod needs to do. you shouldn't have to reinvent the wheel when you dont have to :) in the nightstalkers trailer we saw that sumrak already has working blood suckers, and blow outs. looking forward to it! Edited January 24, 2010 by That guy Share this post Link to post Share on other sites
hamis 0 Posted January 24, 2010 (edited) whoa, sounds cool. i loved your OFP mod!but why put it into arma 1 first? I would see if you can link up with senchi (Valhalla mod) or sumrak (nightstalkers mod) and see if you guys can sort of cooperate with scripts, models ect. since all 3 mods are somewhat similar in theme and apparent purpose (post apoc, monster zombie, STALKER, survival, 'RPG" aspect ect). could drastically cut down on some of the amount of work that each mod needs to do. you shouldn't have to reinvent the wheel when you dont have to in the nightstalkers trailer we saw that sumrak already has working blood suckers, and blow outs. looking forward to it! +1.:D This sounds really good!:p - 1 big town (Prypjat) Well,we call it Pripyat. Edited January 24, 2010 by hamis Share this post Link to post Share on other sites
Sled88 0 Posted January 24, 2010 (edited) Not really a campaign, an endless game... full with missions, quests and secrets... I will give a number of 25 main missions, 40 quests and 15 secrets (or better hidden quests) the gameplay should be like the last part of conspiracies (The Experience) so completly freedom of what you do... imagine stalker without loading between the seperated levels... including car driving... The building home function will also be a new feature which weren't included in part 3 of conspiracies... You will have a little house, with ammo-crates, a laptop and several other thing which might be useful to you... you can add several thing later if you completed some hidden quests... just like in oblivion or fallout 3.... inlcuding a garage for your vehicles! ;) I just completet 2 of the main places in CRD... Prypjat and a little village called Dadrov... Here some screenies! :D PS: afaik both of the typing options were correct...^^ Edited January 24, 2010 by Sled88 Share this post Link to post Share on other sites
That guy 10 Posted January 24, 2010 are those screens from ARMA1? If you really intend to first develop for arma 1 first then... dont. ArmA2 is capable of so much more than arma 1 and much more easily as well. the modules in arma2 already can do some of the things that you want, be it ambient combat, civilians, animals, traffic, secondary operations, dynamic weather or things like the pre-built conversation system. but really you dont need me to tell you this stuff looking forward anyway :D Share this post Link to post Share on other sites
MadPro119 10 Posted January 24, 2010 Sweet I love anything revolving around Chernobyl and conspiracies! THat map for Prypjat looks sweet! Share this post Link to post Share on other sites
Sled88 0 Posted January 24, 2010 I want to develope it for ARMA1 first, cause i know ARMA1 better than ARMA2 and it wont be so easy to port it from ARMA2 to ARMA1... yes they are from ARMA1, the shots i mean... :) Soon i will release a first try of porting it to arma2! Share this post Link to post Share on other sites
Fuzzmaster 21 Posted January 24, 2010 Hehe, reminds me a lot of fun on OFP :D Actually, I have no problem with the fact you release it first on ArmA I, because my computer isn't powerful enough for ArmA II :D Anyway, the pictures looks really nice, keep up the good work ;) Share this post Link to post Share on other sites
Sled88 0 Posted January 25, 2010 Maybe this is one reasen why i should release it for arma1 too, fuzzmaster.... Share this post Link to post Share on other sites
kheiro 10 Posted January 25, 2010 I see objects It's like ensk island Share this post Link to post Share on other sites
instagoat 133 Posted January 25, 2010 Wow, yes! This is fantastic. The original Conspiracies had a better atmosphere than Stalker:SoC, (and I only got to play it for about 30 minutes because due to some corrupted archive the scripts of the first trader bugged out) a fact that caused me to be really disappointed in SoC because an OFP mod had done it better than GsC managed in 7 years of development. Really looking forward to this! Share this post Link to post Share on other sites
Sled88 0 Posted January 25, 2010 (edited) Yep I am alone, so i have no time for creating new buildings and objects so i decided to use the ensk objects v2.0 and russian architecture v3.0... Only the models, like cleaner, stalker and so on will be made by me... So thats everthing i need^^... I will ask the propers for permission so i can release it With the mod or you guys have to download it seperat... ATM the gameworld phase is maybe 5% complete... Just finished the 2 mining complexes and a little memorial... :) I will ad a Status-Display to the first post... Everytime up to date... I also just tested the arma-memory... so how many objects can i use to have also a good framerate of 20-15... with the maximum options... Impressive my idea to put all the objects with the 3d-editor, including grass, trees, building ect. is brilliant... The gameworld is now 6,825km x 6,045km... Big enough for a minimum of 70 even 80 hours of playing, without seeing any you have seen before... And the best a constant framerate of 15 in the forests, 20-15 in prypjat, and 20-30 in the villages... on the streets 25-35fps... SO you will definatly have more frames per second with this option, than with the options to create an highly detailed island... Only thing, the loading time for the "mission" would be around 2min... Just tested it... Never thought... This was never possible in OFP... Tried it a few times... It began to lag, doesnt matter what monster machine of pc you had.... On my side enough of working today... here some extra screenshots for you.... Old Mining Complex Little Memorial Edited January 25, 2010 by Sled88 Share this post Link to post Share on other sites
Binkowski 26 Posted January 26, 2010 This looks promising. I like :). Share this post Link to post Share on other sites
Banderas 0 Posted January 26, 2010 I officially dropped my jaw :eek: A real BIIIIG city like Pripyat is what needed in ArmA2, I hope when the mod comes out I'll have the powerplant to handle it. Share this post Link to post Share on other sites
Fuzzmaster 21 Posted January 26, 2010 Yeah looks really promising :) Share this post Link to post Share on other sites
icewindo 29 Posted January 26, 2010 Great news, Sled, I really got hooked up with Conspiracies in my "ofp times", I really enjoyed all parts, the last one with more freedom of movement was pretty cool (where you can move freely from sector to sector) and I was looking forward to your work, sadly I thought everything was dead until I read this today :) . Conspiracies+DXDLL really put OFP to its graphical limits . I have my hands full with other projects, but if you need a sort of scientist/hazmat suit I can give you my work on hazmat units, if you are interested. I might fix them up for ArmA1 then, my current version was updated for ArmA2. ArmA2 http://www.armedassault.info/ftp/pics/news/pics1/Clipboard01-1601.jpg ArmA1 (will look better if I use the settings I used for ArmA2) http://www.armedassault.info/ftp/pics/addons/armahazmatunits2.jpg Share this post Link to post Share on other sites
Sled88 0 Posted January 26, 2010 (edited) @Icewindo: Of course, very very good work!!!!! I though i was working alone on this mod^^ Seriously you could help! One model less i have to create and work on... Have you uploaded this somewhere? Of course the credits were yours! Can't wait to set them into Prypjat and send you guys here a Screenshot^^ :bounce3: Another good news for you... I worked the hole day now for the gameworld... Result: 35% complete and, surprise the map of the gameworld... And a bunch of screenies from the town Chernobyl and a village called Mynsk: Mynsk: Chernobyl: Edit: First Gameworld-Trailer online on Youtube! Regards Edited January 26, 2010 by Sled88 Share this post Link to post Share on other sites
hamis 0 Posted January 27, 2010 I hope when the mod comes out I'll have the powerplant to handle it Ah,you did buy and repair Chernobyl?:D Share this post Link to post Share on other sites
joske 10 Posted January 27, 2010 great to see someone develloping something this good for arma 1 for us people who dont have the system for arma 2 while also making it for arma 2, you are also working at an incredible speed so keep up the good work and i hope the project gets finished. didnt you also say that your gameworld would be based upon satelite data because if i remember correctly the powerplant is to the south of pripyat and not north of it as in s.t.a.l.k.e.r. anyways keep up the good work and i am eagerly awaiting to play this project Share this post Link to post Share on other sites
Sled88 0 Posted January 27, 2010 Nope I said on Photos not satelites^^ And I think its in the south-east but more in the east of Prypjat. And a screenie... I think there is nothing to say to...:p Share this post Link to post Share on other sites
Takko 10 Posted January 27, 2010 If this is also mp capable I'm sold. Like a new Sahrani Life Share this post Link to post Share on other sites
Sled88 0 Posted January 28, 2010 (edited) atm, I have no plan for the Mulitplayer vision... but i will try to implement it later... =) Another screenie i am working on atm... Vehicle Graveyard: Thanks to Takko, who will support me with some weapons! =) Edited January 28, 2010 by Sled88 Share this post Link to post Share on other sites
jhoson14 10 Posted January 29, 2010 Its dont need a MP for me.Just the SP is awesome news!!! Cant wait to see when ready, sure that will take the A1 DVD dust. Great Job!!! Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 29, 2010 Don't forget to put alot of old rusty Mi-8s etc. in the vehicle graveyard. They actually have alot bigger helicopters than those there but the Mi-8 is all that's available in ArmA unfortunately. Share this post Link to post Share on other sites
senchi 0 Posted January 29, 2010 How about some copyright Sled88? Sarmat studio allowed to use their objects? :) Share this post Link to post Share on other sites