Rowdy426 10 Posted January 6, 2010 I'm here in the states. I play strictly PvP Hold servers and there is nothing. Its dead. I'm crushed that this game doesn't have enough people to muster up a strong pvp community. Lets be honest, the numbers aren't there. This is voted a Top 25 game out of 100 for best games of the DECADE and there isn't enough people to get a good 50 person hold game up....consistantly. I'm bummed. I'll keep playing until another game comes around then I'm out. This is the greatest game I've ever played; I want to play this game for a long time, it's incredible. It just never got the people. Share this post Link to post Share on other sites
Beagle 684 Posted January 6, 2010 I'm here in the states. I play strictly PvP Hold servers and there is nothing. Its dead. I'm crushed that this game doesn't have enough people to muster up a strong pvp community. Lets be honest, the numbers aren't there. This is voted a Top 25 game out of 100 for best games of the DECADE and there isn't enough people to get a good 50 person hold game up....consistantly.I'm bummed. I'll keep playing until another game comes around then I'm out. This is the greatest game I've ever played; I want to play this game for a long time, it's incredible. It just never got the people. Play CTI and hold whatever town you want...the commander will be pleased. Share this post Link to post Share on other sites
Tom_Anger 0 Posted January 6, 2010 Rowdy - I now what you mean regarding PVP hold games. I would have to say to please keep in mind the holidays just passed and that there are folks trying out things with the new beautiful islands plus ACE just came out. This can have some form of impact as gamers try out new things. I run a 24/7 PVP Survival server with no addons running AAS and my own HOLD missions which consists of 1 zone to cap & defend for points. There are 1 or 2 others who are working to get a regular server out there with active games as well. Hold and even regular TDM/DM are a bit on the low for sure. What we need to do is keep in touch with each other and see what nights folks like us can get on and game, otherwise, we get on and see nothing, get upset and frustrated, lol. Also, there is a league forming up soon and it would be nice to see some folks in the USA ramping up efforts to game if not daily, to game once or twice a week in competitive gameplay. Don't fret bud... Personally I work 3rd shift as a programmer and have the weekends to game. Tomorrow during the day I will be fine tuning some AAS, HOLD, TDM, and other missions for the community. Feel free to add me to your MSN messenger (tomanger@comcast.net). Even look me up at my group site. I'm willing to make something happen in the states for some fun gaming rounds bud... Share this post Link to post Share on other sites
Snots 0 Posted January 6, 2010 PvP AAS with heaps of players ... Incredible firefights and suppressive fire over some distance sometimes !!!! like nothing ive experienced against AI ... sorry AI :) Share this post Link to post Share on other sites
janster01 1 Posted January 6, 2010 Warfare seems to be the most popular mod, sadly they have populated it with tons of useless AI when it really should be player vs player with their squads. Share this post Link to post Share on other sites
Tom_Anger 0 Posted January 6, 2010 Warfare seems to be the most popular mod, sadly they have populated it with tons of useless AI when it really should be player vs player with their squads. Amen!!! Aside of the AAS and HOLD games, One thing my group is doing with Warfare is we split our members into 2 teams and lock the server down until one team wins. So you basically hop on when you can and try to capture towns in an effort to help the team. If you get on when other team members are on, great, if not, work with the AI as best as you can. I am 100% for PVP, however, Warfare if hosted and played with the right players can make for a great time over a span of a few days. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 6, 2010 AAS for Island Panthera: http://www.basecamp-allstars.de/ArmA2/Modding/AAS-r284-Public-Panthera-Templates.7z Hopefully someone will make AAS templates for Isla Duala, Quesh Kibrul etc. Share this post Link to post Share on other sites
Murklor 10 Posted January 6, 2010 Modify the benny warfare mission to only have like 3 towns and no AI and you get 10x money from holding said towns rather than killing... But you still call it benny warfare. Got to learn to be sneaky! :p Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 6, 2010 Its odd how these (BIS) games never really got a foothold in the US ....... Its a huge market, and even if just a few (ie a few of a couple million is a lot ;) ) took it up, it would be an huge community. I sometimes think that Australia has a bigger community, yet our total population barely exceeds that of New York lol Arh! Probably some conspiracy by the US Government to limit the general publics access to Military Simulators ;) Share this post Link to post Share on other sites
Tom_Anger 0 Posted January 6, 2010 Yep - us USA folks really need to step it up a bit and build something for gaming enjoyment. I am open to anything really. I design various PVP missions when I can during the week days and have the weekends to game and would love to game into the wee hours of the nights, but need to know who else is with me, lol.... I do know of some clans that are USA (mine included), but it with that it is hard to find people on the same wavelength of what games they enjoy. Most want to stick to their own servers and their own styles. It's time for a gamers campaign for the USA dammit!!!, lol. Share this post Link to post Share on other sites
galzohar 31 Posted January 6, 2010 You can't make good PvP missions without massive testing. Unlike coop missions, which are still almost as fun even if they're too difficult or too easy, when it comes to PvP missions if it's not perfectly balanced you're going to not have many players willing to play them, especially if they're not realistic on top of it (and HOLD missions generally aren't realistic). AAS and berzerk seem to be the only game modes that actually got serious attention by PvP players/servers, and even those aren't even remotely balanced. Most of the development time in those missions seems to go towards making better scripts and/or improving the overall template, rather than actually fixing up the specific missions to provide better gameplay (vehicle/weapon availability, objective positioning, capture times, respawn methods). Not that I don't appreciate the efforts, I just think things would've been better if priorities would've been different. A&D missions (basically like a no-respawn coop mission except both sides are players) are non-existent on the servers and nobody seems to be releasing any, and the ones I've been making simply hadn't got enough testing to actually get released. Which is a shame, especially considering how re-playable those missions are by default (without needing any extra effort by the mission maker to add randomization) when both sides are human, as human players will never do the exact same thing every time. I don't know if it's players just wanting to play game modes with instant respawns, or if it's simply the fact nobody is going to try anything new because the only servers with players on them don't run anything other than AAS/berzerk and even those servers are extremely rare. I had my go at trying to make PvP missions, but until I see where I can actually test them with actual players (and by testing I mean playing them >50 times, not 3), there is really no point in going any further in developing them, as they just won't reach a level where they can be played competitively and become anywhere near "standard" for a PvP server. Lack of players <==> Lack of mission improvement Share this post Link to post Share on other sites
qwertz 10 Posted January 6, 2010 I'm here in the states. I play strictly PvP Hold servers and there is nothing. Its dead. Hey Rowdy, if HOLD is dead in the states, then we have 20-40 AAS zombies on our server every night :D You have a point though. There's (too) few people playing PvP in the US. Share this post Link to post Share on other sites
svo 10 Posted January 6, 2010 I'm in the USA. I love the sim! At the same time I'm having to balance writing a thesis to finish my MA, attempting to learn editing missions, and save some time for my family. Other than that, if I could race and play ARMA all day I'd be pretty content. I really need to win the lotto, but we know how that usually goes. Share this post Link to post Share on other sites
Murklor 10 Posted January 6, 2010 I think good PvP missions is sort of a contradiction, that's why they're really hard to make. In order for a mission to be fun on a competetive online server, it has to be very random and very big and most importantly, be joinable at any point in time and still be playable. I think most of us have gotten used to the replayability and scope of coop missions. Spoiled. Yet as such, it can only go through "generic" balancing. And that doesnt work in Arma II PvP - weapons and vehicles are simply too deadly (or too weak, depending on how you look at it). I mean, how fun is it to drive a tank 10km to the target area, get killed by an AT launcher fired from 2km distance without even firing a single shot yourself and its a no respawns mission, of course. Share this post Link to post Share on other sites
M9ACE 0 Posted January 7, 2010 Anyone looking for some pvp action in the prime US playing times is encouraged to check out the C5 server and the ArmAcalpse server. The C5 server runs Capture and Hold (C&H), AAS, DM, and more. I try to be consistent about playing there on Wednesday nights and also Thursday nights (at least currently). The ArmAcalpse server is active most nights and is also a good place to play. ArmAcalpse is primarily an AAS server. I play there on other nights. I encourage US players to check out both as I have had very good and challenging games on both servers. Share this post Link to post Share on other sites
Rowdy426 10 Posted January 7, 2010 Hey Rowdy,if HOLD is dead in the states, then we have 20-40 AAS zombies on our server every night :D You have a point though. There's (too) few people playing PvP in the US. Yea I know. Great server. Why is X so mad all the time? Share this post Link to post Share on other sites
LtCol.Cowboy-C5- 10 Posted January 7, 2010 The PvP is not dead in U.S.prime playing times. you have ArmAcalpse ran by Quartz nice guy they play aas. Then we have the Cerberus5 server -C5- that play all pvp we like to mix it up play C&H, Death Match, and our own aas that we build.We have three team battle C&H thats going to become popular. Yes your right there is a lack of pvp players out here in arma2 for now but they.ll come around when they want somthing harder and diffrent than A.I. If your running addons or mods try joining without them filter for hold or pvp you'll probly see the servers. the reson most pvp alow few mod's to make game play fair. Anyone is welcome to filter C5 and come play I garantee you you will be treated respectfuly and welcomed on to the server if not let me know at c5gaming.com.We beleve people come to play injoy and have fun thats how we try to run things.I charge nothing to be a C5 member just want fun playing nice enjoyable people. Share this post Link to post Share on other sites
randir14 10 Posted January 8, 2010 I think one of the reasons PvP has begun to die out is none of the PvP servers are using ACE. People want to play with all the new stuff so they join coop servers running ACE. Share this post Link to post Share on other sites
galzohar 31 Posted January 9, 2010 (edited) PvP wasn't getting played on the servers way before ACE was released. I'm not sure how willing are PvP players (if there are even any) to play with ACE, but I know I definitely would prefer to play with ACE in PvP as well. The #1 reason that PvP servers have a hard time is that the only missions you can actually run on a server and have people join even if there aren't a lot of players already on is Domination and the likes. Even the simplest forms of PvP (AAS, Berzerk, CTF and even the rare TDM mission) just don't work without enough players. Even realistic no-respawn coop missions don't really work because you need to have enough players and JIPing in causes all kinds of trouble. You can't bring players into a server that's only running missions that require more players if the server is currently empty. People are so desperate right now, that if you load an attractive mission on a public server that provides decent latencies and manage to get 5-10 of your buddies to play it, more players will join quite quickly. Though again, if you're playing some kind of game mode that doesn't work well with JIPing in and/or it isn't obvious what they need to do when they join, they will usually quit rather quickly as well, which is quite unfortunate. Edited January 9, 2010 by galzohar Share this post Link to post Share on other sites
PuFu 4600 Posted January 9, 2010 I think one of the reasons PvP has begun to die out is none of the PvP servers are using ACE. People want to play with all the new stuff so they join coop servers running ACE. need to add that to the list of bad things ACE did for this community :) There are plenty left though :rolleyes: Share this post Link to post Share on other sites
Tom_Anger 0 Posted January 9, 2010 Hold was very much alive in the ArmAcalpse server last night. It was the #1 server out of all servers running in the world last night and it was running HOLD. Took seconds to gather up players once 2 of us hopped on. I encourage all to go on the ArmAcalpse teamspeak when gaming there because there are regular players who go on it when gaming. And since this is a non-clan based server (striving for the community) I am sure any donation would be welcome over at their site. I am sure qwertz and the very many other gamers who aren't in a position to donate would appreciate it. Game on. Share this post Link to post Share on other sites
mosh 0 Posted January 9, 2010 PvP wasn't getting played on the servers way before ACE was released. I'm not sure how willing are PvP players (if there are even any) to play with ACE, but I know I definitely would prefer to play with ACE in PvP as well. +1 I don't know enough about the changes in ACE and how they would effect the balance in PvP. But I am going to try to incorporate it into some small DM/TDM/CTF type stuff for now... nothing serious, just some 'laid back blow each other up with cool shit' type maps. And I know what you mean about testing, galzohar, DM is a blast with one person... :j: Back to the topic... no Hold isn't 'officially' dead. We have a few good US servers to thank for that. Even though hold isn't my favorite, when I do want to play it, I go to the servers already mentioned in this thread, and have a good time. Share this post Link to post Share on other sites
Zipper5 74 Posted January 10, 2010 Many Americans play in Charlie Foxtrot, which is a huge PvP community that play large, competitive maps every Sunday, sometimes with close to 100 players in total. We had 128 players in ArmA, and I believe we still hold the record for the most players on a server in BIS' games. Check it out if you need a PvP fix. Share this post Link to post Share on other sites
zwobot 22 Posted January 13, 2010 You can't make good PvP missions without massive testing. Unlike coop missions, which are still almost as fun even if they're too difficult or too easy, when it comes to PvP missions if it's not perfectly balanced you're going to not have many players willing to play them, especially if they're not realistic on top of it (and HOLD missions generally aren't realistic). That is a contradiction. A PvP mission can't be realistic an balanced at the same time. It seems to be a common misconception that realism equals fun. Generally speaking that is not true. Share this post Link to post Share on other sites
galzohar 31 Posted January 13, 2010 You can have realism and balance at the same time, that is, within the limitation of "you only have X players on the server". Sure you won't imitate 100% something that happened IRL, but we can't do that in any game mode. It's far from impossible to balance things while not having it come at the expense of realism. It just takes a bit more effort than playing with capture/respawn timers and the likes. Share this post Link to post Share on other sites