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Hi, I have found the following oddity in my RTP, and some information that might explain why A3 is not using all available Video Memory (in my case, maxing out at approx. 3GB Vram). Background: I have a Geforce Titan with 6 GB of Vram, and 32 GB of system RAM, running Windows 8.1 x64. In the RTP file, the engine reports 3072 MB of Vram and 1024 MB of shared system memory: Now, I have found in the Nvidia driver documentation that some APIs that report total available graphic memory (TAG) are using 32 Bits instead of 64 bits, which might lead to a limit to a total of 4 GB - this would be consistent with the 3072 + 1024 MB as reported in the RTP. Questions: 1) can someone with > =4GB of video memory confirm that they are also limited to 3072MB of dedicated video memory? 2) Is there any way around this limitation (-> Bohemia ?) :cheers:
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I got to say - I start to love this threat, especially with all the completely clueless statements of "mbaxter", who does not seem to realize how bad he is doing as a defense advocate for the lost case of A3L - this is getting increasingly bizarre by the day. BI is apparently not going to do anything - meh, who would have thought. In case I missed it - has anyone already informed the NL tax authorities? I mean, this law abiding A3L community is surely reporting all their revenues properly, and if not, it would be only honorable if someone would help them staying on the righteous path. Heck, I might just do that myself, just for the giggles. :)
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Yep, i saw this as well. They are mocking BI.
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Dear Mike Baxter, just to accurately understand this: Currently, donations will fast-track applications that have already been handed in, but you are currently not accepting any new applications (donation or no donation) - is that correct? Thanks for clarification!
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I am certain that fully reading and processing the content of this thread and associated threads (as opposed to merely glancing over it) would swiflty clear up your confusion.
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rxnxr23 - with all due respect, while I agree that the legal route is most likely not advisable, as someone who actually went to law school, I have to tell you that (based upon the above) you know very little about this subject.
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Me thinks, that there are now only two ways how this might play out: 1) BIS continues to be passive: Some content creators might (or might not) try to protect their rights by mobilizing the community (ineffective), complaining with 3rd party services such as paypal (probably ineffective), or taking legal action (probably prohobitive from a cost perspective). All in all, it is left to the affected content creators to individually identify & battle percieved violations of their rights. 2) BIS is getting active to enforce their own rules: BIS would need to swiftly investigate & evaluate the claimed violations, and impose whatever consequences (if any) arise in a transparent fashion, so that there will be legal certainty about any similar cases in the future. Case 2, independent of the outcome in this particular case, is certainly preferable for any community which relies on the enthusiasm and work of their constituents. I hope BIS agrees with this, and shows decisive activity soon.
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
qwertz replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi kju, while I am largely retired from ArmA for quite a while now, I still remember the great work that you have put into AAS back in the ArmA 2 days, and seeing that you are still contibuting so massively to the community, I have signed up for patreon to give back at least a little. I can totally understand your motives, and hope you can make it work for you - the ArmA community would lose a lot if you would have to move on... Keep up the good great work !!! :clap: PS: Seeing that AiA is such a popular project, if everyone who uses it would just give $1-2 per month, this would be a non-issue. Think about it! :) -
[SP]Dynamic Universal War System (DUWS alpha0.1)
qwertz replied to kibot's topic in ARMA 3 - USER MISSIONS
Yep, I had the same issue - as a quick fix, I added a "Request Patrol" function to the HQ action menu, which spawns a capable 8-strong squad patroling the HQ. -> PM me for file, if interested. :cheers: -
Your CPU is great for multi-threaded workloads, but A3 [A2,A1,...] requires raw single-thread muscle, where your CPU is slower than a Celeron G540 (source). There might be some patch in the future optimizing overall A3 performance, but your CPU will still be a bottleneck, comparatively.
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Devs, please explain this performance
qwertz replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
hey Fabio, I don't want to start a side discussion here, but Passmark does not seem to use a whole lot of special CPU extensions, most of the tests are basic numbercrunching: http://www.cpubenchmark.net/cpu_test_info.html -
Devs, please explain this performance
qwertz replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
That is incorrect. A3 (in fact, all ArmA versions) are extremely CPU bound for game standards. Different Games, different bottlenecks. Look at the data. -
Devs, please explain this performance
qwertz replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
Trying to be constructive here... Lets look at the pics: 1) The screenshots show a CPU temp of 82C/84C. If I remember correctly, the max temp for this CPU model was ~71C before throttling kicks in, severely degrading the performance. Try to keep it below 65C (not sure whether it makes any sense to invest money in a new cooling solution for this old hardware, though - up to you). 2) In the first pic, the GPU shows only 9% load, so thats another hint your CPU is not up top the task. 9% means that the GPU is not doing much and is really bored waiting for the CPU. 3) In the second pic, the CPU load is at 91%. Thats pretty much as high as it can possibly get (you rarely hit 100% with any game). Again, your CPU is bottlenecking. 3) In pic one, FPS = 30 (exactly). Have you checked whether Vertical Sync is switched off (both in the game as well as in the Nvidia contol panel)? 4) You are meeting the minimum requirements, and the game runs. No broken promises here. Minimum specs just mean that you can expect a game to run at low fidelity and frame rates, as is the case here. As said before, it is probably not what you want to hear, but in your specific case the problem is clearly the outdated CPU - the best code in the world can not change that you only have approx. 25-30% of the CPU firepower of a modern chip (which does not guarantee smooth frame rates in A3, as you rightly pointed out, but thats a completely different story and problem ). http://www.cpubenchmark.net/cpu.php?cpu=Intel+Core2+Quad+Q6600+%40+2.40GHz Best of luck with your machine anyway! PS: I don't have any serious performance problems, proving that this is NOT a universal problem (only) related to bad code. A3 is extremely hungry for raw CPU performance, as was the case with A2, A1 etc. -
Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
qwertz replied to .kju's topic in ARMA 3 - USER MISSIONS
Will def check it out on the weekend. -
The "Official" Advance and Secure Thread (AAS)
qwertz replied to BCA Cat Toaster's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great job on the V1.14 Toaster, have updated the server today, missions work great! Will forward you some more missions from the ArmAcalypse community for 1.15 soon.